rendering
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Topic match · Computer graphics & rendering
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Topic match · Computer graphics & rendering
3:45pointerpointer.com's use of voronoi, canvas, and javascript
40K views • 14 years ago
Paul Irish
Paul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
Topic match · Computer graphics & rendering
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Computer graphics & rendering
15:09Mouse Cursor History (and why I made my own)
3M views • 8 years ago
Posy
Posy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
Topic match · Graphic design & typography
9:37Characters, Symbols and the Unicode Miracle - Computerphile
2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
Topic match · Graphic design & typography
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Game programming & engines
18:28w
3.7M views • 7 years ago
jan Misali
jan Misali traces the history of the letter W, including why it is called double u. The video is part of a series of deep dives into individual letters.
Topic match · Graphic design & typography
12:23Typesetters in the '80s - Computerphile
105K views • 12 years ago
Computerphile
Professor Brailsford of the University of Nottingham describes how the university set out to print its own mathematics exam papers in the 1980s. The story centers on getting a Mergenthaler Linotron 202 typesetter to work with their own software.
Topic match · Graphic design & typography
22:19The Weird World in RGB
2.7M views • 7 years ago
Technology Connections
Technology Connections explains how RGB light and color work, from hue and saturation to color vision and how objects appear under different lighting. It uses a studio setup with colored lights to demonstrate the effects.
Topic match · Graphic design & typography
2:28Lies on the London Underground
4.6M views • 13 years ago
Tom Scott
Tom Scott and Matt Parker investigate some of the small deceptions and oddities of the London Underground, such as misleading signage and map distortions.
Topic match · Graphic design & typography
3:52I can't show you how pink this pink is.
9.7M views • 9 years ago
Tom Scott
Tom Scott explains why a vivid pink pigment by artist Stuart Semple cannot be fully shown on a screen, and touches on the dispute over exclusive rights to the blackest black pigment. It is a short explainer on color gamuts and pigment politics.
Topic match · Graphic design & typography