racketcon
32:18(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket
10K views • 7 years ago
Racket
A RacketCon talk presenting Fructure, a prototype extensible structured editing engine in Racket. Language providers define syntactic forms and refactorings as rewrite rules, and editing operates on program structure rather than on text.
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.