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"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega54:35

"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega

19K views • 3 years ago
Strange Loop Conference
Devine Lu Linvega of Hundred Rabbits talks about low-power, offline computing, esoteric languages and the Uxn virtual machine, informed by years of sailing the Pacific. The talk frames computing sustainability through a permaculture lens.
My old BBC Micro system27:49

My old BBC Micro system

70K views • 9 years ago
mikeselectricstuff
Mike of mikeselectricstuff shows his heavily modified old BBC Micro system in a 28-minute tour of 8-bit hardware archaeology.
Topic match · Demoscene & retrocomputing
The Computer Programme (1): It's Happening Now (Introduction to Computing)25:23

The Computer Programme (1): It's Happening Now (Introduction to Computing)

84K views • 14 years ago
Jesús Zafra (Lobogris)
The first episode of the BBC's 1982 television series The Computer Programme, introducing home computing to a general audience. It surveys mainframes, early personal computers such as the BBC Micro and Commodore PET, and the changing computer market of the time.
Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor37:43

Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor

1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Topic match · Demoscene & retrocomputing
Building my dream computer - Part 120:37

Building my dream computer - Part 1

3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
Topic match · Demoscene & retrocomputing
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Demoscene & retrocomputing
Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon21:04

Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon

588K views • 7 years ago
CuriousMarc
The first episode of CuriousMarc's series restoring a real Apollo Guidance Computer, led by AGC expert Mike Stewart. They set up a makeshift lab in a Houston hotel room to open up a rare machine owned by a private collector.
Topic match · Demoscene & retrocomputing
Robust-first computing: Demon Horde Sort (full version)27:13

Robust-first computing: Demon Horde Sort (full version)

14K views • 13 years ago
Dave Ackley
Dave Ackley demonstrates the Demon Horde Sort, an inherently robust sorting machine running in his Movable Feast Machine simulator. This is the uncut version with all details and side thoughts.
The REAL Story On Why Space Cadet Pinball Was Removed (ft. Windows on Itanium)29:06

The REAL Story On Why Space Cadet Pinball Was Removed (ft. Windows on Itanium)

1.2M views • 5 years ago
NCommander
NCommander investigates why Space Cadet Pinball disappeared from Windows Vista, building on Raymond Chen's explanation about 64-bit incompatibility. He tests it on 64-bit Windows including Itanium and walks through the debugging.
Topic match · Demoscene & retrocomputing
27c3: Reverse Engineering the MOS 6502 CPU (en)51:57

27c3: Reverse Engineering the MOS 6502 CPU (en)

477K views • 15 years ago
Christiaan008
Michael Steil's 27c3 talk on reverse engineering the MOS 6502 from die shots into a transistor-level simulation, as in the Visual6502 project. It covers going from chip package to a digital model.
Topic match · Demoscene & retrocomputing
Vampire 2 Review - The Fastest Amiga Ever?!25:14

Vampire 2 Review - The Fastest Amiga Ever?!

273K views • 10 years ago
Dan Wood
Dan Wood reviews the Vampire 2 FPGA accelerator for the Amiga 600. He covers how much faster it makes the machine and what it can run.
Topic match · Demoscene & retrocomputing
Quick Start, Episode 7: Crimes... And Felonies.59:23

Quick Start, Episode 7: Crimes... And Felonies.

235K views • 2 years ago
Cathode Ray Dude - CRD
Cathode Ray Dude covers two bizarre HP 'Quick Start' features: QuickLook, an offline email client built on EFI firmware, and Daystarter, which hijacks the Windows boot process. It includes an explanation of EFI applications and why HP built these things.
Topic match · Demoscene & retrocomputing
Amiga Story | Nostalgia Nerd51:01

Amiga Story | Nostalgia Nerd

1.7M views • 9 years ago
Nostalgia Nerd
Part 1 of a documentary on the Commodore Amiga, from the Lorraine prototype and the Atari and Commodore buyouts through the Amiga 1000 launch in the 1980s.
Topic match · Demoscene & retrocomputing
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Topic match · Demoscene & retrocomputing
Future Computers Will Be Radically Different (Analog Computing)21:42

Future Computers Will Be Radically Different (Analog Computing)

13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

1.5M views • 6 years ago
Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
Topic match · Demoscene & retrocomputing
Growing Living Rat Neurons To Play... DOOM? | Part 127:10

Growing Living Rat Neurons To Play... DOOM? | Part 1

4.5M views • 3 years ago
The Thought Emporium
The Thought Emporium grows living rat neurons on an electrode array and tries to train them to play Doom. It is part of a series on biological computing.
Apollo Core Rope Memory (Apollo Guidance Computer Part 30)49:03

Apollo Core Rope Memory (Apollo Guidance Computer Part 30)

759K views • 3 years ago
CuriousMarc
CuriousMarc's Apollo Guidance Computer restoration series looks at core rope memory, the ROM that held the Moon landing programs. Mike Stewart builds a custom reader to recover lost AGC programs.
Topic match · Demoscene & retrocomputing
Amiga Samplers : Budget dance music in 199023:00

