Marble Marcher - A Fractal Physics Game
CodeParade2 HN recommenders · recommended in 2 months, 2020-2024
1.7M views · 7 years ago · demo · evergreen
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
HN recommends it as a striking example of rendering with distance-estimated fractals and non-standard graphics approaches.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
108K views • 1 year ago
21:46Surface-Stable Fractal Dithering Explained
runevision
646K views • 1 year ago
42:00I painted a Landscape with Mathematics
Inigo Quilez
812K views • 4 years ago
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
662K views • 6 years ago
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
394K views • 5 years ago
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
1.9M views • 5 years ago
17:54Coding Adventure: Ant and Slime Simulations
Sebastian Lague
2.2M views • 5 years ago
5:25Make Your Renders Unnecessarily Complicated
sirrandalot
1.2M views • 3 years ago
2:13Brigade 3.0 preview - Real-time path tracing
icelaglace
439K views • 12 years ago
10:14Making a heart with Maths
Inigo Quilez
112K views • 9 years ago
24:02Learn to Paint with Mathematics
Inigo Quilez
191K views • 12 years ago
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
Red Martian
14K views • 13 years ago
7:15Farbrausch - fr-041: debris. [HD]
kb
229K views • 17 years ago
18:18I Tried Turning Games Into Text
Acerola
571K views • 2 years ago
7:16.kkrieger - The FPS Game in 96KB (Full Gameplay)
Daniel Hands
528K views • 16 years ago
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
2M views • 3 years ago
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
1.8M views • 6 years ago
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
915K views • 5 years ago
4:45Sparse Voxel Octree (SVO) Demo by Jon Olick
Zelexi
191K views • 17 years ago
15:00I wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
905K views • 15 years ago
3 comments from Hacker News
True, this is something I struggled with writing and ended up with just a small note commenting that this is not widely applicable. Will clarify more in coming posts. It's all incredibly context specific. The reason for this order, is that you can very much can use all these approaches (SSAA, FXAA, MSAA etc.) for rendering simpler shapes and HUDs. So going through them, where these approaches break down and when it does make sense to go the extra mile with SDFs. Still, non-standard rendering approaches are very much a thing [1] and I could see setups like [2] be used in scientific particle visualizations. [1] ▶ this video [2] link
He has a YouTube channel as well: link Also you may like Marble Marcher made by Code Parade, it's a game that uses a similar approach to rendering: ▶ this video
This is incredible! If you like this you might also like [1] Marble Marcher , amazing how much detail can be rendered using fractals [1] ▶ this video (Video)