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F8 2015 - Big Code: Developer Infrastructure at Facebook's Scale46:22

F8 2015 - Big Code: Developer Infrastructure at Facebook's Scale

99K views • 11 years ago
Meta Developers
An F8 2015 talk touring the tool-chain Facebook uses to let thousands of engineers build mobile apps, including its move to Mercurial, an Atom-based IDE and continuous integration.
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Indie game development
MountainWest RubyConf 2013 Devs and Depression by Greg  Baugues27:33

MountainWest RubyConf 2013 Devs and Depression by Greg Baugues

34K views • 13 years ago
Confreaks
Greg Baugues tells his story of living with bipolar II and ADHD as a developer at a Ruby conference. He urges openness about mental illness and explains how to get help and support colleagues.
Making Badass Developers - Kathy Sierra (Serious Pony) keynote23:03

Making Badass Developers - Kathy Sierra (Serious Pony) keynote

380K views • 11 years ago
O'Reilly
Kathy Sierra's Fluent 2015 keynote on the one metaskill for developers: the ability to come up to speed quickly and stay there. She covers how people learn, cognitive resources versus willpower, and building skill.
Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford18:12

Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford

311K views • 1 year ago
AI Engineer
Yegor Denisov-Blanch of Stanford presents a study of nearly 100,000 developers at hundreds of companies, measuring how AI affects productivity from commit data. It finds an average boost of about 20% with wide variance by codebase, task complexity and stack.
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Topic match · Indie game development
Google Developers Day US - Python Design Patterns44:03

Google Developers Day US - Python Design Patterns

90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
Keynote: Flutter (Dart Developer Summit 2016)24:03

Keynote: Flutter (Dart Developer Summit 2016)

19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
Developing the best free photo editor - Ivan KUCKIR - Web2day 201927:26

Developing the best free photo editor - Ivan KUCKIR - Web2day 2019

15K views • 7 years ago
Web2day
Photopea founder Ivan Kutskir talks about developing a free browser-based photo editor, one of the most complex JavaScript programs ever written, and the web technologies behind it.
Google Developers Day US - Theorizing from Data52:52

Google Developers Day US - Theorizing from Data

27K views • 19 years ago
GoogleDeveloperDay
Peter Norvig's 2007 Google talk on theorizing from data, covering what huge datasets can do for language understanding, translation, information extraction and inference. It argues that more data often beats cleverer models.
Google I/O 2011: Chrome Dev Tools Reloaded43:33

Google I/O 2011: Chrome Dev Tools Reloaded

107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)27:19

Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)

108K views • 11 years ago
Google for Developers
Eric Seidel presents Sky, an experimental open-source framework for writing mobile apps in Dart with fast development cycles and 60Hz UI. Sky later became Flutter.
Complete Apple WWDC | Steve Jobs talk and answer developers questions | 19971:11:17

Complete Apple WWDC | Steve Jobs talk and answer developers questions | 1997

54K views • 11 years ago
TheAppleFanBoy - Apple & Computer Archives
The full 1997 WWDC session in which Steve Jobs, newly back at Apple, takes developer questions for about an hour. He discusses OpenDoc, Microsoft, clones, Newton, advertising and Apple's strategy.
Lichess founder Thibault Duplessis lectures on Lichess (2017)43:22

Lichess founder Thibault Duplessis lectures on Lichess (2017)

31K views • 9 years ago
Lichess
Lichess founder Thibault Duplessis talks at Big Techday 10 in Munich about how Lichess works and how he built it. He covers the project's origins and technical challenges including cheating detection.
Apple's World Wide Developers Conference 1997 with Steve Jobs1:11:10

Apple's World Wide Developers Conference 1997 with Steve Jobs

446K views • 15 years ago
superapple4ever
Steve Jobs at Apple's 1997 WWDC, shortly after his return, taking developer questions and describing Apple's direction. He discusses the Newton and says to start from the customer experience and work back to technology.
June 2021 FreeBSD Developer Summit: Raid-Z Expansion35:31

