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Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG1:18:42

Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG

14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
Edwin Brady - Idris 2 - Type-driven Development of Idris40:39

Edwin Brady - Idris 2 - Type-driven Development of Idris

19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
Type-Driven Development in Idris — Edwin Brady46:36

Type-Driven Development in Idris — Edwin Brady

26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea41:18

"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea

35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 201750:06

The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 2017

677K views • 9 years ago
GOTO Conferences
Martin Fowler's GOTO Chicago 2017 talk on the different things people mean by event-driven architecture. He identifies four patterns, including event notification and event-carried state transfer.
Arrested Development: Lucille Bluth Banana Quote0:16

Arrested Development: Lucille Bluth Banana Quote

1.4M views • 15 years ago
heyitsadriann
A short clip of Lucille Bluth from Arrested Development asking how much a banana could cost.
Hammock Driven Development - Rich Hickey39:49

Hammock Driven Development - Rich Hickey

333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability5:04

30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability

792K views • 12 years ago
Adhd Videos
The first clip from Russell Barkley's 30 Essential Ideas about ADHD series, introducing ADHD as a chronic developmental disability. It is part of a lecture series on the disorder by a leading ADHD researcher.
Linux Kernel Development, Greg Kroah-Hartman - Git Merge 201637:34

Linux Kernel Development, Greg Kroah-Hartman - Git Merge 2016

72K views • 9 years ago
GitHub
Greg Kroah-Hartman's Git Merge 2016 talk on how the Linux kernel is developed, how fast it moves, and how git and email workflows keep it manageable. He is the stable kernel maintainer.
Bryan Cantrill on ARC: A Self-Tuning, Low Overhead Replacement Cache [PWL SF] 10/20171:47:35

Bryan Cantrill on ARC: A Self-Tuning, Low Overhead Replacement Cache [PWL SF] 10/2017

13K views • 9 years ago
PapersWeLove
Bryan Cantrill presents the ARC (Adaptive Replacement Cache) paper by Megiddo and Modha at Papers We Love. He opens with a survey of caching strategies before digging into the self-tuning LRU/MFU design.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Is TDD dead?30:26

Is TDD dead?

192K views • 12 years ago
Thoughtworks
A Thoughtworks conversation among Martin Fowler, Kent Beck and David Heinemeier Hansson on whether TDD is dead. They discuss the tradeoffs of test-driven development, mocking and where TDD helps or hurts design.
Jim Coplien and Bob Martin Debate TDD20:59

Jim Coplien and Bob Martin Debate TDD

163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
The best stats you've ever seen | Hans Rosling20:36

The best stats you've ever seen | Hans Rosling

4.4M views • 19 years ago
TED
Hans Rosling uses the Gapminder animated-data tool to debunk myths about world development, with sportscaster-like energy. It shows trends in health, income and child survival across countries.
Evo-Devo (Despacito Biology Parody) | A Capella Science3:53

Evo-Devo (Despacito Biology Parody) | A Capella Science

6.1M views • 9 years ago
acapellascience
A Capella Science parody of Despacito that sings through evolutionary developmental biology, explaining how a single cell becomes a body, including body-axis genes and dormant snake leg DNA. It runs about four minutes.
Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 201950:49

Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 2019

74K views • 6 years ago
KanDDDinsky
Scott Wlaschin shows how statically typed functional languages, using F# examples, can model a business domain so that invalid states cannot be represented. The type system acts almost like an instant unit test at compile time.
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
Netdev 0x16 - Keynote: It's Time to Replace TCP in the Datacenter1:19:06

Netdev 0x16 - Keynote: It's Time to Replace TCP in the Datacenter

5K views • 3 years ago
netdevconf
John Ousterhout's Netdev 0x16 keynote arguing that nearly every aspect of TCP is wrong for the datacenter, from connections and streams to reliable delivery and congestion control. He presents the case for a replacement protocol.
Marco Baringer's SLIME Tutorial Video55:29

Marco Baringer's SLIME Tutorial Video

33K views • 15 years ago
손주일 (Cecil)
Marco Baringer's tutorial video on SLIME, the Emacs mode for developing Common Lisp. It demonstrates the interactive workflow of working against a live Lisp image.
The Car-Replacement Bicycle (the bakfiets)10:45

The Car-Replacement Bicycle (the bakfiets)

1.6M views • 4 years ago
Not Just Bikes
Not Just Bikes explains how an electric bakfiets (Dutch cargo bike) replaced the family car after a move back to Canada, saving thousands of dollars. It shows how much it can carry, including kids and groceries.
Greg Young — A Decade of DDD, CQRS, Event Sourcing48:04

Greg Young — A Decade of DDD, CQRS, Event Sourcing

190K views • 10 years ago
Domain-Driven Design Europe
Greg Young, who coined CQRS, looks back on a decade of domain-driven design, CQRS and event sourcing at DDD Europe 2016. He discusses where event sourcing applies and how simple its core can be.
🚀  TDD, Where Did It All Go Wrong (Ian Cooper)1:03:55

🚀 TDD, Where Did It All Go Wrong (Ian Cooper)

619K views • 8 years ago
DevTernity Conference
Ian Cooper's DevTernity talk revisits Kent Beck's original TDD ideas and shows where misunderstandings crept in. It argues tests should target behaviors through public interfaces rather than implementation details, so suites support refactoring instead of resisting it.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Bottom Up vs  Top Down Design in Clojure - Mark Bastian36:42

Bottom Up vs Top Down Design in Clojure - Mark Bastian

29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
I Like Notebooks52:09

I Like Notebooks

55K views • 6 years ago
Jeremy Howard
Jeremy Howard defends Jupyter notebooks as a serious development environment, especially when paired with nbdev. He responds directly to Joel Grus's talk about why he dislikes notebooks, and contrasts REPL-style and notebook-style work.
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Glenn Vanderburg of LivingSocial on why software development is an engineering discipline41:47

Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.