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[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
High Res Wifi Signal Mapping6:40

High Res Wifi Signal Mapping

551K views • 11 years ago
CNLohr
CNLohr maps Wi-Fi signal strength at high resolution by moving an ESP8266 on a CNC mill, then visualizes the 3D data in WebGL. The result shows interference patterns in space.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Bringing SIMD to the Web via Dart27:43

Bringing SIMD to the Web via Dart

11K views • 13 years ago
InfoQ
John McCutchan of Google explains how Dart and the Dart VM expose SIMD instructions to speed up web software. He covers what SIMD is and how it applies to graphics and games.
Infinity Blade: iPhone Trailer0:58

Infinity Blade: iPhone Trailer

1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.