uncle bob
1:48:42Clean Code - Uncle Bob / Lesson 1
2.2M views • 7 years ago
UnityCoin
The first lesson of Uncle Bob (Robert C. Martin)'s "Coding Better World Together" series. It makes the case for clean code and for treating software craftsmanship as an ethical and professional responsibility. It runs about 109 minutes.
1:13:24The Principles of Clean Architecture by Uncle Bob Martin
591K views • 10 years ago
NorfolkDevelopers
Robert C. Martin (Uncle Bob) presents the principles of Clean Architecture, covering dependency direction, boundaries, and why frameworks and databases should be details rather than the center of an application.
1:23:35"Uncle" Bob Martin
179K views • 11 years ago
Program on Entrepreneurship
Robert 'Uncle Bob' Martin speaks at Yale School of Management about clean, well-written code and what makes good software development. The talk covers his views on OOP, architecture and professional practice.
1:23:35Bob Martin SOLID Principles of Object Oriented and Agile Design
517K views • 11 years ago
People career
Robert C. Martin (Uncle Bob) gives a talk on the SOLID principles of object-oriented and agile design, in the context of encapsulation and clean code.
1:18:21"Uncle" Bob Martin - "The Future of Programming"
1.8M views • 10 years ago
Paul Stringer's Mobile Tech
Robert C. Martin (Uncle Bob) traces the history of software from 1948 to today, looking at the problems programmers faced, how they were solved, and what mistakes the profession made. He then projects where the field is going, including professionalism and regulation.
58:39Robert C Martin - Clean Architecture and Design
285K views • 12 years ago
gnbitcom
Robert C. Martin (Uncle Bob) talks about clean architecture and design, including keeping the database and frameworks out of the center of an application. It is an hour-long conference talk.
Topic match · Software architecture & design
20:59Jim Coplien and Bob Martin Debate TDD
163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
1:06:39Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin
172K views • 14 years ago
Confreaks
Robert C. Martin's Ruby Midwest 2011 keynote argues that software architecture should express the application's intent rather than its framework. He covers separating entities, interactors and boundaries so the web, database and framework are details.
Topic match · Software architecture & design
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
301K views • 8 years ago
Roguelike Celebration
Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.
3:04Bobby McFerrin Demonstrates the Power of the Pentatonic Scale | World Science Festival
12.9M views • 17 years ago
World Science Festival
Bobby McFerrin uses audience participation at a World Science Festival event to demonstrate how instinctively people follow the pentatonic scale.
6:21Bob Newhart-Stop It
6.9M views • 16 years ago
Josh Sulis
A classic Bob Newhart comedy sketch in which a therapist's only advice to a patient is to 'stop it'.
28:03Object-Oriented Programming is Embarrassing: 4 Short Examples
2.2M views • 10 years ago
Brian Will
Brian Will follows up his earlier anti-OOP video by walking through four short code examples, including Java code in the style of Uncle Bob, to show how object-oriented design complicates simple programs. It argues that OOP hides and scatters state and adds needless indirection.
Topic match · Software architecture & design
9:24Illustrating Crafting Interpreters
12K views • 8 years ago
Bob Nystrom
Bob Nystrom shows his process for hand-drawing the diagrams in his book Crafting Interpreters, from pencil sketches to tracing and inking. It is a time-lapse of the whole illustration workflow.
1:00:56RailsConf 09: Robert Martin, "What Killed Smalltalk Could K
87K views • 17 years ago
O'Reilly
Robert Martin's RailsConf 2009 talk looks at why Smalltalk lost out despite its technical strengths. He draws lessons about language communities and arrogance that he argues could hurt Ruby too.
1:05:45LibreSSL with Bob Beck
25K views • 12 years ago
Jason Tubnor
Bob Beck of OpenBSD describes the first month of LibreSSL, the fork aimed at cleaning up OpenSSL, including oddities found in the code base and why it was cleaned rather than audited cryptographically.
40:18"Compacting the Uncompactable" by Bobby Powers
29K views • 7 years ago
Strange Loop Conference
Bobby Powers presents Mesh, a drop-in malloc replacement that eliminates memory fragmentation in unmodified C/C++ programs by compacting memory. The talk covers how it works despite C's fixed object addresses, and its benefits for programs like Redis.
5:00Brother Ali - Uncle Sam Goddamn (Official Video)
8.8M views • 19 years ago
Rhymesayers Entertainment
The official video for Brother Ali's 'Uncle Sam Goddamn', a politically charged rap song critiquing the United States, produced by Ant.
2:29Office Space the Bob's Interview Typical Day
6.8M views • 18 years ago
ghostb13
A short clip from the film Office Space in which Peter explains his typical workday to the Bobs, the consultants.
