racket
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
8:45Racket: Why I Think It’s a Great Language, and Why I’m Not Using It Anymore
19K views • 5 years ago
Leandro Facchinetti
Leandro Facchinetti explains why he thinks Racket is a great language and why he stopped using it. He describes his backstory and experiences with the Racket community.
32:18(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket
10K views • 7 years ago
Racket
A RacketCon talk presenting Fructure, a prototype extensible structured editing engine in Racket. Language providers define syntactic forms and refactorings as rewrite rules, and editing operates on program structure rather than on text.
1:05:22Oculus Connect 2: Live Coding Session with John Carmack
141K views • 11 years ago
Meta VR
John Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.
14:49The Bizarre Behavior of Rotating Bodies
14M views • 7 years ago
Veritasium
Veritasium explains the Dzhanibekov effect, also called the tennis racket theorem, where a spinning object flips unexpectedly about its intermediate axis. The video gives an intuitive account of the underlying rotational dynamics, drawing on Terry Tao's explanation and the original papers.
1:15:19Types are like the Weather, Type Systems are like Weathermen - Matthias Felleisen
16K views • 10 years ago
ClojureTV
Matthias Felleisen's keynote uses weather prediction as an analogy for type systems, arguing they forecast problems so you can act on them. It draws on his experience developing Typed Racket.