HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

ux design

Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
Music Software & Bad Interface Design: Avid’s Sibelius21:35

Music Software & Bad Interface Design: Avid’s Sibelius

1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
Music Software & Interface Design: MuseScore33:39

Music Software & Interface Design: MuseScore

959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
How We Made MuseScore 4 - Music App Design is Challenging!46:33

How We Made MuseScore 4 - Music App Design is Challenging!

814K views • 3 years ago
Tantacrul
Tantacrul walks through how the MuseScore 4 team was built and how design decisions were made for the overhaul of a huge legacy notation app. It covers playback and engraving quality improvements.
Music Software & Interface Design: Steinberg's Dorico1:06:59

Music Software & Interface Design: Steinberg's Dorico

949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.1043:30

Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10

509K views • 11 months ago
Canonical Ubuntu
Scott Jenson, a veteran UX designer formerly at Apple and Google, argues that the 'UX/UI' split pits programmers against designers and narrows ambition in open source. He makes the case that desktop UX has stagnated and that open source projects could lead experimentation beyond current interaction models.
Why Western Designs Fail in Developing Countries27:36

Why Western Designs Fail in Developing Countries

1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)10:01

MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)

32K views • 17 years ago
creativecrewchannel
Jensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
Topic match · UX & UI design
Material design0:49

Material design

4.5M views • 12 years ago
Google for Developers
Google's 2014 reel introducing Material Design, a visual language based on a paper-and-ink material metaphor and a system of motion. It is a short promotional video.
The User is Drunk4:23

The User is Drunk

275K views • 13 years ago
squareweave
A short talk by Will Dayble of Squareweave arguing that you should design software as if the user were drunk: distracted, impaired in attention and vision, and prone to misreading. It is a user experience talk built around that framing.
Topic match · UX & UI design
The Origins of Linux—Linus Torvalds1:25:13

The Origins of Linux—Linus Torvalds

659K views • 18 years ago
Computer History Museum
Linus Torvalds tells the story of Linux in a 2001 talk at the Computer History Museum, from writing code as a graduate student in Helsinki in the early 1990s to becoming an icon of open source. It covers the project's origins, its growth, and his views on licensing and kernel design.
MIX08 Microsoft Office 2007: The Story of the Ribbon1:30:32

MIX08 Microsoft Office 2007: The Story of the Ribbon

3K views • 10 years ago
zoobean
A MIX08 session from Microsoft's Office team on how the Office 2007 ribbon was designed. It explains the user-feedback and telemetry behind it and the alternatives that were rejected.
Topic match · UX & UI design
27c3 - Desktop on the Linux... (and BSD, of course) - Wolfgang Draxinger (+ Lennart Poettering)55:44

27c3 - Desktop on the Linux... (and BSD, of course) - Wolfgang Draxinger (+ Lennart Poettering)

39K views • 15 years ago
SirPumpkin
A 27c3 talk on the Linux desktop (GNOME) by Wolfgang Draxinger, repeatedly interrupted and corrected by Lennart Poettering from the audience. The description notes much of the talk's content is disputed.
Andrew Price - Improving Blender's UI48:39

Andrew Price - Improving Blender's UI

62K views • 13 years ago
Blender
Andrew Price presents at the Blender conference on the problems, politics and possible fixes for Blender's user interface, followed by a full Q&A. He argues that an interface upgrade is overdue.
Topic match · UX & UI design
why Japan's internet is weirdly designed15:15

why Japan's internet is weirdly designed

5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
Topic match · UX & UI design
Don't Make Me Click1:04:47

Don't Make Me Click

73K views • 18 years ago
Google TechTalks
A Google Tech Talk arguing that the best interface requires the fewest clicks and choices, with Google search, Facebook, the iPod and Firefox as examples. It shows how minimizing interaction makes interfaces easier to learn.
Topic match · UX & UI design
It's not you. Bad doors are everywhere.5:32

It's not you. Bad doors are everywhere.

10.6M views • 10 years ago
Vox
Vox's Joe Posner, with help from 99% Invisible, explains why bad doors are everywhere. It covers Don Norman's long-running complaint about doors and the idea that good design should not need instructions.
Topic match · UX & UI design
2Advanced Studios v3 flash website in 20012:23

2Advanced Studios v3 flash website in 2001

42K views • 5 years ago
Web Design Museum
A short archival capture of the 2001 Flash website of 2Advanced Studios, an agency known for high-end Flash design. It is part of the Web Design Museum's collection of early web design.
Topic match · UX & UI design
Meaningful Play: Getting Gamification Right49:57

Meaningful Play: Getting Gamification Right

118K views • 15 years ago
Google TechTalks
A Google Tech Talk by Sebastian Deterding on gamification. It looks at what points and badges get wrong and what lessons game design offers for non-game applications.
Topic match · UX & UI design
Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)5:51

Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)

51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
Topic match · UX & UI design
New Blender UI - The Proposal19:55

New Blender UI - The Proposal

202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
Topic match · UX & UI design
2Advanced Studios v2 flash website in 20011:24

