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Saving Voyager 1! - Bruce Waggoner at !!Con 202435:25

Saving Voyager 1! - Bruce Waggoner at !!Con 2024

8K views • 2 years ago
!!Con
Bruce Waggoner of the Voyager team describes how engineers diagnosed Voyager 1's 2023 loss of telemetry and patched its flight software from 15 billion miles away. The talk covers the spacecraft's architecture and the scarcity of old documentation.
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
ARCHIVE TEAM: A Distributed Preservation of Service Attack44:19

ARCHIVE TEAM: A Distributed Preservation of Service Attack

29K views • 15 years ago
textfilesdotcom
Jason Scott of Archive Team describes how a loose band of volunteers rushes to copy sites like Geocities, Friendster and Yahoo Video before their owners delete them. The talk covers the tactics they use and the argument that this data is history worth saving.
Google I/O 2011: Chrome Dev Tools Reloaded43:33

Google I/O 2011: Chrome Dev Tools Reloaded

107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
Google I/O 2008 - Dalvik Virtual Machine Internals1:01:34

Google I/O 2008 - Dalvik Virtual Machine Internals

188K views • 18 years ago
Google for Developers
Dan Bornstein's Google I/O 2008 talk on the internals of Dalvik, the virtual machine that runs Android code. It covers the motivation for its design, the dex format and its register-based interpreter, plus tips for writing code that suits the platform.