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Experiences Building Edge TPU with Chisel37:47

Experiences Building Edge TPU with Chisel

11K views • 7 years ago
Chisel
A Google talk from the Chisel community in which engineers recount designing the Edge TPU with the Chisel hardware construction language. It covers the productivity gains and the problems they hit.
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Break Me00 The MoVfuscator Turning mov into a soul crushing RE nightmare Christopher Domas46:19

Break Me00 The MoVfuscator Turning mov into a soul crushing RE nightmare Christopher Domas

81K views • 11 years ago
Adrian Crenshaw
Christopher Domas's Derbycon 2015 talk on the M/o/Vfuscator, a compiler that emits only x86 mov instructions, showing mov is Turing complete. It explains how a full machine is built from mov and why the output is a nightmare to reverse engineer.
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive1:05:25

Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive

35K views • 6 years ago
GDC Festival of Gaming
Valve's John McDonald presents at GDC 2018 on how Valve uses deep learning (VACnet) to detect cheaters in Counter-Strike: Global Offensive. He covers training on human-reviewed replays and how model output is confirmed by manual review.
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO1:05:33

GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO

128K views • 8 years ago
max4warn
A GDC 2018 talk by Valve's John McDonald on VACNet, a deep learning system that analyzes CS:GO gameplay to detect cheaters. It covers how the model is trained on human-reviewed Overwatch cases and how its output feeds human moderation.
We Are The Art | Brandon Sanderson’s Keynote Speech18:35

We Are The Art | Brandon Sanderson’s Keynote Speech

579K views • 9 months ago
Brandon Sanderson
Brandon Sanderson's keynote on AI-generated art, arguing that the artistic process and the journey matter more than the finished product. He explains why he rebels against generative AI in creative work.
Pragmatic Unicode, or, How do I stop the pain?36:21

Pragmatic Unicode, or, How do I stop the pain?

80K views • 14 years ago
Next Day Video
Ned Batchelder's PyCon 2012 talk gives a quick overview of what Unicode is, then focuses on what a Python programmer needs to handle text correctly. It presents the 'Unicode sandwich' strategy: decode bytes at input, work with Unicode internally, encode at output.