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How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Dunkey's Guide to Streaming Services4:17

Dunkey's Guide to Streaming Services

2.7M views • 2 years ago
videogamedunkey
Videogamedunkey's satirical guide to the fragmented streaming service landscape, ending in a joke about how to watch King Kong.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
Why Spotify Will Ultimately Fail17:19

Why Spotify Will Ultimately Fail

860K views • 3 years ago
Benn Jordan
Benn Jordan argues that Spotify's business model undermines the music it sells, using streaming payout figures and the economics for artists and labels.
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Using AI To Detect AI Music (and other music industry data-porn)19:42

Using AI To Detect AI Music (and other music industry data-porn)

452K views • 1 year ago
Benn Jordan
Musician Benn Jordan uses AI to detect AI-generated music and digs into music industry data, including streaming payouts and sample library copyright problems. He covers ways to tell whether a track is human-made.
Design Microservice Architectures the Right Way48:30

Design Microservice Architectures the Right Way

741K views • 8 years ago
InfoQ
Michael Bryzek of Flow gives a QCon London 2018 talk on key decisions for building maintainable microservices. It covers infrastructure, continuous deployment, communication, event streaming and language choice.
Kevin Spacey urges TV channels to give control to viewers4:55

Kevin Spacey urges TV channels to give control to viewers

1.6M views • 13 years ago
The Telegraph
Kevin Spacey, giving the MacTaggart Lecture at the Edinburgh Television Festival, urges TV channels to give viewers control. He points to Netflix's House of Cards release as evidence that audiences want to watch on their own terms.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Qwest - Every Movie0:31

Qwest - Every Movie

48K views • 18 years ago
daninnj
A 1999 Qwest commercial in which a weary traveler at a remote motel is told every room offers every movie ever made, on demand. It was shot at Roy's Motel in Amboy, California.
Keynote: Greg Kroah-Hartman (Linux Foundation) - "I Don't Want Your Code"33:36

Keynote: Greg Kroah-Hartman (Linux Foundation) - "I Don't Want Your Code"

0 views • 13 years ago
Linaro On Air
Greg Kroah-Hartman's Linaro keynote on contributing to the Linux kernel, explaining why maintainers prefer upstreamed code and how they view contributions.
Spotify's Phony War On Bots18:20

Spotify's Phony War On Bots

362K views • 2 years ago
Benn Jordan
Musician Benn Jordan explains how all of his music was removed from Spotify and walks through the history of digital music distribution and fake streams. He argues that Spotify's anti-bot measures are mostly a phony war.
Qwest commercial 1999 - Every Movie0:31

Qwest commercial 1999 - Every Movie

61K views • 14 years ago
Greg Nielsen
A one-minute 1999 Qwest commercial where a hotel clerk promises every movie ever made in any language, any time.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
"Data Driven UIs, Incrementally" by Yaron Minsky36:18

"Data Driven UIs, Incrementally" by Yaron Minsky

20K views • 8 years ago
Strange Loop Conference
Yaron Minsky of Jane Street shows how the OCaml Incremental library lets trading UIs express data transformations that are easy to read and efficient on streaming data. It includes a live table demo.
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
TasBlock at AGDQ 2017: TASBot58:44

TasBlock at AGDQ 2017: TASBot

398K views • 9 years ago
TASVideosChannel
A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
BOOKSTORES: How to Read More Books in the Golden Age of Content37:51

BOOKSTORES: How to Read More Books in the Golden Age of Content

6.1M views • 7 years ago
Max Joseph
A short film by Max Joseph about his anxiety in bookstores and how to read more books amid constant streaming, social media and news. He looks for ways to rebalance his content diet in favor of reading.
IPFS Alpha Demo18:51

IPFS Alpha Demo

272K views • 11 years ago
Juan Benet
Juan Benet gives an overview and demo of the go-ipfs alpha. It shows the peer-to-peer content-addressed protocol in action, including streaming video from a home computer.
I published music on Tidal to test MQA - MQA Review38:01

I published music on Tidal to test MQA - MQA Review

610K views • 5 years ago
GoldenSound
GoldenSound publishes music on Tidal to test MQA, a deep dive into the format's claims and problems including its leaky filter. Testing begins around the 5:45 mark.
Why We Run FreeBSD current at Netflix – Drew Gallatin40:20

Why We Run FreeBSD current at Netflix – Drew Gallatin

21K views • 2 years ago
OpenFest Bulgaria
Netflix engineer Drew Gallatin explains why the company runs FreeBSD-current on its CDN. He describes the team, how they track upstream, their contributions and performance milestones, and a bug causing a 20% performance regression.
Is Google always listening: Live Test8:56

Is Google always listening: Live Test

25.2M views • 8 years ago
Mitchollow
A creator runs an informal live test of whether Google or Facebook listen through the microphone to target ads, using Chrome on Windows 10. The description admits the methodology is flawed, including that live streaming itself records the microphone.
ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition3:21

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.