Real-Time In-Camera VFX for Next-Gen Filmmaking | Project Spotlight | Unreal Engine
Unreal EngineCited 5× on HN, 2022-2022
1.1M views · 7 years ago · demo · dated
Epic Games shows how LED walls can provide both virtual backgrounds and real lighting, letting scenes be captured in camera in a single pass with Unreal Engine.
Cited as an example of LED volume virtual production, as used for Star Wars shows, in threads about VFX.
4:43The Virtual Production of The Mandalorian Season One
Industrial Light & Magic
2.5M views • 6 years ago
6:39Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider
Insider
7.5M views • 6 years ago
9:03Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Unreal Engine
19.2M views • 6 years ago
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
260K views • 7 years ago
1:46NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
NVIDIA GeForce
497K views • 8 years ago
36:04Blender and Next Gen: a Netflix Original
Blender
188K views • 8 years ago
10:57The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
9.2M views • 4 years ago
2:01Enemies – real-time cinematic teaser | Unity
Unity
1.9M views • 4 years ago
16:30"NO CGI" is really just INVISIBLE CGI - 1
The Movie Rabbit Hole
1.5M views • 3 years ago
21:41VFX Artists React to DUNE Bad & Great CGi
Corridor Crew
6.7M views • 4 years ago
35:45World Building in Blender - Ian Hubert
Blender
2.2M views • 7 years ago
1:10:00A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
7:58Blender Motion Tracking - Room Transformation!
IanHubert
2.2M views • 6 years ago
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
108K views • 1 year ago
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
914K views • 10 years ago
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
Axiom Holographics
4.4M views • 15 years ago
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
915K views • 5 years ago
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
394K views • 5 years ago
10:30Unreal Engine 4 - GT.TV Exclusive Development Walkthrough
GameTrailers
972K views • 14 years ago
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
68K views • 11 years ago
5 comments from Hacker News
For Netflix, I know what he means, but the article has a hard time describing it. It's kinda like you know what a tiktok video looks like, even when the logo is absent. But here is a better phenomenon. Star wars tv series are all shot in a circular room. Everything is arranged in a virtual circle even when they are outdoors. When you see it, you can't unsee it. Ps: having a hard time finding images from the shows. But here is the set. [1] link [2] ▶ this video
> This is a “solved problem” now with technologies like this: ▶ this video The backgrounds are “real” and can be captured in-camera, so there is no need for special effects to blend hair. Similarly, reflective surfaces aren’t a problem either. While at the same time, when seeing that initial shot I could immediately tell the background was fake. Like in any fake-ass marvel-movie. And I’m not into VFX tech, I’m not into the industry as whole. I’m just a casual movie-watcher (going from being a hard-core movie-watcher), and my involvement in these movies is getting lower and lower as the movies increasingly gets less and less real. The last truly great movie I saw was Mad Max Fury Road. It has you engaged all the way through, because everything which matters there actually is real, something your mind can tell. I recently saw Bullet Train. It was OKish because it was mostly about characters, and it had a semi-decent story to tie it all together. All the excessive VFX bits at the end was pretty “meh“ though. It would have been a better movie without it.
This is a “solved problem” now with technologies like this: ▶ this video The backgrounds are “real” and can be captured in-camera, so there is no need for special effects to blend hair. Similarly, reflective surfaces aren’t a problem either. This was used to good effect for the Mandalorian series where the protagonist wears shiny metal armour.
Now it seems like Disney is doing the innovating with the way they film stuff for Disney+. link ▶ this video Though how much of that is Disney and how much is the companies they worked with is unknown to me.
Although you mean well, this sounds a lot like "why does<X poor country> launch satellites or do science when their population is starving". Doing one doesn't contradict the other. Can't afford to just keep narrowing down on existing customer base. They need to keep expanding and competing, for e.g. with Unreal ▶ this video