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Bertrand's Paradox (with 3blue1brown) - Numberphile10:43

Bertrand's Paradox (with 3blue1brown) - Numberphile

1.4M views • 4 years ago
Numberphile
Numberphile interviews Grant Sanderson of 3blue1brown about Bertrand's paradox, where different reasonable ways of picking a random chord of a circle give different probabilities.
Why is this number everywhere?23:51

Why is this number everywhere?

12.1M views • 2 years ago
Veritasium
Veritasium explores why the number 37 turns up so often, drawing on Tom Magliery's collection of 37 sightings and a poll of about 200,000 people asked to pick a random number. It covers how humans choose numbers and why 37 stands out.
Sample Breakdown: Daft Punk - One More Time0:51

Sample Breakdown: Daft Punk - One More Time

2.2M views • 6 years ago
TRACKLIB
A short Tracklib video visualizing the disco sample that Daft Punk's One More Time is built from. It shows how the track is composed from the original material.
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
How We Solved the Worst Minigame in Zelda's History24:32

How We Solved the Worst Minigame in Zelda's History

1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
But how do AI images and videos actually work? | Guest video by Welch Labs37:20

But how do AI images and videos actually work? | Guest video by Welch Labs

2.2M views • 1 year ago
3Blue1Brown
A guest video by Welch Labs on 3Blue1Brown explaining how text-to-image and video models work. It covers CLIP, shared embedding spaces, diffusion models (DDPM, DDIM), conditioning, guidance and negative prompts.