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Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Yamaha DX7 - the 32 classic factory patches16:33

Yamaha DX7 - the 32 classic factory patches

2M views • 14 years ago
SynthMania
A run through the 32 factory presets of the Yamaha DX7 FM synthesizer, with timestamps for each patch such as brass, strings, pianos, bass and tubular bells. It is a straight audio demo of the sounds.
Slime mold form a map of the Tokyo-area railway system0:39

Slime mold form a map of the Tokyo-area railway system

800K views • 16 years ago
Harvard Magazine
A one-minute clip of slime mold placed on a map with food at the cities around Tokyo, growing a network that approximates the Tokyo-area railway system.
Nanofactory Animation4:56

Nanofactory Animation

146K views • 20 years ago
Sidewinder77
A short animation illustrating the proposed nanofactory concept, where nanomachines assemble atomically precise parts into larger products. It depicts how such a system might build macroscopic goods from raw materials and energy.
A Style-Based Generator Architecture for Generative Adversarial Networks6:18

A Style-Based Generator Architecture for Generative Adversarial Networks

1.3M views • 7 years ago
Tero Karras FI
A short demo video for NVIDIA's StyleGAN paper, which proposes a style-based generator for GANs. It shows face synthesis with style mixing and scale-specific control over attributes like pose and freckles.
TWO Unpickable (?) Locks for Lock Picking Lawyer!14:40

TWO Unpickable (?) Locks for Lock Picking Lawyer!

14.1M views • 5 years ago
Stuff Made Here
Engineer Stuff Made Here builds two new supposedly unpickable locks with different designs and sends them to the Lock Picking Lawyer to see whether they can be defeated. The video covers the novel anti-picking mechanisms.
Passkeys in Action | FIDO Alliance Demo Video14:12

Passkeys in Action | FIDO Alliance Demo Video

50K views • 4 years ago
FIDO Alliance
A FIDO Alliance demo with Google and Microsoft engineers showing passkeys working across operating systems, browsers, and devices. It walks through registering and signing in on new devices.
TMS Bicycle, stable without gyros or trail (TMS=two-mass-skate)2:39

TMS Bicycle, stable without gyros or trail (TMS=two-mass-skate)

44K views • 15 years ago
Arend Schwab
Arend Schwab demonstrates a research bicycle, the two-mass-skate design, that balances itself without gyroscopic effects or trail. It challenges the common explanations for why a moving bicycle stays upright.
MarI/O - Machine Learning for Video Games5:58

MarI/O - Machine Learning for Video Games

11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Stealing Baseball Signs with a Phone (Machine Learning)13:30

Stealing Baseball Signs with a Phone (Machine Learning)

30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
WordTeX - A WYSIPCTWOTCG Typesetting Tool5:13

WordTeX - A WYSIPCTWOTCG Typesetting Tool

403K views • 8 years ago
Tom Wildenhain
Tom Wildenhain's SIGBOVIK 2018 presentation of WordTeX, a Microsoft Word template that mimics LaTeX typesetting output. It is a joke research project executed with serious effort.
[4k, 60 fps] A Trip Through New York City in 19118:36

[4k, 60 fps] A Trip Through New York City in 1911

21.7M views • 6 years ago
Denis Shiryaev
Footage shot in New York City in 1911 by a Swedish film company, upscaled to 4K and 60 fps with neural networks and optionally colorized. The creator notes the colors are artificial and added only for ambiance.
Deep Visualization Toolbox3:54

Deep Visualization Toolbox

270K views • 11 years ago
Jason Yosinski
A short demo of the Deep Visualization Toolbox, which shows the activations inside a convolutional neural network as it processes live camera input. Viewers see individual units responding to edges, faces and text.
Speech Recognition Breakthrough for the Spoken, Translated Word9:05

Speech Recognition Breakthrough for the Spoken, Translated Word

1M views • 14 years ago
Microsoft Research
Microsoft Research's Rick Rashid demonstrates a speech recognition and translation system, built on deep neural networks, that turns his spoken English into Chinese speech in 2012.
Journey on the Deep Dream5:37

Journey on the Deep Dream

598K views • 11 years ago
Roger Luedecke
A six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
CVPR 2018: Learning to See in the Dark3:31

CVPR 2018: Learning to See in the Dark

190K views • 8 years ago
Chen Chen
A short video accompanying the CVPR 2018 paper Learning to See in the Dark. It shows a neural network producing sharp images from very low-light raw sensor data, compared against denoising approaches.
Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor37:43

Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor

1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Low Latency Routing in Space7:55

Low Latency Routing in Space

106K views • 8 years ago
HotNets Anonymous
A short visualization from HotNets researchers of routing and latency over SpaceX's proposed Starlink constellation, based on its FCC filings. It shows orbital shells, link topology and how inter-satellite routes could beat terrestrial fiber on long distances.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Live Debugging in Smalltalk2:50

Live Debugging in Smalltalk

1K views • 18 years ago
jarober
A brief demo of the Smalltalk debugger, including defining a method that doesn't exist yet while the program is stopped mid-crash.
Testing Apple's Touch ID with Fake Fingerprints18:18

Testing Apple's Touch ID with Fake Fingerprints

2.2M views • 11 years ago
Adam Savage’s Tested
Tested explains how Apple's Touch ID recognizes fingerprints, then tries to defeat it using fake fingers and prints, retracing methods claimed by a German computer club.
A laser pointer at 2 billion fps makes the speed of light look... kinda weird29:22

A laser pointer at 2 billion fps makes the speed of light look... kinda weird

6M views • 1 year ago
AlphaPhoenix
AlphaPhoenix shows off a new camera that films at two billion frames per second and uses it to film a laser pointer pulse. He investigates a strange quirk in how the speed of light appears on camera.
VisiData Lightning Demo at PyCascades 20184:51

