quakecon
3:36:39QuakeCon 2012 - John Carmack Keynote
445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
1:26:39QuakeCon 2011 - John Carmack Keynote
295K views • 15 years ago
QuakeCon Official
John Carmack's keynote at QuakeCon 2011, an hour and a half of wide-ranging talk about id Software, Rage, engine open-sourcing, patents and programming practices.
29:59John Carmack's keynote at Quakecon 2013 part 4
139K views • 13 years ago
Kostiantyn Kostin
Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.
2:49:19John Carmack Keynote - Quakecon 2013
101K views • 13 years ago
IGN
John Carmack's roughly three-hour QuakeCon 2013 keynote, delivered from a few bullet points. Topics include his Haskell experiments with functional programming and static typing, game state, and cloud gaming.
15:00John Carmack Keynote QuakeCon 2010 Part 1
10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.