HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

random sampling

2010s×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Clutching at Random Straws, Matt Parker | LMS Popular Lectures 20101:03:07

Clutching at Random Straws, Matt Parker | LMS Popular Lectures 2010

601K views • 12 years ago
London Mathematical Society
Matt Parker's LMS popular lecture on how seemingly incredible results can be meaningless random patterns. He ranges from ancient Woolworths civilisations to shoelaces and DNA.
Randomness is Random - Numberphile13:31

Randomness is Random - Numberphile

893K views • 7 years ago
Numberphile
Numberphile with Simon Pampena on how humans misunderstand randomness, including coin-flip sequences, run lengths and the gambler's fallacy.
The Lava Lamps That Help Keep The Internet Secure3:59

The Lava Lamps That Help Keep The Internet Secure

4.3M views • 9 years ago
Tom Scott
Tom Scott visits Cloudflare's San Francisco office to show the wall of lava lamps whose camera feed is used as a source of entropy for random number generation. It is a short explainer on how this helps secure internet encryption.
D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)23:53

D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)

647K views • 13 years ago
FL Studio
Monty Montgomery of Xiph.org gives real-time demonstrations of sampling, quantization, bit depth and dither using real audio equipment, including both digital analysis tools and vintage analog bench gear. It shows that sampled audio is not stair-stepped and corrects common misconceptions about digital audio.
rand() Considered Harmful31:28

rand() Considered Harmful

16K views • 13 years ago
aghuttun
Stephan T. Lavavej's GoingNative 2013 talk explaining why calling rand() and using rand() % 100 is bad in C++, and how the C++11 <random> header does the job properly.
Sid Meier's Psychology of Game Design1:17:21

Sid Meier's Psychology of Game Design

137K views • 10 years ago
GDC Festival of Gaming
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
John Rauser keynote: "Statistics Without the Agonizing Pain" -- Strata + Hadoop 201411:48

John Rauser keynote: "Statistics Without the Agonizing Pain" -- Strata + Hadoop 2014

61K views • 12 years ago
O'Reilly
John Rauser's Strata 2014 keynote argues that programmers can learn statistics quickly by simulating random processes and shuffling data. He explains p-values through resampling rather than formulas.
Making of "The Prodigy - Voodoo People" in Ableton by Jim Pavloff10:55

Making of "The Prodigy - Voodoo People" in Ableton by Jim Pavloff

1.8M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds The Prodigy's 'Voodoo People' in Ableton from its listed samples. The video shows how the track is assembled and how close a handmade reconstruction can sound.
Efficient Bayesian inference with Hamiltonian Monte Carlo -- Michael Betancourt (Part 1)1:29:43

Efficient Bayesian inference with Hamiltonian Monte Carlo -- Michael Betancourt (Part 1)

48K views • 11 years ago
MLSS Iceland 2014
Michael Betancourt's lecture at MLSS Iceland 2014 on efficient Bayesian inference with Hamiltonian Monte Carlo. It covers MCMC concepts and motivation and the problems of sampling in high-dimensional distributions.
The Best (and Worst) Ways to Shuffle Cards - Numberphile9:22

The Best (and Worst) Ways to Shuffle Cards - Numberphile

2.3M views • 11 years ago
Numberphile
Persi Diaconis explains on Numberphile the mathematics of card shuffling, including why seven riffle shuffles are needed to randomize a deck and how different shuffles compare.
Jake Vanderplas - Statistics for Hackers - PyCon 2016.mp440:45

Jake Vanderplas - Statistics for Hackers - PyCon 2016.mp4

93K views • 10 years ago
PyCon 2016
Jake Vanderplas's PyCon 2016 talk shows how sampling-based methods such as simulation, shuffling and bootstrapping make statistics intuitive. His pitch is that if you can write a for-loop, you can do statistics.
Elliptic Curve Back Door - Computerphile12:24

Elliptic Curve Back Door - Computerphile

554K views • 8 years ago
Computerphile
Dr Mike Pound explains the suspected backdoor in the Dual_EC_DRBG random number generator and how elliptic curve constants could let someone predict its output.
Fatboy Slim - The Rockafeller Skank | Het verhaal achter het nummer7:25

Fatboy Slim - The Rockafeller Skank | Het verhaal achter het nummer

523K views • 8 years ago
Top 2000 a gogo
A Dutch Top 2000 a gogo segment in which Norman Cook (Fatboy Slim) explains how The Rockafeller Skank is built, in his studio. The studio shows a long-running Atari ST setup.
Did you see that ludicrous display last night?0:34

Did you see that ludicrous display last night?

