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2:53Amiga Hardware Programming 1 - Use the Assembler and wait for left click
90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
10:50:05George Hotz | Programming | Livecoding SLAM | twitchslam | Part1
2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
9:29Clockmaking - How To Make A Clock In The Home Machine Shop - Part 1 - Making The Clock Frames
696K views • 11 years ago
Clickspring
The first episode of Clickspring's series building a John Wilding skeleton clock from raw stock in a home machine shop. It covers making the frames along with the tools needed for the job.
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Topic match · Game programming & engines
11:32Depth-first search in APL
11K views • 12 years ago
Dyalog
John Scholes builds a depth-first tree-search operator step by step in a Dyalog APL session. It covers higher-order functions and runs the search on the N-Queens problem.
Topic match · Functional programming
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Game programming & engines
3:26:34David Beazley - Lambda Calculus from the Ground Up - PyCon 2019
52K views • 7 years ago
PyCon 2019
David Beazley's PyCon 2019 tutorial derives the lambda calculus from the ground up in Python, using only single-argument functions. He builds booleans, numerals and more with no other language features.
Topic match · Functional programming
16:04Redoing Make - Haskell from Scratch #1
57K views • 13 years ago
jekor
The first episode of a screencast series building djb's redo build system from scratch in Haskell. It explains the purpose of redo, writes initial code and sets up a GitHub repository.
Topic match · Functional programming
11:25Monad - FunFunFunction #21
128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
Topic match · Functional programming
32:44Clojure in a nutshell by James Trunk
104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
Topic match · Functional programming
1:50:07JSON Parser 100% From Scratch in Haskell (only 111 lines)
205K views • 6 years ago
Tsoding
Tsoding live-codes a JSON parser from scratch in Haskell in about 111 lines, using only the standard library. It is an edited Twitch stream that explains the intuition behind parser combinators, functors, applicatives and monads.
Topic match · Functional programming
56:03A Tour of Prolog
33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
Topic match · Programming language design
1:43:46Handmade Hero Day 021 - Loading Game Code Dynamically
83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Topic match · Game programming & engines
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · Demoscene & retrocomputing
3:25Emacs Rocks! Episode 14: Paredit
65K views • 13 years ago
emacsrocks
A three-minute Emacs Rocks screencast by Magnar Sveen demonstrating paredit, which edits Lisp code structurally as a tree of s-expressions rather than characters.
Topic match · Functional programming
55:29Marco Baringer's SLIME Tutorial Video
33K views • 15 years ago
손주일 (Cecil)
Marco Baringer's tutorial video on SLIME, the Emacs mode for developing Common Lisp. It demonstrates the interactive workflow of working against a live Lisp image.
Topic match · Functional programming
1:21:25Let's prototype a JavaScript JIT compiler!
49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
Topic match · Compilers, interpreters & program analysis
2:12:42Build Your Own Async
60K views • 7 years ago
David Beazley
David Beazley's workshop screencast builds asynchronous programming in Python from scratch, starting from callbacks and continuations and replacing threads to show how concurrency works underneath.
Topic match · Software practice, open source & careers
27:528-bit CPU control logic: Part 1
1.5M views • 9 years ago
Ben Eater
Ben Eater writes a program in a made-up machine language and walks through the control logic an 8-bit breadboard CPU needs to execute it. It is part of his build-an-8-bit-computer series.
Topic match · Computer architecture & CPUs
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Demoscene & retrocomputing
2:16:18Hot Code Reloading in C
94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.
Topic match · C, C++, Rust, Go & systems languages
24:02Learn to Paint with Mathematics
191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
1:57:45The spelled-out intro to language modeling: building makemore
1.3M views • 4 years ago
Andrej Karpathy
Andrej Karpathy builds a bigram character-level language model from scratch, introducing torch.Tensor and the framework of training, sampling and loss evaluation. It is the first step toward a GPT-style Transformer in his makemore series.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
27:25“Hello, world” from scratch on a 6502 — Part 1
5.9M views • 7 years ago
Ben Eater
Ben Eater starts a series building a working computer on breadboards around the 6502 microprocessor. In this first part he gets a 'hello world' running from scratch.
