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The User is Drunk

squareweave4 HN recommenders · recommended in 3 months, 2014-2021
YouTube
275K views · 13 years ago · talk · evergreen

A short talk by Will Dayble of Squareweave arguing that you should design software as if the user were drunk: distracted, impaired in attention and vision, and prone to misreading. It is a user experience talk built around that framing.

HN users recommend it as a memorable, short way to build empathy for users' confusing mistakes and to design for distraction.

UX & UI design#ux#userinterfaces#usability#designempathy#webapps

4 comments from Hacker News

@Geeflow2021 · in “Always Use “Buttons” for Size Selection”

I wouldn't be much surprised. The amount of things people do _not_ notice is staggering. When I do usability tests there's almost always something that doesn't get noticed although I thought it obvious and/or important. Personal anecdote: I managed to buy paper for my printer and only noticed upon arrival that it was the wrong size. The product photo looked right to be. I did not bother to check the details - or even the product title. ¯\_(ツ)_/¯ Also, regarding "if the person isn't drunk": There's a great short talk called "the user is drunk" which makes one much more sympathetic to such seemingly unexplainable comprehension fails that sometimes drive product designers mad: ▶ this video

RecommendsView on HN
@fireworks102015 · in “The User Is Drunk”

"The User is Drunk" is explained better in video by Will Dayble of Squareweave: ▶ this video Also, OP's post seems more like "The UX Consultant is Drunk".

RecommendsView on HN
@mrtksn2014 · in “Show HN: DrunkUserTesting – How does your site perform in the wild?”

Somebody took "the user is drunk" UI design method quite literally :) Here is a video about the "the user is drunk" idea: ▶ this video Basically, the idea is about assuming that your user has an attention and a vision of a drunk person, not designing a UI for literally drunk people. I highly recommend the video.

Strongly recommendsView on HN
@ignostic2014 · in “ Need feedback on Kickstarter landing page”

-Design quality is good, but you should re-evaluate that top image. Does a tar-covered hand say "High quality leather" to most people? Not to me, especially because I can't see the object. -Headline #1 should tell me what you're doing. Don't assume I know what your deal is about. You could almost switch the first and second. -CTA is way too far below the fold. I should immediately know what you want me to do. Donate? Subscribe? Drop it beneath "You are about to challange [sic] the status quo". -Challenge, not "challange". Might want to look over your page for spelling and grammar... This might be helpful: ▶ this video

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