simula
1:20:35Anton: A Special-Purpose Machine That Achieves a Hundred-Fold Speedup in Biomolecular Simulations
12K views • 14 years ago
NC State
David Shaw of D. E. Shaw Research presents Anton, a special-purpose machine that speeds up biomolecular simulations about a hundred-fold. The lecture covers molecular dynamics and how simulation helps understand how drugs bind.
1:12:13James Gosling - Simula: a personal journey
5K views • 9 years ago
UiO Realfagsbiblioteket
James Gosling gives a personal talk at the 50th anniversary seminar of Simula about using the language from 1974 and how it shaped his thinking. He explains how Simula's object model and coroutines influenced the design of Java.
2:00:59Is the Universe a Simulation? | 2016 Isaac Asimov Memorial Debate
5.9M views • 10 years ago
American Museum of Natural History
The 2016 Isaac Asimov Memorial Debate, moderated by Neil deGrasse Tyson, in which a panel of physicists and philosophers debates whether the universe is a simulation. Participants include David Chalmers, Zohreh Davoudi and James Gates.
3:08:46George Hotz: Hacking the Simulation & Learning to Drive with Neural Nets | Lex Fridman Podcast #132
1.6M views • 6 years ago
Lex Fridman
Lex Fridman interviews George Hotz, founder of Comma.ai, in a three-hour conversation. Topics include self-driving, Tesla and Waymo, crypto, GPT-3, immortality and book recommendations.
1:06:40Polyworld: Using Evolution to Design Artificial Intelligence
220K views • 19 years ago
Google TechTalks
A 2007 Google Tech Talk introducing Polyworld, an artificial life simulator used to evolve artificial intelligence by designing worlds rather than minds. It presents results from ongoing attempts to evolve intelligent behavior.
3:00:18Joscha Bach: Artificial Consciousness and the Nature of Reality | Lex Fridman Podcast #101
2.2M views • 6 years ago
Lex Fridman
Lex Fridman has a three-hour conversation with Joscha Bach about artificial consciousness, the workings of the mind, intelligence and the possibly simulated nature of reality.
1:01:59TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef
87K views • 3 years ago
TigerBeetle
Joran Dirk Greef's Systems Distributed '23 talk on TigerStyle, the engineering methodology behind TigerBeetle. It covers designing safer systems in less time through up-front design, assertions, and deterministic simulation.
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
2:00:10Oral History of Bjarne Stroustrup
75K views • 11 years ago
Computer History Museum
A two-hour Computer History Museum oral history interview with Bjarne Stroustrup, conducted by Paul McJones in 2015. It covers his youth, education at Aarhus and Cambridge, his career at Bell Labs and elsewhere, and the design and evolution of C++.
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Computer graphics & rendering
1:37:22Siggraph2019 Geometric Algebra
87K views • 7 years ago
Bivector
A SIGGRAPH 2019 course on geometric algebra. Charles Gunn gives an intro, then Steven De Keninck gives a programmer-focused course with live examples in ganja.js.
Topic match · Computer graphics & rendering
1:15:21Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4
512K views • 10 years ago
Marc Levoy
The first lecture in an 18-part series on digital photography from Marc Levoy's Stanford CS 178 course, recorded at Google in 2016. The series covers how digital cameras work and computational photography, with slides and assignments available on the course site.
Topic match · Computer graphics & rendering
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Topic match · Computer graphics & rendering
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Topic match · Computer graphics & rendering
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Topic match · Computer graphics & rendering
6:55:0350TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
4K views • 3 years ago
University of Utah
A full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
Topic match · Computer graphics & rendering
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
1:02:03Elite: "The game that couldn't be written"
2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
Topic match · Computer graphics & rendering
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Topic match · Computer graphics & rendering
7:42:30XDC 2020 - Day 1 - September 16, 2020
24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
Topic match · Computer graphics & rendering
1:06:37Destiny's Multithreaded Rendering Architecture
45K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
Topic match · Computer graphics & rendering
1:45:26Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound
1K views • 7 years ago
Ropecon
A Ropecon 2019 talk by a lighting designer and a software engineer on how the Odysseus larp spaceship was built, using over ten IT systems, hundreds of lights and dozens of speakers. It covers the lessons learned.
1:14:51Lisp at the Frontier of Computation, by Robert Smith at Rigetti Computing
16K views • 8 years ago
Arthur Gleckler
Robert Smith of Rigetti Computing talks at a Bay Area Lisp and Scheme meetup about using Common Lisp for quantum computing. He covers the technical, sociological and psychological sides of working across disciplines.
2:32:39Clojure Concurrency - Rich Hickey
73K views • 13 years ago
ClojureTV
Rich Hickey's long presentation on Clojure and concurrency covers locking and immutability, then goes in depth on refs, transactions and agents. It ends with a multithreaded ant colony simulation demo.
1:43:00Disney's FastPass: A Complicated History
27.3M views • 4 years ago
Defunctland
A feature-length Defunctland documentary on the history of Disney's FastPass and FastPass+ expedited queue systems. It covers how the systems evolved and how they were designed, with simulation of their effects on park lines.
3:23:00Tesla AI Day 2022
2.3M views • 4 years ago
Tesla
Tesla's full AI Day 2022 presentation, covering the Tesla Bot hardware and software, Full Self-Driving planning and perception, the occupancy network, data labeling, simulation and Dojo training infrastructure.
1:03:45How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away
17K views • 1 year ago
Flight Software Workshop
JPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.
2:37:03Joe Rogan Experience #1169 - Elon Musk
69.3M views • 8 years ago
PowerfulJRE
A roughly 2.5-hour Joe Rogan conversation with Elon Musk covering AI, simulation theory, climate, his companies and his mindset.
1:44:34Is Starlink A Secret Radar Constellation?
498K views • 6 months ago
Noise In Space
A 105-minute technical deep dive from Noise In Space evaluating whether Starlink satellites could work as synthetic aperture radar. It covers SAR signal-to-noise, amplifiers, antennas, duplexing, phased array beamforming and simulations of V2 Mini and V3 satellites.
1:07:08Adam Savage's One Day Builds: Refrigerated Cooling Suit!
1.5M views • 6 years ago
Adam Savage’s Tested
Adam Savage and engineer Kipp Bradford build a compact wearable refrigeration system to keep Adam cool under costumes, modeled on the cooling unit in a NASA spacesuit simulator. It is a long, hands-on build session.
3:03:20Tesla AI Day 2021
2.6M views • 5 years ago
Tesla
Tesla's 2021 AI Day presentation covering vision, planning and control, auto-labeling, simulation, the Dojo training hardware and the Tesla Bot announcement, followed by a Q&A.