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Scaling the Linear Sync Engine1:06:08

Scaling the Linear Sync Engine

37K views • 3 years ago
Linear
A Linear engineer talks about scaling the company's sync engine, which keeps client data local and synchronized. It follows an earlier talk on the same system.
React Helsinki February 20201:16:07

React Helsinki February 2020

42K views • 6 years ago
Fraktio
React Helsinki meetup recording featuring a talk on lessons with Apollo GraphQL and Linear co-founder Tuomas Artman on real-time sync for web apps. The sync talk explains Linear's local-first architecture.
Your web app but good: Aaron Boodman (Local-First Conf)19:36

Your web app but good: Aaron Boodman (Local-First Conf)

8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
Lone Star Ruby Conference 2010 Real Software Engineering by Glenn Vanderburg51:57

Lone Star Ruby Conference 2010 Real Software Engineering by Glenn Vanderburg

30K views • 15 years ago
Confreaks
Glenn Vanderburg argues at Lone Star Ruby Conference 2010 that university-style software engineering does not work, and asks what real software engineering would look like. He revisits the waterfall model and what engineering means in other fields.
Rust's Journey to Async/Await48:46

Rust's Journey to Async/Await

90K views • 7 years ago
InfoQ
Steve Klabnik walks through the history of Rust and how its design evolved toward async/await, including the alternatives tried and dropped. He also discusses the difficulty of adding a major feature to a language.
RustLatam 2019 - Without Boats: Zero-Cost Async IO32:24

RustLatam 2019 - Without Boats: Zero-Cost Async IO

55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.
Build Your Own Async2:12:42

Build Your Own Async

60K views • 7 years ago
David Beazley
David Beazley's workshop screencast builds asynchronous programming in Python from scratch, starting from callbacks and continuations and replacing threads to show how concurrency works underneath.
Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 202049:20

Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 2020

11K views • 6 years ago
Redis
Zig creator Andrew Kelley's RedisConf 2020 talk on modeling data flow with asynchronous I/O in Zig. It explains how Zig's async/await avoids function coloring, and Loris Cro demonstrates OkRedis, a zero-allocation Redis client.
Software Art Thou: Glenn Vanderburg - Real Software Engineering1:07:58

Software Art Thou: Glenn Vanderburg - Real Software Engineering

35K views • 8 years ago
Zendesk
Glenn Vanderburg asks whether software development can be real engineering, surveying other engineering disciplines and decades of programming experience. He envisions what a software engineering worthy of the name might look like.
Nathaniel J. Smith - Trio: Async concurrency for mere mortals - PyCon 201832:17

Nathaniel J. Smith - Trio: Async concurrency for mere mortals - PyCon 2018

30K views • 8 years ago
PyCon 2018
Nathaniel J. Smith's PyCon 2018 talk introducing Trio, a Python concurrency library designed around usability and structured concurrency. He live-codes a problem and analyzes pitfalls in other async libraries.
Glenn Vanderburg of LivingSocial on why software development is an engineering discipline41:47

Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.
8LU - Are we *really* engineers? by Hillel Wayne32:48

8LU - Are we *really* engineers? by Hillel Wayne

9K views • 6 years ago
8th Light Inc.
Hillel Wayne reports on interviews with 17 people who have worked as both software and traditional engineers. He argues the fields are fundamentally the same and have much to learn from each other.
Netflix JavaScript Talks - Async JavaScript with Reactive Extensions28:39

Netflix JavaScript Talks - Async JavaScript with Reactive Extensions

69K views • 12 years ago
Matt Marenghi
A Netflix JavaScript talk on using Reactive Extensions (Rx) for asynchronous UI code. It covers Observables, composing events such as drag and drop, and sequencing Ajax requests.
Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations23:37

Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations

88K views • 6 years ago
Nathan Kutz
Nathan Kutz presents the spatio-temporal dynamics of rotating detonation rocket engines, including combustion fronts that behave like solitons. He shows a bifurcation analysis of a multiscale model that captures the main features.
Andreessen's Corollary: Ethical Dilemmas in Software Engineering - Bryan Cantrill | Craft 201946:24

Andreessen's Corollary: Ethical Dilemmas in Software Engineering - Bryan Cantrill | Craft 2019

27K views • 7 years ago
CraftHub Events
Bryan Cantrill's Craft 2019 talk on the ethical dilemmas software engineers face as software eats the world. He explores cases where engineering thinking conflicts with the law or personal morals, including Facebook's news feed experiments.
The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)29:46

The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)

17K views • 2 years ago
Local-First Conf
Martin Kleppmann's Local-First Conf talk reviewing where the local-first idea came from, where it stands five years after the essay, and what the community should work toward. He argues for generic sync infrastructure.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Multithreading the Entire Destiny Engine59:34

Multithreading the Entire Destiny Engine

65K views • 9 years ago
GDC Festival of Gaming
A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding game engines.
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering48:00

Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering

41K views • 9 years ago
RedMonk Tech Events
Bryan Cantrill's Monktoberfest 2016 talk on how software engineers pass knowledge down through oral tradition, from folk rhymes to programmer lore and stories like why C lacks a logical XOR. He argues for writing software with future generations in mind.
What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch1:04:30

What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch

80K views • 12 years ago
LuceneSolrRevolution
Elasticsearch engineer and Lucene committer Adrien Grand explains the design decisions inside a Lucene index and what problems it can and cannot solve. The talk goes into how Lucene stores data for fast search and analytics.
Differential Synchronization54:44

