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Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
The Inner Life of the Cell Animation3:13

The Inner Life of the Cell Animation

4.8M views • 15 years ago
XVIVO Scientific Animation
An award-winning 3D animation by XVIVO for Harvard's BioVisions showing the molecular machinery inside a cell as a white blood cell responds to a stimulus.
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Smoother animation ≠ Better animation [read pinned comment]13:05

Smoother animation ≠ Better animation [read pinned comment]

16.1M views • 5 years ago
Noodle
Animator Noodle explains why frame interpolation does not make animation better, covering timing, easing, smear frames and using the wrong tool for the job. A pinned correction says the video is partly outdated given later AI developments.
12 Principles of Animation (Official Full Series)24:03

12 Principles of Animation (Official Full Series)

16.1M views • 9 years ago
AlanBeckerTutorials
Alan Becker's short series on the 12 principles of animation, covering squash and stretch, anticipation, staging, timing, arcs, appeal and the rest. Each principle gets a brief animated illustration.
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Updated BP Texas City Animation on the 15th Anniversary of the Explosion11:05

Updated BP Texas City Animation on the 15th Anniversary of the Explosion

2.3M views • 6 years ago
USCSB
The US Chemical Safety Board's updated animation of the 2005 BP Texas City refinery explosion, which killed 15 workers. It was released ahead of a process safety training application.
DNA animation (2002-2014) by Drew Berry and Etsuko Uno wehi.tv #ScienceArt7:20

DNA animation (2002-2014) by Drew Berry and Etsuko Uno wehi.tv #ScienceArt

7.3M views • 8 years ago
WEHImovies
A compilation of molecular animations of DNA replication and gene transcription by Drew Berry and Etsuko Uno at WEHI, made with no narration. It shows molecular machinery at work inside cells.
Animations of unseeable biology | Drew Berry | TED9:09

Animations of unseeable biology | Drew Berry | TED

2.7M views • 14 years ago
TED
Drew Berry shows scientifically accurate animations of molecular processes inside cells, such as DNA replication, at TEDxSydney.
Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...35:12

Jake Archibald on the web browser event loop, setTimeout, micro tasks, requestAnimationFrame, ...

808K views • 8 years ago
JSConf
Jake Archibald's JSConf.Asia 2018 talk "In the Loop" explains the browser event loop, covering tasks, microtasks, requestAnimationFrame, and how rendering interleaves with JavaScript. It uses visual walkthroughs to show why code runs in surprising orders and why setTimeout fixes are unreliable.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff1:02:27

Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff

28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
HERO – Blender Grease Pencil Showcase3:57

HERO – Blender Grease Pencil Showcase

911K views • 8 years ago
Blender
HERO is a short animated film made entirely in Blender to showcase the Grease Pencil 2D animation tools in Blender 2.8. It mixes hand-drawn 2D with a full 3D pipeline.
Walt Disney's MultiPlane Camera (Filmed: Feb. 13, 1957)7:21

Walt Disney's MultiPlane Camera (Filmed: Feb. 13, 1957)

1.8M views • 18 years ago
fireurgunz
A 1957 Walt Disney film in which he explains and demonstrates the multiplane camera, the animation tool that gave 2D films depth. It is a short behind-the-scenes piece from Disney's archives.
Shop Vac (kinetic typography animation)3:26

Shop Vac (kinetic typography animation)

1.7M views • 15 years ago
jmheather
A kinetic typography animation for Jonathan Coulton's song 'Shop Vac', made by Jarrett Heather with Illustrator, After Effects and other tools over 500-1000 hours.
Deepest Mandelbrot Set Zoom Animation ever - a New Record! 10^275 (2.1E275 or 2^915)5:12

Deepest Mandelbrot Set Zoom Animation ever - a New Record! 10^275 (2.1E275 or 2^915)

12.1M views • 16 years ago
Orson Wang
A Mandelbrot set zoom animation reaching a magnification of about 2.1x10^275, claimed as the deepest at the time (January 2010). Each frame was rendered separately over six months on 12 CPU cores.
Sesame Street: 12 And Pinball Animation1:05

Sesame Street: 12 And Pinball Animation

4.2M views • 18 years ago
Sesame Street
A one-minute Sesame Street animation of a counting pinball game focused on the number 12, set to Pointer Sisters music.
Will Wright GDC 2005 Spore (The Future of Content) Remastered1:02:24

