I Tried Turning Games Into Text
Acerola1 HN recommender · recommended in 1 month, 2024-2026
571K views · 2 years ago · tutorial · evergreen
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Pointed to as a nice overview of implementing ASCII rendering as a post-processing shader.
42:00I painted a Landscape with Mathematics
Inigo Quilez
812K views • 4 years ago
10:14Making a heart with Maths
Inigo Quilez
112K views • 9 years ago
24:02Learn to Paint with Mathematics
Inigo Quilez
191K views • 12 years ago
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
1.9M views • 5 years ago
24:46Painting a Character with Maths
Inigo Quilez
458K views • 5 years ago
3:58This game DISAPPEARS if you pause it!
Branta Games
687K views • 1 year ago
17:54Coding Adventure: Ant and Slime Simulations
Sebastian Lague
2.2M views • 5 years ago
22:13what did you do
Noodle
1.5M views • 11 months ago
15:00I wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
905K views • 15 years ago
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
915K views • 5 years ago
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
710K views • 11 years ago
2:07AI Live Painting in Krita - Interactive updates
Acly
46K views • 2 years ago
3:36Elevated by RGBA and TBC
BUTTONTANG
974K views • 17 years ago
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
29K views • 2 years ago
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
568K views • 9 years ago
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
Yusuke Endoh
1.7M views • 12 years ago
2:41Generative AI for Krita - With ControlNet
Acly
223K views • 3 years ago
8:34Enhancing Photorealism Enhancement
ISL and Collaborators
6.3M views • 5 years ago
3:58Marble Marcher - A Fractal Physics Game
CodeParade
1.7M views • 7 years ago
16:06ANIME ROCK, PAPER, SCISSORS 2
Corridor Digital
1.3M views • 3 years ago
4 comments from Hacker News
> I don’t believe I’ve ever seen shape utilized in generated ASCII art, and I think that’s because it’s not really obvious how to consider shape when building an ASCII renderer. Acerola worked a bit on this in 2024[1], using edge detection to layer correctly oriented |/-\ over the usual brightness-only pass. I think either technique has cases where one looks better than the other. [1] ▶ this video
I suspect you'll have much better luck directly implementing the style you want rather than trying to get a (current gen) AI to reliably generate ANSI art. This video is a nice overview of implementing a variation of the style in a post-processing shader: ▶ this video
Cool, might want to consider going even further, and add a full ascii player to it :) ▶ this video (Acerolla did some crazy stuff but as a filter, but others have done it in actually consoles) link
Definitely something I want to do down the line... something like the Sobel filter approach that acerola uses in this video: ▶ this video