server-side rendering
57:50ElixirConf 2018 - Keynote - Chris McCord
32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
20:29Over 200,000 Servers in One Place! Visiting Hetzner in Falkenstein (Germany)
1.6M views • 5 years ago
der8auer EN
Overclocker der8auer tours Hetzner's Falkenstein data center in Germany, showing custom racks, own mainboards, passively cooled servers and ATX-style cases on shelves.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
31:17React.js Conf 2015 - Hype!
108K views • 11 years ago
Meta Developers
Ryan Florence's React.js Conf 2015 talk pushes React into unusual use cases, including a demo comparing rendering in React, Ember and Angular.
33:25Dan Abramov: Beyond React 16 | JSConf Iceland
139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
59:13AWS re:Invent 2018: [REPEAT 1] A Serverless Journey: AWS Lambda Under the Hood (SRV409-R1)
72K views • 7 years ago
Amazon Web Services
An AWS re:Invent 2018 session in which Holly Mesrobian and Marc Brooker explain how AWS Lambda is built, including its sandboxing, isolation and scaling architecture. It covers what happens under the hood when serverless code runs.
31:10Exposing The Dark Side of America's AI Data Center Explosion | View From Above | Business Insider
8.2M views • 1 year ago
Business Insider
A Business Insider investigation into the US boom in AI data centers, mapping where they are, who owns them, and how much power and water they consume. It looks at the costs borne by communities, with a focus on Virginia.
21:40Darius Kazemi, Tiny Subversions - XOXO Festival (2014)
82K views • 12 years ago
XOXO Festival
Darius Kazemi's XOXO 2014 talk on releasing 72 weird internet side projects in a year. Framed as 'How I Won the Lottery,' it argues that success needs both luck and buying many tickets.
30:58Emojli: Behind the Scenes and Why You Should Never Build An App
1M views • 12 years ago
Tom Scott
Tom Scott and Matt Gray talk at Electromagnetic Field about making Emojli, an emoji-only messenger that began as a joke, how it was built and why they never want to do it again.
20:11Inside Intel
62K views • 6 years ago
AdoredTV
AdoredTV relays leaks and insider accounts of what it is like inside Intel, including staffing changes and morale. It is a commentary video from 2020.
52:07What Bodies Think About: Bioelectric Computation Outside the Nervous System - NeurIPS 2018
103K views • 7 years ago
The Artificial Intelligence Channel
Michael Levin's NeurIPS 2018 talk on bioelectric computation outside the nervous system, showing how cell electrical networks shape development and regeneration. It covers morphological information processing in living tissue.
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
21:52A Look Inside Apple's $130 USB-C Cable
4.4M views • 3 years ago
Adam Savage’s Tested
Adam Savage and engineer Zach Radding examine Lumafield CT scans of Apple's $130 Thunderbolt 4 cable alongside cheaper USB-C cables. They explain the internal components that distinguish Thunderbolt from ordinary USB-C.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
26:49Inside a Huge PCB Factory
3.7M views • 8 years ago
Strange Parts
Strange Parts tours JLCPCB's large PCB factory in Huizhou, China, walking through the printed circuit board manufacturing process step by step. It shows the machinery, quality checks and scale behind cheap prototype boards.
20:52From the DMZ Into the Hermit Kingdom - Inside North Korea (Part 1/3)
10.7M views • 14 years ago
VICE
Vice founder Shane Smith travels to North Korea, speaking with refugees in South Korea before crossing the DMZ. It is part one of a three-part documentary with rare on-the-ground footage.
23:33Why Do Mainframes Still Exist? What's Inside One? 40TB, 200+ Cores, AI, and more!
1.2M views • 3 years ago
Dave's Garage
Dave Plummer tours the IBM z16 mainframe from design through factory assembly, test lab, accelerators and water cooling. He explains why mainframes still exist and what makes them reliable.
57:37BSidesLV 2013 3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art Doug Moore Bren
16K views • 13 years ago
Adrian Crenshaw
A BSidesLV 2013 talk from the Sixteen Colors project on archiving the ANSI and ASCII art scene. It traces the scene's evolution from BBSs to the NFO and IRC era.
50:13David Foster Wallace reads "Consider the Lobster" (on the 2003 Maine Lobster Festival)
412K views • 10 years ago
Manufacturing Intellect
A reading of David Foster Wallace's essay Consider the Lobster, about the 2003 Maine Lobster Festival and the ethics of boiling lobsters alive. The reading runs about 50 minutes.