642K views • 16 years ago
RandyRandom
A one-minute clip from The IT Crowd (S03E02) in which Roy and Moss memorize fake football jargon to pass as real men. The scene's punchline is the ludicrous made-up football talk.
The Fastest Way to Board a Plane Feels Like the Slowest8:28

The Fastest Way to Board a Plane Feels Like the Slowest

37.5M views • 7 years ago
CGP Grey
CGP Grey compares airplane boarding methods, based on an arXiv paper, and shows why the intuitive back-to-front approach is slow while random or outside-in boarding does better.
30 Weird Chess Algorithms: Elo World42:36

30 Weird Chess Algorithms: Elo World

965K views • 7 years ago
suckerpinch
Tom Scott-style absurdist tour by Tom7 of SIGBOVIK chess projects: a tournament of 30 weird chess algorithms used to rate a color- and piece-blind chess program. Topics include mirrors, arithmetic encoding, perverted game tree search and a diluted Stockfish.
Robust-first computing: Demon Horde Sort (full version)27:13

Robust-first computing: Demon Horde Sort (full version)

14K views • 13 years ago
Dave Ackley
Dave Ackley demonstrates the Demon Horde Sort, an inherently robust sorting machine running in his Movable Feast Machine simulator. This is the uncut version with all details and side thoughts.
Animated Voting Methods6:18

Animated Voting Methods

16K views • 9 years ago
Unify The Vote
An animated simulation comparing single-winner voting methods such as plurality, instant runoff and STAR. Colored regions show which candidate wins as a randomized electorate shifts across a two-dimensional political space, building on Ka-Ping Yee's earlier diagrams.
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
Lecture 1: Probability and Counting | Statistics 11046:29

Lecture 1: Probability and Counting | Statistics 110

1.8M views • 13 years ago
Harvard University
Lecture 1 of Harvard's Statistics 110 with Joe Blitzstein, introducing sample spaces, the naive definition of probability, counting, binomial coefficients and the sampling table.
Lecture 1 | Natural Language Processing with Deep Learning1:11:41

Lecture 1 | Natural Language Processing with Deep Learning

820K views • 9 years ago
Stanford University School of Engineering
The first lecture of Stanford's Natural Language Processing with Deep Learning course, taught by Chris Manning and Richard Socher. It introduces NLP and word vectors, including SVD, skip-gram, CBOW, negative sampling and word2vec.
The Constitution of Athens19:20

The Constitution of Athens

1.5M views • 8 years ago
Historia Civilis
Historia Civilis explains the constitution of ancient Athens, including its assembly, offices and use of sortition to choose leaders. It draws on Aristotle and Plutarch.
Four Languages from Forty Years Ago - Scott Wlaschin1:01:45

Four Languages from Forty Years Ago - Scott Wlaschin

33K views • 8 years ago
NDC Conferences
Scott Wlaschin's NDC Oslo talk on four 1970s languages, SQL, Prolog, ML and Smalltalk. It explains their philosophies and what practical principles they still offer modern developers.
TSP #133 - Keysight UXR 110GHz BW, 256GS/s, 10-bit Real-Time Oscilloscope Teardown & Experiments54:35

TSP #133 - Keysight UXR 110GHz BW, 256GS/s, 10-bit Real-Time Oscilloscope Teardown & Experiments

191K views • 8 years ago
The Signal Path
Shahriar of The Signal Path tears down and experiments with Keysight's UXR real-time oscilloscope, which offers 110GHz bandwidth and 256GS/s sampling, and compares architectures from Keysight, LeCroy and Tektronix.
Journey on the Deep Dream5:37

Journey on the Deep Dream

598K views • 11 years ago
Roger Luedecke
A six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
Will YouTube Ever Run Out Of Video IDs?5:10

Will YouTube Ever Run Out Of Video IDs?

10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
Star Trek TNG (Peak Performance) Picard Quote - It is possible to commit no mistakes and still lose.0:13

Star Trek TNG (Peak Performance) Picard Quote - It is possible to commit no mistakes and still lose.

135K views • 10 years ago
Ponyboy
A very short clip from Star Trek: The Next Generation's 'Peak Performance' in which Picard says it is possible to commit no mistakes and still lose. It is a single quotable moment about how outcomes are not fully in your control.
The Art of Noise with Max Headroom - Paranoimia (Official Video)3:26

The Art of Noise with Max Headroom - Paranoimia (Official Video)

8.6M views • 10 years ago
Art Of Noise
The official 1986 music video for Paranoimia by Art of Noise featuring the computer-generated TV personality Max Headroom. It is a synth-pop and sampling-era piece of 80s pop culture.