Differential Synchronization

52K views • 17 years ago
Google TechTalks
Neil Fraser of Google presents Differential Synchronization, the algorithm behind MobWrite, for keeping multiple copies of a document in sync in real time. The talk argues the approach is robust, convergent and efficient.
Software Engineering's Greatest Hits27:29

Software Engineering's Greatest Hits

25K views • 5 years ago
Greg Wilson
Greg Wilson surveys what empirical research actually shows about software development, why we believe it, and how to share that knowledge more widely. It covers evidence on practices such as TDD and design patterns.
Armadillo Aerospace - Mod free flight, engine restart, 4 views1:15

Armadillo Aerospace - Mod free flight, engine restart, 4 views

34K views • 16 years ago
Clark Lindsey
A four-pane view of Armadillo Aerospace's Mod vehicle on a June 2010 boosted hop. The flight includes engine shutdown, drogue chute deployment, an engine restart and a safe landing.
Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington58:08

Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington

6K views • 11 years ago
yapcasia
Jonathan Worthington's YAPC Asia 2015 talk on parallelism, concurrency and asynchrony in Perl 6. It covers the language's concurrency features.
von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox48:07

von Neumann probes, Dyson spheres, exploratory engineering and the Fermi paradox

46K views • 14 years ago
Future of Humanity Institute
Stuart Armstrong of the Future of Humanity Institute gives an Oxford physics talk on what exploratory engineering suggests about the Fermi paradox. He argues that von Neumann probes and Dyson spheres are plausibly buildable and asks what traces advanced civilizations would leave.
OffensiveCon19 - Alex Ionescu - Keynote - Reversing Without Reversing33:41

OffensiveCon19 - Alex Ionescu - Keynote - Reversing Without Reversing

20K views • 7 years ago
OffensiveCon
Alex Ionescu's OffensiveCon 2019 keynote on how reverse engineering is done on Windows without conventional reversing. It covers legal ways to obtain names of variables, exported functions and structures.
Before Flutter | Rubber Duck Engineering | Episode #1001:10:01

Before Flutter | Rubber Duck Engineering | Episode #100

5K views • 4 years ago
RubberDuckEng
A Rubber Duck Engineering episode on the years before Flutter, covering web projects and three JavaScript frameworks that influenced it, and the early DOM-based, network-loaded Flutter.
Intel ME explained (intel management engine) from insider6:36

Intel ME explained (intel management engine) from insider

12K views • 8 years ago
jessie
A short video explaining the Intel Management Engine, a hidden embedded computer inside Intel machines with deep access to hardware. It is presented from an insider's perspective and raises backdoor and NSA concerns.
REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)1:03:22

REcon 2013 - The Future of RE : Dynamic Binary Visualization (Christopher Domas)

9K views • 12 years ago
Sébastien Duquette
Christopher Domas's REcon 2013 talk on dynamic binary visualization for reverse engineering. He shows how rendering binary data as interactive visual maps and trigraphs reveals structure that hex dumps hide, leading to his Cantor.dust tool.
Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!1:44:18

Browser hacking: Let's make "Cookie Clicker" playable in Ladybird!

15K views • 4 years ago
Andreas Kling
In a long live-coding session, Andreas Kling works on making the Cookie Clicker game playable in the Ladybird browser from SerenityOS. He tracks down bugs in the browser engine and fixes them.
Servo: Building a Parallel Browser43:29

Servo: Building a Parallel Browser

23K views • 11 years ago
Linux.conf.au 2015 -- Auckland, New Zealand
Jack Moffitt presents Servo, an experimental browser engine written in Rust and designed to be parallel at every level, using multiple cores, the GPU, fork-join concurrency and SIMD. The talk covers motivations, architecture and plans for the project.
Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork28:20

Technical leadership and glue work - Tanya Reilly | #LeadDevNewYork

93K views • 7 years ago
LeadDev
Tanya Reilly's LeadDev talk on glue work, the invisible coordination and support tasks engineers do that keep teams successful but can hurt careers.
Blink Questions Answered31:31

Blink Questions Answered

35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
The Why, What, and How of Pinning in Rust3:03:54

The Why, What, and How of Pinning in Rust

87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
Ryan Dahl: Node JS48:32

Ryan Dahl: Node JS

35K views • 14 years ago
JSConf
Ryan Dahl's JSConf EU talk introducing Node.js to the world. He explains the motivation for event-driven, non-blocking I/O, with JavaScript chosen mainly for its asynchronous nature.
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
The Mental Game of Python - Raymond Hettinger [synced version]1:10:00

The Mental Game of Python - Raymond Hettinger [synced version]

24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
Matrix 2.0 — How we're making Matrix go voom!48:45

Matrix 2.0 — How we're making Matrix go voom!

16K views • 3 years ago
Matrixdotorg
A FOSDEM 2023 talk from the Matrix team on Matrix 2.0, covering sliding sync, the Element X client rewrite and next-generation calling. It explains how Matrix aims to match the speed of proprietary messengers.
36C3 -  Uncover, Understand, Own - Regaining Control Over Your AMD CPU56:37

36C3 - Uncover, Understand, Own - Regaining Control Over Your AMD CPU

23K views • 6 years ago
media.ccc.de
A 36C3 talk on the AMD Platform Security Processor, an undocumented ARM core inside AMD CPUs that runs before the main processor. The speakers present their reverse engineering of its internals.