ray tracing
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
31:00How The Economic Machine Works by Ray Dalio
134.5M views • 13 years ago
Principles by Ray Dalio
Ray Dalio's 30-minute animated video explains how the economy works through credit, debt, interest rates, and short- and long-term cycles. It is based on his template for understanding the economy.
43:43Principles for Dealing with the Changing World Order by Ray Dalio
232.4M views • 4 years ago
Principles by Ray Dalio
An animated 44-minute summary of Ray Dalio's book Principles for Dealing with the Changing World Order. It lays out the Big Cycle of rising and declining nations, covering debt cycles, internal conflict, and shifts in global power over the past 500 years.
3:35How our voting system (and IRV) betrays your favourite candidate
35K views • 12 years ago
The Center for Election Science
The Center for Election Science explains favorite betrayal in instant-runoff voting: in some elections, ranking your favorite first can cause your least favorite to win. It contrasts this with plurality voting's spoiler problem.
23:03The Universe is Hostile to Computers
26.5M views • 5 years ago
Veritasium
Veritasium explains how cosmic rays and other particles flip bits in computer memory, with examples including a Belgian election count error, plane incidents and game glitches. It is inspired by a RadioLab episode on bit flips.
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
28:09How does Starlink Satellite Internet Work?📡☄🖥
9.9M views • 4 years ago
Branch Education
Branch Education explains how Starlink works, from the ground dish and satellites to phased-array beam steering and data routing. Animations cover how a beam stays connected to a satellite moving at 27,000 km/h.
19:17How Wrong Is VERITASIUM? A Lamp and Power Line Story
4.4M views • 4 years ago
ElectroBOOM
ElectroBOOM's Mehdi Sadaghdar responds to Veritasium's lamp-and-long-wire puzzle, analysing it as an electrical engineer. He covers where the original framing misleads and the role of stray capacitance.
1:44:34Is Starlink A Secret Radar Constellation?
498K views • 6 months ago
Noise In Space
A 105-minute technical deep dive from Noise In Space evaluating whether Starlink satellites could work as synthetic aperture radar. It covers SAR signal-to-noise, amplifiers, antennas, duplexing, phased array beamforming and simulations of V2 Mini and V3 satellites.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Topic match · Computer graphics & rendering
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Computer graphics & rendering
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Topic match · Computer graphics & rendering
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Topic match · Computer graphics & rendering
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
Topic match · Computer graphics & rendering
3:45pointerpointer.com's use of voronoi, canvas, and javascript
40K views • 14 years ago
Paul Irish
Paul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
Topic match · Computer graphics & rendering
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Computer graphics & rendering
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Computer graphics & rendering
14:54Induced Demand & Roadway Widening: Everything You Always Wanted to Know (and Weren't Afraid to Ask)
120K views • 4 years ago
Ray Delahanty | CityNerd
CityNerd Ray Delahanty explains induced demand and what happens when freeways are widened. He walks through the economics of supply and demand applied to traffic and asks how much new traffic appears and whether congestion returns.
14:44Cars Are A Disaster For Society -- Here Are the Numbers
414K views • 2 years ago
Ray Delahanty | CityNerd
CityNerd's Ray Delahanty tallies the personal costs of driving and then the externalities that car dependency imposes on everyone else, with numbers for each. It is an urbanist case that driving is heavily subsidized and costs society far more than drivers pay.
12:05Why Traffic Congestion Grows Exponentially, Why It Matters, and What To Do About It // An Explainer
100K views • 4 years ago
Ray Delahanty | CityNerd
CityNerd explains why traffic congestion grows nonlinearly as more cars use a road network, and why adding road capacity tends not to fix it. It covers the consequences for drivers, bus riders, cyclists and pedestrians, and discusses alternatives such as true bus rapid transit.
27:14Transformers, the tech behind LLMs | Deep Learning Chapter 5
11.6M views • 2 years ago
3Blue1Brown
3Blue1Brown's visual explanation of how transformers and GPT-style language models work, tracing data through tokens, embeddings and attention.
34:00Math's Fundamental Flaw
30.8M views • 5 years ago
Veritasium
Veritasium's explainer on Godel's incompleteness theorems and the limits of mathematical proof, tracing set theory, Hilbert's program and the road to Turing and modern computing.
14:27Why is TV 29.97 frames per second?
2.2M views • 10 years ago
Stand-up Maths
Matt Parker explains the history behind NTSC television running at 29.97 frames per second rather than 30, tracing it to the backward-compatible addition of color. He walks through the arithmetic behind the odd ratio.
26:08Did SARS-Cov-2 start in a Chinese lab?
182K views • 6 years ago
potholer54
Science journalist potholer54 examines the claim that SARS-CoV-2 came from a Wuhan lab, tracing the sources behind it and the weaknesses in the evidence.
8:14Why are British place names so hard to pronounce?
6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
13:47Why Hershey bars taste like vomit (and I love them)
3.1M views • 6 years ago
Adam Ragusea
Adam Ragusea explores why Hershey's chocolate tastes the way it does to many non-Americans, tracing it to butyric acid and Hershey's history, and why familiarity makes Americans love it. He compares it with British Cadbury.
10:48PHP doesn't suck (anymore)
223K views • 3 years ago
Aaron Francis
Aaron Francis walks through how PHP has changed from 2012 to 2023, covering traits, array destructuring, generators, typed properties and more. It is a quick chaptered tour of modern PHP features.
14:18How to Design Impenetrable Airport Security
5.5M views • 8 years ago
Wendover Productions
A Wendover Productions explainer on how airport security is designed, covering screening layers, x-ray scanning, and the contrast with Israel's profiling-based approach. It walks through the logic behind why security works the way it does.
36:03Why Gifted Kids Are Actually Special Needs
6.9M views • 4 years ago
HealthyGamerGG
Dr. K of HealthyGamerGG argues that gifted kids can be seen as special needs, tracing a path from the gifted label to burnout and perfectionism.
2:58Why Britain Uses Separate Hot and Cold Taps
6.8M views • 12 years ago
Tom Scott
Tom Scott explains why Britain historically has separate hot and cold taps rather than mixer taps, tracing it to how water was stored in tanks. He notes why the hot tap is not safe to drink from.
17:13India's Semiconductor Failure
1.6M views • 5 years ago
Asianometry
Asianometry explains why India, a chip design powerhouse, cannot fabricate chips, tracing the 1980s government attempt to build a national semiconductor champion and how it collapsed. It includes the sabotage at the SCL fab.