ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The Art of Code2 HN recommenders · recommended in 2 months, 2018-2025
28K views · 9 years ago · tutorial · evergreen
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Recommended in shader and rain-simulation threads as an engaging tutorial from a well-liked graphics-programming channel.
2:01The Drive Home - ShaderToy
The Art of Code
11K views • 9 years ago
24:02Learn to Paint with Mathematics
Inigo Quilez
191K views • 12 years ago
5:43:06LIVE Coding "Happy Jumping"
Inigo Quilez
106K views • 7 years ago
42:00I painted a Landscape with Mathematics
Inigo Quilez
812K views • 4 years ago
2:13Brigade 3.0 preview - Real-time path tracing
icelaglace
439K views • 12 years ago
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
1.9M views • 5 years ago
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
29K views • 2 years ago
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
108K views • 1 year ago
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
710K views • 11 years ago
24:46Painting a Character with Maths
Inigo Quilez
458K views • 5 years ago
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
568K views • 9 years ago
16:43Blender 3.0 Beginner Tutorial - Part 1
Blender Guru
9.3M views • 4 years ago
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
394K views • 5 years ago
10:14Making a heart with Maths
Inigo Quilez
112K views • 9 years ago
15:00I wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
905K views • 15 years ago
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
914K views • 10 years ago
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
260K views • 7 years ago
17:54Coding Adventure: Ant and Slime Simulations
Sebastian Lague
2.2M views • 5 years ago
1:06:37Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming
45K views • 11 years ago
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
2M views • 3 years ago
4 comments from Hacker News
I've always enjoyed watching The Art of Code[1], Freya[2] also has a good number of videos on it. But that is just vertex shaders for things like Shadertoys. There is much more to computer graphics or GPGPU than this though, Im still learning about that myself X). [1] ▶ this video [2] link
See also Martijn Steinrucken aka BigWings's The Drive Home: ShaderToy: link [WebGL] Video: link / Making of: ▶ this video
Not sure if it is the original but the source where I first saw this rain effect was on ShaderToy - The Drive Home by Martijn Steinrucken aka BigWings[1] The accompanying video tutorial[2] is super interesting too as well as the HN discussion at the time [3]. [1] link [2] Link to first part: ▶ this video [3] link
Is there any description or attribution for the shader? Are the visuals an improved version of Martijn Steinrucken's "Drive Home" shader [1], or a different approach? This one does seem more dynamic with more detail, it looks pretty good, and I like how the big drops take out the small spray. [1] shader: link video: link tutorial: ▶ this video