VisiData Lightning Demo at PyCascades 2018

41K views • 8 years ago
Saul Pwanson
A five-minute lightning demo of VisiData, a terminal tool for exploring and manipulating data. It uses two months of NYC 311 complaint data to drill down, plot points on a virtual map and save selected rows.
Life in life1:30

Life in life

4.1M views • 14 years ago
Phillip Bradbury
A two-minute video of Conway's Game of Life running inside Conway's Game of Life, built from OTCA metapixels and Golly. It zooms smoothly between scales.
The Evolution of Bacteria on a “Mega-Plate” Petri Dish (Kishony Lab)1:55

The Evolution of Bacteria on a “Mega-Plate” Petri Dish (Kishony Lab)

3M views • 10 years ago
Harvard Medical School
A two-minute time-lapse from the Kishony Lab showing bacteria spreading across a giant petri dish with increasing antibiotic doses, evolving resistance as they go.
Alto System Project: Dan Ingalls demonstrates Smalltalk2:08:02

Alto System Project: Dan Ingalls demonstrates Smalltalk

36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
Mosquito trap DIY 8,000 mosquito kill reduce ZIKA DENGUE MALARIA MaxxAir Fan CO26:12

Mosquito trap DIY 8,000 mosquito kill reduce ZIKA DENGUE MALARIA MaxxAir Fan CO2

6.7M views • 9 years ago
GREENPOWERSCIENCE
A DIY demonstration of a fan-and-screen mosquito trap that uses carbonated water as a CO2 attractant. The creator reports catching about 8,000 mosquitoes in two nights.
Shouting in the Datacenter2:00

Shouting in the Datacenter

5.7M views • 17 years ago
Bryan Cantrill
A two-minute 2008 clip from Sun's Fishworks team in which Brendan Gregg uses DTrace to show disk latency spiking while he shouts at a rack of drives. Bryan Cantrill narrates the demonstration.
Google Wave Developer Preview at Google I/O 20091:20:12

Google Wave Developer Preview at Google I/O 2009

11.4M views • 17 years ago
Google
The Google I/O 2009 keynote introducing Google Wave, a real-time collaborative communication and document platform. It includes a long live demo and the developer preview announcement.
How to: Work at Google — Example Coding/Engineering Interview24:02

How to: Work at Google — Example Coding/Engineering Interview

7.6M views • 10 years ago
Life at Google
Two Google engineers perform a mock coding interview and then discuss best practices for candidates, including asking clarifying questions and communicating while solving.
This AI actually WORKS!!! - NVIDIA RTX Voice7:47

This AI actually WORKS!!! - NVIDIA RTX Voice

1.8M views • 6 years ago
ShortCircuit
A ShortCircuit (Linus Tech Tips) review of Nvidia's RTX Voice, which uses GPU-based neural networks to remove background noise from microphone audio. It demonstrates how well the filtering works.
[60 fps] The Flying Train, Germany, 19023:48

[60 fps] The Flying Train, Germany, 1902

2.8M views • 6 years ago
Denis Shiryaev
Neural-network upscaled, 60 fps, stabilized and colorized version of 1902 footage of the Wuppertal Schwebebahn suspended railway in Germany. The source film comes from MoMA. It gives a vivid view of an early-1900s city and a train system that still runs.
Living Computation: Robust-first programming in ULAM15:03

Living Computation: Robust-first programming in ULAM

4K views • 11 years ago
Dave Ackley
Dave Ackley presents robust-first computing and the ULAM programming language for the Movable Feast Machine, a cellular-automata-like architecture. It was a short video for the Future Programming Workshop 2015.
Why Figure 8 knot is NOT hard to untie!17:37

Why Figure 8 knot is NOT hard to untie!

626K views • 6 years ago
Hard Is Easy
Hard Is Easy runs experiments to show that a correctly tied figure 8 knot is not hard to untie after loading. He shows how two knots that look similar can behave differently depending on how they are dressed.
DIY haptic input knob: BLDC motor + round LCD2:11

DIY haptic input knob: BLDC motor + round LCD

2.9M views • 4 years ago
scottbez1
A two-minute demo of SmartKnob View, an open-source input knob built from a brushless gimbal motor, magnetic encoder and round LCD. Closed-loop torque control gives software-defined detents and end stops.
Machine with Concrete - Arthur Ganson1:00

Machine with Concrete - Arthur Ganson

1.2M views • 17 years ago
Arthur Ganson
Arthur Ganson's kinetic sculpture chains twelve 1:50 worm gear reductions so the final gear, embedded in concrete, would take over two trillion years to turn once.
Death Magnetic Retail vs Guitar Hero 37:57

Death Magnetic Retail vs Guitar Hero 3

192K views • 18 years ago
Metalfan7577
A short comparison of the retail release of Metallica's Death Magnetic against the Guitar Hero 3 version of the same song. It switches between the two so you can hear and see the heavy clipping in the retail master.
iMUSE Demonstration 2 - Seamless Transitions2:28

iMUSE Demonstration 2 - Seamless Transitions

37K views • 16 years ago
Peter Silk (KestrelPi)
A two-minute demonstration of LucasArts' iMUSE adaptive music system in Monkey Island 2. It shows music layers and transitions changing seamlessly as the player moves.
No Body Steering Bike of the California Superbike School4:13

No Body Steering Bike of the California Superbike School

65K views • 10 years ago
superbikeschool
California Superbike School demonstrates its 'No B.S.' bike, which has fixed handlebars so riders can only steer with body lean. It illustrates how little control that gives compared with countersteering.