25:55React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience
26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
32:59Prediction Markets: Last Week Tonight with John Oliver (HBO)
4.4M views • 6 months ago
LastWeekTonight
John Oliver's Last Week Tonight segment examines prediction markets such as Polymarket: the legal and moral questions, weak regulation, and insider trading and manipulation concerns.
48:32Google I/O 2014 - Android fireside chat
19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
21:25Outside In
11.7M views • 15 years ago
ssgelm
A 21-minute animation showing how a sphere can be turned inside out without creases or tears, known as sphere eversion.
54:56Justice: What's The Right Thing To Do? Episode 01 "THE MORAL SIDE OF MURDER"
42.7M views • 17 years ago
Harvard University
The first episode of Michael Sandel's Harvard course on moral reasoning, opening with the trolley problem and the choice between killing one to save five. Sandel draws out student arguments and introduces utilitarian and other approaches to justice.
47:43"Turning the database inside out with Apache Samza" by Martin Kleppmann
205K views • 12 years ago
Strange Loop Conference
Martin Kleppmann argues that databases are global shared mutable state and proposes treating them as an ever-growing log of immutable facts. Derived data such as caches, indexes and views is then built by stream processors like Apache Samza. The talk draws on Kafka and LinkedIn's experience with commit logs.
25:13Thinking outside the 10-dimensional box
3.2M views • 9 years ago
3Blue1Brown
3Blue1Brown visualizes high-dimensional spheres to explain a surprising puzzle about how a sphere fits in a box as dimensions grow. It builds geometric intuition for counterintuitive properties of high-dimensional space.
46:33Heat Pumps are Not Hard: Here's what it will take to start pumping
1.2M views • 4 years ago
Technology Connections
Technology Connections' long closing video in his heat pump series, arguing that adopting heat pumps is well within reach. It explains how they work and what it takes to start using them.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
25:10How an Atomic Clock Really Works: Inside the HP 5061A Cesium Clock
464K views • 6 years ago
CuriousMarc
CuriousMarc powers up a vintage HP 5061A cesium beam clock and explains both the quantum principle and the HP implementation in detail. It is part of a longer atomic clock series.
34:10Anders Hejlsberg on Modern Compiler Construction
25K views • 9 years ago
Kasper
Anders Hejlsberg whiteboards how compilers are taught versus how modern ones are actually built. He explains the shift to compilers as services with incremental, error-tolerant, IDE-oriented design, as in Roslyn and TypeScript.
39:19The Dark Side of Counter-Strike 2
5.6M views • 1 year ago
Coffeezilla
Coffeezilla's investigation into the Counter-Strike 2 skin gambling ecosystem, covering casino sites, influencers and esports teams that profit from it. It is part of a multi-part series on Valve's skin economy and its effects on young players.
53:56Expert to Expert: Rich Hickey and Brian Beckman - Inside Clojure
119K views • 13 years ago
jasonofthel33t
A Channel 9 Going Deep interview in which Brian Beckman talks with Rich Hickey, creator of Clojure, about the language's design. It covers Clojure's persistent data structures, reference types and its approach to concurrency on the JVM.
22:10Steve Jobs' 2005 Stanford Commencement Address (with intro by President John Hennessy)
6.3M views • 18 years ago
Stanford
Steve Jobs' 2005 Stanford commencement address, in which he tells three stories from his life about connecting the dots, love and loss, and death. He urges graduates to follow their dreams and find opportunity in setbacks.
47:33What It Really Takes to Convert an Office Building to Apartments | Odd Lots
5K views • 3 years ago
Bloomberg Podcasts
An Odd Lots podcast episode on why converting empty office buildings into apartments is hard. A managing director at Vanbarton Group walks through the zoning, financing and construction obstacles, mostly in New York.
1:00:00How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali
355K views • 8 years ago
@levelsio
Pieter Levels talks at Dojo Bali about building startups without venture capital through bootstrapping, persistence and learning many skills as a generalist. He reviews his own past projects.
35:25Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)
75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
33:23ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM
3K views • 8 years ago
ReactiveConf
Tom Dale explains the internals of the Glimmer VM, Ember's rendering engine, which compiles templates to opcodes. The talk includes a performance benchmark demo.
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.