Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10
Canonical Ubuntu3 HN recommenders · recommended in 1 month, 2025-2026
509K views · 10 months ago · talk · evergreen
Scott Jenson, a veteran UX designer formerly at Apple and Google, argues that the 'UX/UI' split pits programmers against designers and narrows ambition in open source. He makes the case that desktop UX has stagnated and that open source projects could lead experimentation beyond current interaction models.
HN commenters cite it when discussing stagnating desktop UX, Apple's design decline, and open source's chance to experiment with new interaction models.
48:39Andrew Price - Improving Blender's UI
Blender
62K views • 13 years ago
2:42ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p
Philip J. Bugsington
614K views • 16 years ago
23:41Windows 8: The Animated Evaluation
blogphilofilms
645K views • 13 years ago
32:56Bret Victor The Future of Programming
Joey Reid
305K views • 13 years ago
1:17:21The GUI should be better. A lot better.
Accursed Farms
397K views • 6 years ago
19:55New Blender UI - The Proposal
Blender Guru
202K views • 13 years ago
6:35Looking Glass
Vinko
232K views • 20 years ago
4:33WINDOWS VISTA AERO VS LINUX UBUNTU BERYL
tearbd2
7M views • 19 years ago
56:22Bret Victor - The Humane Representation of Thought
Colin McDonnell
58K views • 11 years ago
54:20Bret Victor - Inventing on Principle
Rui Oliveira
339K views • 14 years ago
3:13interactive ui in minority report
ysnimkim
520K views • 18 years ago
1:04:47Don't Make Me Click
Google TechTalks
73K views • 18 years ago
35:32Cheng Lou - On the Spectrum of Abstraction at react-europe 2016
ReactEurope
63K views • 10 years ago
44:36Hacker Way: Rethinking Web App Development at Facebook
Meta Developers
900K views • 12 years ago
1:30:32MIX08 Microsoft Office 2007: The Story of the Ribbon
zoobean
3K views • 10 years ago
10:01MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)
creativecrewchannel
32K views • 17 years ago
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
AndrewBragdon
284K views • 16 years ago
24:30Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI
Computer History Museum
13K views • 1 year ago
14:10Lotus Improv for NeXT 1990
Thierry Hubert
4K views • 8 years ago
2:20:15The Final Demonstration of the Xerox 'Star' computer
Computer History Museum
22K views • 13 years ago
8 comments from Hacker News
This feels like a step in the right direction from this talk on desktop UX. Finally some cool innovation here! ▶ this video
It may have jumped the shark, but it may be that now there's space for actual experimentation and innovation again. This talk from Scott Jenson (who worked at Apple in Human Interfaces) was thought-provoking and gave me a little optimism: ▶ this video
Scott Jenson - who worked on the classic Mac for Apple, and Android for Google - recently gave a talk on this: ▶ this video The tl;dw is that copying UX lets others invest energy in identifying the paradigm. Linux, which tends to be starved for resources, has historically been reasonably well served by letting Apple and Microsoft define UX, while Linux focuses on implementing it. However, those headlining companies haven't been investing in desktop UX excellence in recent years. It's time for open source projects to embrace experimentation and take the mantle of cutting edge UX, because Apple et. al. aren't paving the way anymore.
> "we have to cater to what 96% of users know" Indeed. Just recently saw a talk "Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10" ( ▶ this video ) where Scott Jenson (Apple/Google UX) laments we stopped innovating on Desktop. Such appeal to conformity is indeed quite sad from GNOME.
I’ve always respected macOS for being the 'stable' choice for not-as-techy people. But recent versions feel like a mess. Running Tahoe on my 2019 Mac Pro (Yes the cheese grater one) has been surprisingly frustrating. Simple things are broken: Ableton couldn't even trigger a microphone permission prompt, forcing me to meddle with a SQLite database, which is definitely not meant for end users to touch, just to get it working. Logitech’s software is stuck in a loop denying it has Bluetooth access (Which it has). And with the added graphical glitches (Apple likes to call them liquid glass) and weird window artifacts (For some reason, all my windows had a black, rectangular border one day), it’s honestly less reliable than my macOS-style Linux rice from 2015. I've recently watched this talk by an ex-apple UI/UX engineer: ▶ this video I think what he's talking about is precisely what got lost at apple.
This looks like an interesting concept! > I find that the drag and drop experience can quickly become a nightmare, especially on mobile. To me, drag and drop is only a nightmare on mobile. On desktop (using a mouse or trackpad), drag and drop actually works quite well. Your design experiment reminds me of a recent talk of Scott Jenson, where he talked about how we just took over established UX patterns from desktop to mobile as is, and how that created all sorts of nuisances. ( ▶ this video ) If mobile drag&drop was implemented like you are suggesting from the very start, I actually might have preferred that over the situation we now ended up with. One technical note on your implementation: on certain mobile browsers, there is a glitch where the UI can jump around as the browser dynamically slides top or bottom menu bars in and out.
▶ this video You're missing the ampersand. It's really strange how he spins off on this mini-rant about AI ethics towards the end. I clicked on a video about UI design.
I felt rage baited when he crossed out Jakob Nielsen and promoted Ed Zitron ( ▶ this video ). Bad AI is not good UI, but objecting based on AI being "not ethically trained" and "burning the planet" aren't great reasons.