Will Wright GDC 2005 Spore (The Future of Content) Remastered

65K views • 6 years ago
Zeusmonomon
A remastered recording of Will Wright's 2005 GDC talk revealing Spore, titled The Future of Content. He covers procedurally generated content and the ambitions of the game, with gameplay demo starting around 12:30.
Nanofactory Animation4:56

Nanofactory Animation

146K views • 20 years ago
Sidewinder77
A short animation illustrating the proposed nanofactory concept, where nanomachines assemble atomically precise parts into larger products. It depicts how such a system might build macroscopic goods from raw materials and energy.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
The Collapse of The American Dream Explained in Animation29:55

The Collapse of The American Dream Explained in Animation

11M views • 15 years ago
doctordude
A 30-minute animated film explaining how money, banking and the Federal Reserve work and arguing that the American economy is heading for collapse. It is opinionated and has a strong point of view.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Did We Just Change Animation Forever?23:02

Did We Just Change Animation Forever?

3.5M views • 3 years ago
Corridor Crew
Corridor Crew explain how they made an anime short by filming themselves and running the footage through custom-trained Stable Diffusion models. The video walks through the technique and its open-source foundations.
Bumping The Lamp1:13

Bumping The Lamp

421K views • 17 years ago
PapaG
A one-minute clip from Who Framed Roger Rabbit in which a swinging pendant lamp is bumped and keeps flailing, showing animators' attention to detail.
Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Elevated by RGBA and TBC3:36

Elevated by RGBA and TBC

974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
ANIME ROCK, PAPER, SCISSORS7:22

ANIME ROCK, PAPER, SCISSORS

5.2M views • 3 years ago
Corridor Digital
Corridor Digital makes a roughly seven-minute anime short using Stable Diffusion and related AI tools, based on a technique they teach in a longer tutorial. It was an early showcase of AI-assisted animation.
How I animate 3Blue1Brown | A Manim demo with Ben Sparks53:41

How I animate 3Blue1Brown | A Manim demo with Ben Sparks

3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
Mitochondria: the cell's powerhouse5:17

Mitochondria: the cell's powerhouse

1.1M views • 9 years ago
Harvard Online
A short Harvard animation narrated by Professor Rob Lue introducing mitochondria as the cell's powerhouses and how cells turn food and oxygen into energy.
Nuggets5:06

Nuggets

37M views • 12 years ago
Filmbilder & Friends
"Nuggets" is a five-minute animated short by Andreas Hykade in which a kiwi bird tastes a golden nugget and keeps chasing the high. It works as a parable about addiction, habituation and withdrawal.
Your Body's Molecular Machines6:21

Your Body's Molecular Machines

5.1M views • 8 years ago
Veritasium
Veritasium short showing Drew Berry's scientifically accurate animations of the molecular machines that drive cell division. It walks through mitosis, chromosomes and motor proteins.
Badgers : animated music video : MrWeebl1:14

Badgers : animated music video : MrWeebl

36.1M views • 18 years ago
Weebl's Stuff
The classic MrWeebl animated music video Badgers, a short looping song of badgers, a mushroom and a snake. It is a staple of early internet absurdist humor.
a-ha - Take On Me (Official Video) [4K]4:04

a-ha - Take On Me (Official Video) [4K]

2.5B views • 16 years ago
a-ha
The official remastered 4K video for a-ha's 1985 hit, famous for its rotoscoped pencil-sketch animation blending live action and comic-book drawings. It won six MTV Video Music Awards in 1986.
Sintel - Open Movie by Blender Foundation14:48

Sintel - Open Movie by Blender Foundation

5.9M views • 16 years ago
Blender
Sintel is a 15-minute animated fantasy short made by the Blender Foundation to develop and showcase Blender, funded by community donations and released under Creative Commons.
How I Animated This Video7:19

How I Animated This Video

6.2M views • 5 years ago
Joel Haver
Animator Joel Haver explains how he makes his short films using rotoscoping and the EbSynth tool, along with the software he uses. The method is a labor-intensive, frame-by-frame process.
epic conway's game of life6:33

epic conway's game of life

5.6M views • 15 years ago
Rational Animations
An animated, musical visualization of Conway's Game of Life showing patterns made in the Golly program.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.