June 2021 FreeBSD Developer Summit: Raid-Z Expansion

4K views • 5 years ago
FreeBSD
Matt Ahrens presents the FreeBSD Foundation sponsored RAID-Z Expansion project for ZFS at the June 2021 FreeBSD Developer Summit. It explains how a RAID-Z vdev can be grown by adding disks on the fly.
2016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”40:33

2016 LLVM Developers’ Meeting: D. Dunbar “A New Architecture for Building Software”

7K views • 9 years ago
LLVM
Daniel Dunbar of Apple presents llbuild, a framework for building build systems, at the 2016 LLVM Developers' Meeting. He argues that the traditional way C compilers integrate with build systems limits compile speed, and proposes a new architecture.
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Topic match · Indie game development
Bret Victor - Inventing on Principle54:20

Bret Victor - Inventing on Principle

339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
Dan Abramov - Live React: Hot Reloading with Time Travel at react-europe 201530:41

Dan Abramov - Live React: Hot Reloading with Time Travel at react-europe 2015

472K views • 11 years ago
ReactEurope
Dan Abramov live-codes hot reloading with time-travel debugging at React Europe 2015, debuting Redux and its devtools. The slides themselves are driven by application state.
!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram13:29

!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram

11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 201837:07

Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 2018

762K views • 8 years ago
LeadDev
Nickolas Means recounts the 1979 Three Mile Island accident minute by minute, from the control rod insertion to the operator's decision to switch off emergency cooling. He argues that finding systemic causes is more useful than blaming individuals.
How to crash an airplane – Nickolas Means | The Lead Developer UK 201643:13

How to crash an airplane – Nickolas Means | The Lead Developer UK 2016

1.5M views • 9 years ago
LeadDev
Nickolas Means tells the story of United Airlines Flight 232, which lost all flight control yet saved more than half its passengers. He draws lessons on teamwork, crew resource management and leadership for software teams.
"Tree-sitter - a new parsing system for programming tools" by Max Brunsfeld38:38

"Tree-sitter - a new parsing system for programming tools" by Max Brunsfeld

63K views • 8 years ago
Strange Loop Conference
Max Brunsfeld introduces Tree-sitter, a parsing system for developer tools that offers incremental parsing and robust error recovery through a uniform C API. The talk explains the design, based on LR extended to GLR parsing.
Gabriella Gonzalez – How to market Haskell to a mainstream programmer41:53

Gabriella Gonzalez – How to market Haskell to a mainstream programmer

8K views • 6 years ago
Konfy
Gabriella Gonzalez argues that developers misunderstand marketing as deception or hype, and applies the technology-adoption ideas of Crossing the Chasm to Haskell. She looks at what keeps Haskell from reaching mainstream programmers and what a community can do about it.
The Original Skunk Works – Nickolas Means | The Lead Developer UK 201753:09

The Original Skunk Works – Nickolas Means | The Lead Developer UK 2017

2.4M views • 9 years ago
LeadDev
Nickolas Means tells the story of Lockheed's Skunk Works and how its engineers built the U-2, SR-71 and F-117 under tight deadlines and budgets. He draws lessons for modern software teams.
How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali1:00:00

How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali

355K views • 8 years ago
@levelsio
Pieter Levels talks at Dojo Bali about building startups without venture capital through bootstrapping, persistence and learning many skills as a generalist. He reviews his own past projects.
2017 LLVM Developers’ Meeting: “Implementing Swift Generics ”44:38

2017 LLVM Developers’ Meeting: “Implementing Swift Generics ”

21K views • 9 years ago
LLVM
Swift compiler engineers explain how Swift implements generics using dictionary-passing with reified type metadata. They compare it with Java-style uniform representation and C++ or Rust monomorphization.
Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
Python at Massive Scale - Stephen Simmons, Neil Slinger44:45

Python at Massive Scale - Stephen Simmons, Neil Slinger

10K views • 8 years ago
PyData
A PyData London 2018 talk on how JPMorgan scaled its Athena Python platform over ten years to about 35 million lines of code and thousands of developers. It covers infrastructure, tooling and culture for analytics and visualization at that scale.
2018 LLVM Developers’ Meeting:  C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”26:01

2018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”

61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development