HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica2 HN recommenders · recommended in 2 months, 2020-2026
YouTube
1.2M views · 7 years ago · interview · evergreen

Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

Game programming & enginesGame history & retro gaming#pathfinding#rts#westwoodstudios#command&conquer#gamedevelopment

4 comments from Hacker News

@shoo2026 · in “Age of Empires: 25 years of pathfinding problems with C++ [video]”

see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) ▶ this video

CitesView on HN
@saithound2025 · in “The year of peak might and magic”

You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] ▶ this video

RecommendsView on HN
@huachimingo2021 · in “Now that machines can learn, can they unlearn?”

Tangentially related, sometimes making a bot do mistakes is harder than making a correct bot.See Command and Conquer's pathfinding anecdote: ▶ this video

CitesView on HN
@imjasonmiller2020 · in “EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3”

With regard to pathfinding, there is this great video on some of their challenges at the time [1]. 1. ▶ this video

RecommendsView on HN
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Ars Technica
2M views • 6 years ago
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

Molly Rocket
465K views • 11 years ago
[Highlight] StarCraft Remastered Rant11:17

[Highlight] StarCraft Remastered Rant

Day9TV
453K views • 9 years ago
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

GameHut
132K views • 8 years ago
The Fall of Minecraft's 2b2t23:55

The Fall of Minecraft's 2b2t

FitMC
7.3M views • 5 years ago
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

Ars Technica
5.2M views • 6 years ago
Killing the Walk Monster50:00

Killing the Walk Monster

Molly Rocket
59K views • 6 years ago
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica20:49

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

Ars Technica
1.5M views • 6 years ago
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
68K views • 11 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

Zig SHOWTIME
15K views • 5 years ago
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods1:00:52

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

GDC Festival of Gaming
285K views • 7 years ago
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
89K views • 7 years ago
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

Ars Technica
317K views • 7 years ago
Training an unbeatable AI in Trackmania20:41

Training an unbeatable AI in Trackmania

Yosh
17.7M views • 3 years ago
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica
246K views • 6 years ago
Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)22:24

Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)

CuriousMarc
431K views • 9 years ago
Containers and Steam: Putting games under pressure | FOSDEM 202020:11

Containers and Steam: Putting games under pressure | FOSDEM 2020

Collabora
13K views • 6 years ago
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

Molly Rocket
33K views • 10 years ago
2 1 1 Jason Scott   Rescuing The Prince of Persia from the sands of time52:47

2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time

Adrian Crenshaw
25K views • 14 years ago