38:47RailsConf 2014 - All the Little Things by Sandi Metz
190K views • 12 years ago
Confreaks
Sandi Metz takes an ugly section of conditional code and refactors it into a few simple objects, bridging object-oriented theory and practice. The talk includes her take on the Gilded Rose refactoring kata and the idea that duplication is cheaper than the wrong abstraction.
Topic match · Software architecture & design
1:01:39"Simple Made Easy" - Rich Hickey (2011)
219K views • 5 years ago
Strange Loop Conference
Rich Hickey's Strange Loop 2011 keynote distinguishing 'simple' (not intertwined) from 'easy' (familiar or near at hand). It argues that software complexity comes from complecting things and that we should pick simple constructs.
Topic match · Software architecture & design
25:06"Making Impossible States Impossible" by Richard Feldman
63K views • 10 years ago
elm-conf
Richard Feldman's elm-conf talk on designing models so that bugs from impossible application states cannot occur, using Elm's compiler and types. It demonstrates techniques for making invalid states unrepresentable.
Topic match · Software architecture & design
1:00:19How To Design A Good API and Why it Matters
453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
Topic match · Software architecture & design
31:44The Value of Values with Rich Hickey
145K views • 14 years ago
InfoQ
Rich Hickey's JaxConf 2012 keynote examines what values are and why immutable values matter as information systems grow more complex and data gets bigger. It contrasts places with values and builds the case for immutability.
Topic match · Software architecture & design
1:02:26Solving Problems the Clojure Way - Rafal Dittwald
87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
Topic match · Software architecture & design
1:04:04Overwatch Gameplay Architecture and Netcode
196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Software architecture & design
1:12:56Lecture 1A: Overview and Introduction to Lisp
420K views • 7 years ago
MIT OpenCourseWare
The first lecture of MIT's 6.001 (SICP) with Abelson and Sussman, giving an overview of the course and an introduction to Lisp. It argues that computer science is about managing complexity and abstraction, not computers.
Topic match · Software architecture & design
1:07:26Alan Kay - Normal Considered Harmful
60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
Topic match · Software architecture & design
1:01:40A Philosophy of Software Design | John Ousterhout | Talks at Google
547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
Topic match · Software architecture & design
39:49Hammock Driven Development - Rich Hickey
333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
Topic match · Software architecture & design
1:14:52Effective Programs - 10 Years of Clojure - Rich Hickey
176K views • 9 years ago
ClojureTV
Rich Hickey's talk at Clojure's tenth anniversary on the kind of programs Clojure is designed for. He argues for situated programs that deal with changing requirements, and for dynamic typing and data over static types.
Topic match · Software architecture & design
1:03:31Brian Goetz - Stewardship: the Sobering Parts
39K views • 11 years ago
ClojureTV
Java Language Architect Brian Goetz talks at a Clojure conference about the challenges of evolving a mature language like Java while preserving compatibility with existing code and developer expectations. It also gives a look at where the platform is headed.
Topic match · Software architecture & design
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Software architecture & design
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Software architecture & design
45:55Ruby Conf 12 - Boundaries by Gary Bernhardt
58K views • 13 years ago
Confreaks
Gary Bernhardt's RubyConf 2012 talk on testing in isolation without mocking everything. It goes through behavior versus data, mutation versus immutability, and how a functional core with an imperative shell yields natural isolation and parallelism.
Topic match · Software architecture & design
53:25The Only Unbreakable Law
487K views • 4 years ago
Molly Rocket
Casey Muratori's lecture, originally given at the Technical University of Madrid, arguing that Conway's Law is the only viable candidate for a true law of software architecture. He explains how software mimics the organization over time, using examples like Windows' multiple volume controls.
Topic match · Software architecture & design
1:16:14Spec-ulation Keynote - Rich Hickey
135K views • 9 years ago
ClojureTV
Rich Hickey's keynote on software versioning, arguing that breaking changes are the real problem and that libraries should only grow by providing more and requiring less. It critiques semantic versioning and ties into Clojure spec.
Topic match · Software architecture & design
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · Software architecture & design
1:01:39"Simple Made Easy" - Rich Hickey (2011)
434K views • 5 years ago
ClojureTV
Rich Hickey's Strange Loop 2011 keynote separates 'simple' (not intertwined) from 'easy' (familiar or near at hand) and argues that software complexity comes from complecting things. It offers a vocabulary for judging designs and abstractions.
Topic match · Software architecture & design
2:11:32How I program C
1M views • 9 years ago
Eskil Steenberg
Eskil Steenberg's two-hour talk on his personal approach to writing C, covering code style, structure, naming, pointers and large-project organization. He warns it contains a fair bit of programming religion.
Topic match · Software architecture & design
44:35Object-Oriented Programming is Bad
2.6M views • 10 years ago
Brian Will
Brian Will makes the case for procedural programming over object-oriented programming, arguing that OOP's promised encapsulation and decoupling are largely illusory. He analyzes real code examples and the problems of tying data to behavior in classes.
Topic match · Software architecture & design