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Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Scavenging rechargeable lithium cells from the roadside15:30

Scavenging rechargeable lithium cells from the roadside

263K views • 4 years ago
bigclivedotcom
Big Clive shows how to pick up discarded disposable vape devices from the roadside and extract the rechargeable lithium cells inside. He explains why these devices contain the same circuitry as rechargeable ones and how to reuse the cells.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Crash Course - The SMIDSY7:49

Crash Course - The SMIDSY

288K views • 17 years ago
lbtv
A motorcycle safety video on the SMIDSY (sorry mate, I didn't see you) accident, explaining the perception and optical illusion that makes drivers fail to see riders, and how riders can spot the signs and avoid it.
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.