programming
No strong matches for “programming”. Here are the closest videos.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
Topic match · Software (other)
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Game programming & engines
7:16Unix and Google
9K views • 10 years ago
FOAM
A short animated simulation comparing how Multics and Unix were developed, showing why Unix's small composable programs and pipes gave it a efficiency advantage. It frames Unix as a moonshot achievable by a small team.
Topic match · Software architecture & design
8:28The Fastest Way to Board a Plane Feels Like the Slowest
37.5M views • 7 years ago
CGP Grey
CGP Grey compares airplane boarding methods, based on an arXiv paper, and shows why the intuitive back-to-front approach is slow while random or outside-in boarding does better.
Topic match · Algorithms & data structures
42:3630 Weird Chess Algorithms: Elo World
965K views • 7 years ago
suckerpinch
Tom Scott-style absurdist tour by Tom7 of SIGBOVIK chess projects: a tournament of 30 weird chess algorithms used to rate a color- and piece-blind chess program. Topics include mirrors, arithmetic encoding, perverted game tree search and a diluted Stockfish.
Topic match · Algorithms & data structures
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Demoscene & retrocomputing
22:522016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer
916K views • 10 years ago
LearnCode.academy
LearnCode.academy presents a roadmap of web development technologies to learn in 2016 and 2017, spanning front-end, back-end and DevOps tools.
Topic match · Software practice, open source & careers
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Demoscene & retrocomputing
3:37Why Web Filters Don't Work: Penistone and the Scunthorpe Problem
3.6M views • 10 years ago
Tom Scott
Tom Scott visits Penistone to explain the Scunthorpe problem, showing why naive web and profanity filters block innocent words.
Topic match · Software architecture & design
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Demoscene & retrocomputing
13:58The Josephus Problem - Numberphile
7M views • 10 years ago
Numberphile
Numberphile with Daniel Erman on the Josephus problem, where people in a circle are eliminated in turn. It shows how the survivor's position follows a neat pattern tied to powers of two and binary.
Topic match · Algorithms & data structures
12:24The 1988 VIDEO Floppy Disk Camera: Canon Xap Shot RC-250
452K views • 8 years ago
LGR
LGR looks at the 1988 Canon Xap Shot, a still video camera that records photos to a floppy disk as analog NTSC signal rather than digital data.
Topic match · Demoscene & retrocomputing
5:10Will YouTube Ever Run Out Of Video IDs?
10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
Topic match · Software (other)
3:38The Shortest-Splitline Algorithm: a Gerrymandering Solution [Bonus Video]
692K views • 15 years ago
CGP Grey
A short CGP Grey bonus video explaining the shortest-splitline algorithm, which draws electoral districts by repeatedly splitting a state along its shortest dividing line while balancing population. It is offered as a neutral, algorithmic fix for gerrymandering.
Topic match · Algorithms & data structures