Topic match · Computer architecture & CPUs
19:43U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
Topic match · History of computing
32:47The world's worst video card?
7.1M views • 7 years ago
Ben Eater
Ben Eater explains how VGA signals work and builds a breadboard circuit that produces correct sync timing so a monitor recognizes the signal. He then builds toward displaying an image from simple logic chips.
Topic match · Audio & video engineering
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Demoscene & retrocomputing
34:15How does a USB keyboard work?
3.8M views • 5 years ago
Ben Eater
Ben Eater explains how a USB keyboard communicates, covering the electrical interface, bit and packet encoding, packet contents, and a comparison with PS/2.
Topic match · Computer architecture & CPUs
54:01You Suck at Excel - Joel Spolsky (Reupload)
27K views • 2 years ago
Cool Bug Facts
A reupload of Joel Spolsky's talk teaching spreadsheet users the Excel features they are probably missing, such as keyboard navigation, named ranges, tables and lookups. The original disappeared and this copy comes from the Wayback Machine.
Topic match · Software (other)
49:39Revolutionary Paint: How to Make Surfaces Stay Cool in the Sun
985K views • 3 years ago
Tech Ingredients
Tech Ingredients shows how to make a homemade radiative cooling paint, with a custom liquid panel that cools below ambient temperature outdoors. The video covers the materials and how to apply the paint.
Topic match · Materials science
40:14Making Infrared Cooling Paint From Grocery Store Items (w/Novel CaCO₃ Microsphere Synthesis)
1.3M views • 3 years ago
NightHawkInLight
NightHawkInLight shows how to make radiative sky cooling paint from grocery and hardware store materials, including a novel calcium carbonate microsphere synthesis. The paint can cool a surface below ambient air temperature in direct sunlight without electricity.
Topic match · Materials science
27:55E-paper hacking: fastest possible refresh rate
582K views • 9 years ago
Applied Science
Ben Krasnow of Applied Science explains how electrophoretic e-paper displays work and how he modified the driver firmware and waveform lookup tables of a 4.2-inch panel to reach roughly 3Hz partial refresh. It covers the tweakable constants in the refresh process and touches on colored e-ink microcapsules.
Topic match · Audio & video engineering
25:34How To Make Infrared Cooling Paint (Electricity Free Air Conditioning)
1.2M views • 4 years ago
NightHawkInLight
NightHawkInLight shows how to make ultra-white radiative paint that cools surfaces below ambient temperature without electricity. He walks through the research papers and the household-materials process.
Topic match · Materials science
17:50Blockchain 101 - A Visual Demo
3.3M views • 10 years ago
Anders Brownworth
Anders Brownworth gives a basic visual introduction to blockchain using an interactive web demo, covering SHA256 hashes, blocks, chains, distribution, tokens and coinbase transactions.
Topic match · Algorithms & data structures
42:32World’s Best Speakers!
2M views • 8 years ago
Tech Ingredients
Tech Ingredients shows how to build flat panel speakers from exciters and foam board, with construction guidelines, measured SPL comparisons and a complete system playing music.
Topic match · Audio & video engineering
3:03:54The Why, What, and How of Pinning in Rust
87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
Topic match · C, C++, Rust, Go & systems languages
3:07How To Draw Mushrooms On An Oscilloscope With Sound
2.4M views • 12 years ago
Jellybean Fenderson
Jerobeam Fenderson shows how to draw a mushroom on an oscilloscope in XY mode using stereo audio, then animates it by modulating with a larger wave. Pd and Max4Live patches are provided.
Topic match · Audio & video engineering
15:39The Best Easy Way to Capture Analog Video (it's a little weird)
1M views • 7 years ago
Technology Connections
Technology Connections shows a cheap method for capturing analog video: a composite-to-HDMI upscaler feeding an HDMI capture dongle, aimed at digitizing home movies and VHS tapes.
Topic match · Audio & video engineering
1:33:23Crust of Rust: Lifetime Annotations
299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
Topic match · C, C++, Rust, Go & systems languages