Brigade 3 real-time path tracing
Sam Lapere (Supergastrocnemius)1 HN recommender · recommended in 1 month, 2014-2019
89K views · 13 years ago · demo · dated
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.
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4 comments from Hacker News
It could look way better with more detailed geometry and proper materials. Most of those textures have baked-in lightning and lack normal maps and proper materials, which take away a lot of the effect. Take a look at this video from 2013: ▶ this video
▶ this video Apparently requires 2 Titan's to render. I wonder what you'd be able to pull off if money was no object
Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. ▶ this video
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