Amiga Samplers : Budget dance music in 1990

1.8M views • 6 years ago
debuglive
debuglive makes a 1990-style dance track on an Amiga 500 with a Stereo Master sampler and cheap secondhand records, showing how sampling and trackers worked within tight memory limits.
Topic match · Demoscene & retrocomputing
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Topic match · Demoscene & retrocomputing
VCF East: Xerox Star vs. Apple Lisa42:38

VCF East: Xerox Star vs. Apple Lisa

41K views • 5 years ago
Vintage Computer Federation
Jason Perkins's talk at Vintage Computer Festival East 2020 compares the user interface of the Xerox Star with that of the Apple Lisa. It covers editing documents, the Star's mouse and a Q&A.
Topic match · Demoscene & retrocomputing
Exposing FRAUD And DECEPTION In The Retro Video Game Market52:22

Exposing FRAUD And DECEPTION In The Retro Video Game Market

2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Demoscene & retrocomputing
Windows 11 on Pentium 438:59

Windows 11 on Pentium 4

839K views • 3 years ago
Enderman
Enderman gets Windows 11 running on a Pentium 4 system with a Radeon HD 5870 and 8 GB of DDR2. It explores how an unsupported, ancient CPU can be made to work by using the rare last Pentium 4 variant and a registry flag.
Topic match · Demoscene & retrocomputing
Ted Nelson struggles with uncomprehending radio interviewer, 197925:48

Ted Nelson struggles with uncomprehending radio interviewer, 1979

19K views • 9 years ago
TheTedNelson
A 1979 CBC radio interview in which Ted Nelson tries to explain how computers could serve as tools for thinking and visualizing. The interviewer keeps failing to grasp the idea, and Nelson patiently answers again and again.
Clojure is Not Afraid of the GPU - Dragan Djuric42:13

Clojure is Not Afraid of the GPU - Dragan Djuric

7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
The Computer Chronicles - The Internet (1993)26:47

The Computer Chronicles - The Internet (1993)

544K views • 13 years ago
The Computer Chronicles
A 1993 episode of The Computer Chronicles on the early Internet, with guests including Howard Rheingold discussing online community. It is a window into how the internet was seen and what hardware was in use at the time.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Trackers: The Sound of 16-Bit41:12

Trackers: The Sound of 16-Bit

2.1M views • 4 years ago
Ahoy
Ahoy's documentary traces tracker music from early Amiga software like SoundMonitor and Soundtracker through the demoscene, Protracker, and PC trackers such as Screamtracker and FastTracker. It covers the sound, culture and history of 16-bit module music.
Topic match · Demoscene & retrocomputing
Compiling C to printable x86, to make an executable research paper25:41

Compiling C to printable x86, to make an executable research paper

479K views • 9 years ago
suckerpinch
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable. He writes a C compiler targeting printable x86 without self-modifying code and solves the puzzles the constraint creates.
Topic match · Demoscene & retrocomputing
Alan Kay, 2015: Power of Simplicity51:07

Alan Kay, 2015: Power of Simplicity

145K views • 11 years ago
Kenneth Friedman
Alan Kay's 2015 talk on the power of simplicity, arguing that systems become simpler by building on more sophisticated fundamental building blocks and that big research horizons drove invention at Xerox PARC. It ranges across computing, tools and scaling software.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Demoscene & retrocomputing
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Demoscene & retrocomputing
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Demoscene & retrocomputing
BSidesLV 2013   3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art   Doug Moore Bren57:37

BSidesLV 2013 3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art Doug Moore Bren

16K views • 13 years ago
Adrian Crenshaw
A BSidesLV 2013 talk from the Sixteen Colors project on archiving the ANSI and ASCII art scene. It traces the scene's evolution from BBSs to the NFO and IRC era.
Topic match · Demoscene & retrocomputing
Can you fit a whole game into a QR code?20:03

Can you fit a whole game into a QR code?

9M views • 6 years ago
MattKC
MattKC fits a playable Snake game into a QR code by writing tiny x86 machine code and patching the ZBar scanner so it can run the decoded data.
Topic match · Demoscene & retrocomputing
DEF CON 18 - Jason Scott - You're Stealing It Wrong! 30 Years of Inter-Pirate Battles55:59

DEF CON 18 - Jason Scott - You're Stealing It Wrong! 30 Years of Inter-Pirate Battles

60K views • 13 years ago
DEFCONConference
Jason Scott's DEF CON 18 talk tells the history of software piracy over thirty years, centered on the feuds and drama among rival warez groups. It is full of archival material and insider lingo.
Topic match · Demoscene & retrocomputing
2023 LLVM Dev Mtg - Mojo 🔥: A system programming language for heterogenous computing49:48

2023 LLVM Dev Mtg - Mojo 🔥: A system programming language for heterogenous computing

61K views • 2 years ago
LLVM
A 2023 LLVM Developers' Meeting keynote by Abdul Dakkak, Chris Lattner and Jeff Niu introducing Mojo, a Python-family systems language built on MLIR and LLVM for heterogeneous computing.