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The Great 202 Jailbreak - Computerphile19:55

The Great 202 Jailbreak - Computerphile

532K views • 12 years ago
Computerphile
Computerphile with Professor Brailsford on how a 1979 Bell Labs team reverse engineered a Linotron 202 phototypesetter over a summer to get high-quality print output. It covers typesetting history and the later 2013 rebuild of the famous vacation memo.
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Simon Peyton Jones - Haskell is useless6:23

Simon Peyton Jones - Haskell is useless

385K views • 14 years ago
bunidanoable
A short clip of Simon Peyton Jones talking about the future of programming languages, saying Haskell is useless in the sense that pure programs cannot have effects, while mainstream languages are useful but unsafe. He describes languages converging, with ideas such as STM and LINQ moving between them.
Theo de Raadt (ruBSD 2013)13:47

Theo de Raadt (ruBSD 2013)

41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
Steve Jobs : Great idea doesn't always translates into great product5:50

Steve Jobs : Great idea doesn't always translates into great product

106K views • 6 years ago
Investors Archive
A six-minute excerpt from Steve Jobs' 1995 Lost Interview on why a great idea does not automatically become a great product. He says ideas change substantially once you actually build them.
Milton Friedman - The Negative Income Tax14:46

Milton Friedman - The Negative Income Tax

569K views • 14 years ago
LibertyPen
A 1968 Firing Line interview in which Milton Friedman explains the negative income tax, a proposal to replace welfare bureaucracy with direct payments.
E3 2012: John Carmack Interview17:38

E3 2012: John Carmack Interview

102K views • 14 years ago
Giant Bomb
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
Linus Torvalds says GPL v3 violates everything that GPLv2 stood for9:33

Linus Torvalds says GPL v3 violates everything that GPLv2 stood for

515K views • 12 years ago
TFiR
A short TFiR clip of Linus Torvalds explaining why he thinks GPLv3 violates what GPLv2 stood for. He describes why he chose GPLv2 for kernel development and his view of the FSF's approach.
A conversation with Elon Musk about Starship17:06

A conversation with Elon Musk about Starship

3.2M views • 7 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut talks with Elon Musk right after Musk's 2019 Starship presentation. Musk discusses Starship's design, why SpaceX favors conventional engines over aerospikes, and how deleting parts and processes speeds up development.
Venture Capital - Silicon Valley Ponzi Scheme - Chamath Palihapitiya13:10

Venture Capital - Silicon Valley Ponzi Scheme - Chamath Palihapitiya

309K views • 6 years ago
MAK - Mudassir Akber Khan
A 13-minute clip from This Week in Startups in which Chamath Palihapitiya describes venture capital as a Ponzi-like scheme driven by fees and inflated valuations among VCs.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.