Dual Photography
mm6482304 HN recommenders · recommended in 4 months, 2013-2026
24K views · 17 years ago · demo · evergreen
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
Cited whenever threads discuss recovering hidden images or non-line-of-sight imaging, as a clear demonstration of light transport.
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Daniel CohenOr
2.3M views • 13 years ago
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
65K views • 8 years ago
4:28Eulerian Video Magnification
Miki Rubinstein
788K views • 14 years ago
1:15:21Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4
Marc Levoy
512K views • 10 years ago
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
260K views • 7 years ago
3:21ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition
QiPanComputerVision
571K views • 17 years ago
5:25Make Your Renders Unnecessarily Complicated
sirrandalot
1.2M views • 3 years ago
17:403D Gaussian Splatting! - Computerphile
Computerphile
273K views • 2 years ago
1:46NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
NVIDIA GeForce
497K views • 8 years ago
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
914K views • 10 years ago
1:10:00A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
Red Martian
14K views • 13 years ago
2:15Real-Time In-Camera VFX for Next-Gen Filmmaking | Project Spotlight | Unreal Engine
Unreal Engine
1.1M views • 7 years ago
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
2M views • 3 years ago
42:00I painted a Landscape with Mathematics
Inigo Quilez
812K views • 4 years ago
8:34Enhancing Photorealism Enhancement
ISL and Collaborators
6.3M views • 5 years ago
11:02Imaging at a trillion frames per second | Ramesh Raskar
TED
3.2M views • 14 years ago
2:13Brigade 3.0 preview - Real-time path tracing
icelaglace
439K views • 12 years ago
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Demoscene High-Quality Videos (Annikras)
317K views • 15 years ago
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
35K views • 11 years ago
10 comments from Hacker News
I've never forgotten this SIGGRAPH demo from almost twenty years ago, in which the authors effectively switch camera and light source computationally (... in a static scene) [1] Ever since then, I have viewed scenes such as the "lingerie store scene" from Enemy of the State [2] with a little bit less eye rolling... [1] - ▶ this video [2] - link
I was immediately reminded of the Dual Photography paper (well, I had to look it up first; I only remembered the "photographing a playing card that is facing away" demo at the end): - link - ▶ this video
> Does anyone assert that any photon carries information about what it interacted with in the past? Does a photon have any information content other than its energy/wavelength? So "each one carries a bit of the image of whatever it hits" is total (ok, be nice now) poetic blarney. An analogy to how we perceive things seems appropriate. The light from some source (i.e the sun) hits an object, the light rays are then reflected/transmitted/refracted through the surface based on various material properties. Your eye, acting like a pinhole camera, captures all the light rays from that surface, and then projects it onto the sensor reception surface (I think the retina?) creating the 'image' that we see. So the specific way the light rays interacts with the surface is what creates the 'information content'. For example, we perceive a blue-colored surface because the surface properties (i.e roughness) will specifically reflect wavelengths associated with blue. A specular surface will reflect light back to the eye, creating a 'shiny' surface. A very cool demonstration of how light conveys information is in dual photography: ▶ this video And the original paper: link . They shine a light source onto an object, take a picture, and then by processing the light rays in the photo, are able to generate the same scene but from the perspective of the light source. It's really astounding when you see it. They can do this reconstruction because the flow of light rays from the light source to the obj
It sounds like "Dual Photography". link "We present a novel photographic technique called dual photography, which exploits Helmholtz reciprocity to interchange the lights and cameras in a scene. With a video projector providing structured illumination, reciprocity permits us to generate pictures from the viewpoint of the projector, even though no camera was present at that location." I recommend watchign the video from the paper for good explains and demonstrates the technique. It's very impressive work. ▶ this video
Reminds me of this work, aiming to "reverse" the light path between a projector and a camera/photosensor: ▶ this video
This reminds me of dual photography, where one can recover hidden images from diffuse-diffuse light transfer. video: ▶ this video page: link
This reminds me of dual photography: link in the sense that I imagine unscrambling the glittered image will be significantly easier if you can plug in known sources to the transfer matrix. Edit: the video there didn't work for me any more, here's the youtube link ▶ this video
Reminds me a little of "Dual Photography" as presented at Siggraph in 2005. All the data you need to construct a new view is available if you know where and how to look: ▶ this video
Dual Photography has always been the optical "trick" that's blown me away. Here's the demo video from Siggraph in 2005: ▶ this video Skip ahead to 4:19 for a succinct demo.
This reminds me of dual photography [1], in which you trade many projectors and one camera for one projector and many cameras using time reversal symmetry. The video [2] gives a good explanation, and the revelation of the playing card is what strikes me as similar to revealing reflected hidden faces. [1] link [2] ▶ this video