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Make Your Renders Unnecessarily Complicated

sirrandalotCited 3× on HN, 2025-2026
YouTube
1.2M views · 3 years ago · demo · evergreen

A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.

Cited as an example of simulating the full optical chain of a camera in physically based rendering.

Computer graphics & renderingAnimation & visual effects#blender#pathtracing#virtualcamera#filmemulation#cycles

3 comments from Hacker News

@UltraSane2026 · in “4D Doom”

Reminds me a bit of a guy who created a functional virtual camera in Blender with lenses and film layers. ▶ this video

CitesView on HN
@avereveard2025 · in “Physically based rendering from first principles”

Related: creating a virtual camera and using blender path tracing to simulate light capture from a camera in virtual space ▶ this video

CitesView on HN
@ooterness2025 · in “Games Look Bad: HDR and Tone Mapping (2017)”

The opposite extreme: physics-based rendering that models the entire optical chain of a film camera, including the emulsion layers. ▶ this video

CitesView on HN
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