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Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Computer graphics & rendering
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Computer graphics & rendering
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Topic match · Computer graphics & rendering
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
Topic match · Game programming & engines
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Topic match · Game programming & engines
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Topic match · Game programming & engines