2Advanced Studios v2 flash website in 2001

29K views • 7 years ago
Web Design Museum
A one-minute archive video of the 2Advanced Studios v2 website from 2001, a showcase of the elaborate futuristic Flash interfaces the agency was known for.
Topic match · UX & UI design
How To Design A Good API and Why it Matters1:00:19

How To Design A Good API and Why it Matters

453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
Bottom Up vs  Top Down Design in Clojure - Mark Bastian36:42

Bottom Up vs Top Down Design in Clojure - Mark Bastian

29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
27C3: Adventures in analyzing Stuxnet (Bruce Dang from Microsoft)1:14:56

27C3: Adventures in analyzing Stuxnet (Bruce Dang from Microsoft)

95K views • 15 years ago
basti0007
Bruce Dang of Microsoft gives a 27C3 talk on how the Stuxnet vulnerabilities were found and analyzed. He walks through the techniques used to triage them and the details of each zero-day exploit, down to the opcode level.
A New Car UI: How touch screen controls in cars should work3:18

A New Car UI: How touch screen controls in cars should work

473K views • 12 years ago
Matthaeus Krenn
Matthaeus Krenn presents a concept for car touchscreen UI where the screen controls only one thing at a time, designed to suit driving. A tablet prototype accompanies the short demo.
Topic match · UX & UI design
Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On58:23

Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On

82K views • 11 years ago
Curry On!
Evan Czaplicki, creator of Elm, talks at Curry On 2015 about user-focused language design. He explains the principles behind Elm and how to make a functional, typed language as approachable as JavaScript.
Stuart Halloway - Narcissistic Design37:15

Stuart Halloway - Narcissistic Design

29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
Windows 8: The Animated Evaluation23:41

Windows 8: The Animated Evaluation

645K views • 13 years ago
blogphilofilms
An animated, profane rant critiquing Windows 8, especially its touch-first interface on desktop PCs. The author draws on a background in tech journalism to lay out the UX problems.
Topic match · UX & UI design
AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign27:00

AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign

417K views • 14 years ago
AT&T Tech Channel
The 1969 pitch film in which Saul Bass presents the Bell System logo redesign to AT&T, part of the largest corporate re-identity program in U.S. history.
5 steps to designing the life you want  | Bill Burnett | TEDxStanford25:21

5 steps to designing the life you want | Bill Burnett | TEDxStanford

11.4M views • 9 years ago
TEDx Talks
TEDxStanford talk by Bill Burnett, executive director of Stanford's design program, on applying design thinking to your own life and career. He offers five practical tips such as getting curious, talking to people and trying things.
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
Google Developers Day US - Python Design Patterns44:03

Google Developers Day US - Python Design Patterns

90K views • 19 years ago
GoogleDeveloperDay
Alex Martelli's Google Developers Day talk on classic design patterns (creational, structural and behavioral) and how they appear in Python. He stresses that patterns must be studied in the context of the implementing language.
KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #651:40:06

KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #65

987K views • 4 years ago
Phil’s Lab
A 100-minute tutorial from Phil's Lab on designing an STM32-based 'black pill' PCB in KiCad 6. It covers schematic capture, two-layer layout and routing, USB, and sending the board for manufacture and assembly.
Why city flags may be the worst-designed thing you've never noticed | Roman Mars18:19

Why city flags may be the worst-designed thing you've never noticed | Roman Mars

5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
Computer Science - Brian Kernighan on successful language design1:00:06

Computer Science - Brian Kernighan on successful language design

332K views • 10 years ago
University of Nottingham
Brian Kernighan gives a talk at the University of Nottingham on how to succeed in language design without really trying. He draws on his experience with awk and other languages.
Dynamic Languages Wizards Series - Panel on Language Design1:58:46

Dynamic Languages Wizards Series - Panel on Language Design

16K views • 14 years ago
Eduardo Cavazos
A 2001 panel with Paul Graham, John Maeda, Jonathan Rees and Guy Steele on programming language design, part of the Dynamic Languages Wizards Series.
Ralph Langner: Cracking Stuxnet, a 21st-century cyber weapon10:41

Ralph Langner: Cracking Stuxnet, a 21st-century cyber weapon

323K views • 15 years ago
TED
In an 11-minute TED talk, Ralph Langner explains how his team reverse-engineered the Stuxnet worm and worked out that it targeted industrial control systems, with a covert state origin. It is a compact look at cyber-forensics.
Building Prototypes Dan Gelbart  part 18 of 18  Design23:23

Building Prototypes Dan Gelbart part 18 of 18 Design

99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
Aldous Huxley interviewed by Mike Wallace : 1958 (Full)28:13

Aldous Huxley interviewed by Mike Wallace : 1958 (Full)

2.9M views • 15 years ago
someoddstuff
Mike Wallace interviews Aldous Huxley in 1958 about the warnings in Brave New World, including mass persuasion, overpopulation and voluntary totalitarianism.