rocket
46:37GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
1:25:30Starship Update
4.8M views • 7 years ago
SpaceX
SpaceX's September 2019 Starship update presentation, where Elon Musk describes the design and development of Starship and Super Heavy. It covers construction and plans for reusable orbital rockets.
Topic match · Space exploration & spaceflight
1:01:4234C3 - The Ultimate Apollo Guidance Computer Talk
324K views • 8 years ago
media.ccc.de
Michael Steil and Christian Hessmann's 34C3 talk explaining the Apollo Guidance Computer end to end: hardware design, operating system, and mission software.
Topic match · Space exploration & spaceflight
1:05:20I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293
5M views • 2 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day gives a talk to an aerospace audience, comparing how Apollo was engineered and managed with NASA's Artemis program. He raises concerns about unresolved details, the number of launches and in-orbit fuel transfer needed to reach the Moon, and the loss of institutional knowledge.
Topic match · Space exploration & spaceflight
4:26Dr. Robert Zubrin with a brilliant answer to "Why Should We Go To Mars?"
470K views • 10 years ago
Jamin Gray
A short clip of Dr. Robert Zubrin, author of The Case for Mars, answering why humanity should go to Mars. He argues that societies grow by challenging themselves and that exploration inspires young people.
Topic match · Space exploration & spaceflight
16:36Mike Mullane - Normalisation of deviance - IAFF - Part 1
179K views • 11 years ago
Stuart Walker
Astronaut Mike Mullane explains normalisation of deviance, where teams gradually come to accept violations of their own safety standards. He uses the Challenger shuttle disaster as the main case, drawing on NASA's ignored warnings before the launch. It is the first part of a talk given to a fire-fighters' association.
Topic match · Space exploration & spaceflight
35:25Saving Voyager 1! - Bruce Waggoner at !!Con 2024
8K views • 2 years ago
!!Con
Bruce Waggoner of the Voyager team describes how engineers diagnosed Voyager 1's 2023 loss of telemetry and patched its flight software from 15 billion miles away. The talk covers the spacecraft's architecture and the scarcity of old documentation.
Topic match · Space exploration & spaceflight
40:05"Uptime 15,364 days - The Computers of Voyager" by Aaron Cummings
349K views • 7 years ago
Strange Loop Conference
A Strange Loop 2019 talk by Aaron Cummings on the computing systems aboard Voyager 1 and 2, which control the spacecraft and record and return data decades after launch in 1977.
Topic match · Space exploration & spaceflight
17:49How to Land the Space Shuttle... from Space
12.6M views • 10 years ago
Bret
Bret Copeland, in an astronaut costume, gives an energetic talk on how the Space Shuttle landed from orbit, including reentry and the unpowered glide. It includes real-time landing footage with HUD and audio.
Topic match · Space exploration & spaceflight
1:03:45How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away
17K views • 1 year ago
Flight Software Workshop
JPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.
Topic match · Space exploration & spaceflight
48:36The Charming Genius of the Apollo Guidance Computer - Brian Troutwine
170K views • 11 years ago
Erlang Solutions
Brian Troutwine's Code Mesh 2015 talk on the Apollo Guidance Computer. It covers the AGC's design, core rope memory, its interrupt and software behavior, and the pioneering engineering effort behind it.
Topic match · Space exploration & spaceflight
25:54SpaceX Seattle 2015
46K views • 11 years ago
Cliff O
Full recording of Elon Musk's January 2015 presentation and Q&A at the SpaceX Seattle office announcement. He lays out plans for a satellite constellation to provide low-latency global internet, tied to funding Mars ambitions. Pauses between questions have been edited out.
Topic match · Space exploration & spaceflight
16:04Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia
12K views • 5 years ago
The Julia Programming Language
A JuliaCon talk by a NASA Launch Services Program engineer on modeling spacecraft separation dynamics in Julia. He describes replacing a Simulink-based workflow for checking launch vehicle separation requirements with Julia and ModelingToolkit, with large speedups and much shorter code.
Topic match · Space exploration & spaceflight
48:07von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox
46K views • 14 years ago
Future of Humanity Institute
Stuart Armstrong of the Future of Humanity Institute gives an Oxford physics talk on what exploratory engineering suggests about the Fermi paradox. He argues that von Neumann probes and Dyson spheres are plausibly buildable and asks what traces advanced civilizations would leave.
Topic match · Space exploration & spaceflight
1:10:43The Remote Agent Experiment: Debugging Code from 60 Million Miles Away
23K views • 14 years ago
Google TechTalks
Ron Garret tells the story of the Remote Agent Experiment on NASA's Deep Space 1, where autonomous software controlled a spacecraft in 1999. He describes debugging Lisp code remotely from millions of miles away.
Topic match · Space exploration & spaceflight
1:04:46Making Humans a Multiplanetary Species
4.2M views • 10 years ago
SpaceX
Elon Musk's 2016 IAC presentation on the technical challenges and architectures for building a self-sustaining human presence on Mars.
Topic match · Space exploration & spaceflight
1:48:55The Thirty Million Line Problem
326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
50:00Killing the Walk Monster
59K views • 6 years ago
Molly Rocket
Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.
48:26Doug McLean | Common Misconceptions in Aerodynamics
856K views • 13 years ago
Michigan Engineering
Retired Boeing Technical Fellow Doug McLean walks through common misconceptions in aerodynamics, drawing on his book Understanding Aerodynamics. He critiques popular explanations of wing lift and rocket thrust and argues for arguing from the real physics.