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The Drive Home - ShaderToy

The Art of Code2 HN recommenders · recommended in 2 months, 2017-2022
YouTube
11K views · 9 years ago · demo · evergreen

A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.

Shared as a stunning shader demo, with praise for its clear explanations of how it works.

Creative coding & generative artComputer graphics & rendering#shadertoy#glsl#raineffect#bokeh#proceduralgraphics

4 comments from Hacker News

@rgovostes2022 · in “Nightdrive”

See also Martijn Steinrucken aka BigWings's The Drive Home: ShaderToy: link [WebGL] Video: ▶ this video / Making of: link

CitesView on HN
@mdtusz2022 · in “Nightdrive”

This reminds me of this video: ▶ this video He does incredible work with shaders and explains them in very clear detail.

RecommendsView on HN
@dahart2018 · in “Making rain simulation as real as possible”

Is there any description or attribution for the shader? Are the visuals an improved version of Martijn Steinrucken's "Drive Home" shader [1], or a different approach? This one does seem more dynamic with more detail, it looks pretty good, and I like how the big drops take out the small spray. [1] shader: link video: ▶ this video tutorial: link

CitesView on HN
@dahart2017 · in “The Drive Home”

What an awesome moody shader! The bar is high on shadertoy and there are some amazing shaders, but the aesthetic of this one is a rare gem. Here's the author's video of the shader, for anyone on a device that doesn't display the shader or play the audio: ▶ this video

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