[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
TASVideosChannel1 HN recommender · recommended in 1 month, 2013-2013
154K views · 13 years ago · demo · evergreen
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
MrWint
598K views • 9 years ago
2:29[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
Masterjun3
943K views • 12 years ago
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
invalidation
225K views • 12 years ago
1:12:43Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
Games Done Quick
564K views • 4 years ago
58:44TasBlock at AGDQ 2017: TASBot
TASVideosChannel
398K views • 9 years ago
11:55Super Mario World Credits Warp Explained
Frieze
638K views • 11 years ago
39:03RustConf 2020 - Closing Keynote by Siân Griffin
Rust Programming Language
10K views • 6 years ago
6:31SNES Code Injection -- Flappy Bird in SMW
SethBling
3M views • 10 years ago
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
Games Done Quick
6M views • 10 years ago
2:48TI DOOM
TPMFofMFF
199K views • 18 years ago
9:34New NES Tetris Technique: Faster Than Hypertapping!
aGameScout
5.1M views • 5 years ago
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
CosmoSpeedruns
1.9M views • 13 years ago
56:5034C3 - Console Security - Switch
media.ccc.de
135K views • 8 years ago
5:22:14The Complete History of the A Button Challenge
Bismuth
2.4M views • 3 years ago
12:09How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
ExileLord
404K views • 9 years ago
24:32How We Solved the Worst Minigame in Zelda's History
Linkus7
1.1M views • 6 years ago
22:21Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
1.1M views • 8 years ago
3:28Quake on an oscilloscope
pekkavaa
2.5M views • 11 years ago
13:14Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Modern Vintage Gamer
1.3M views • 6 years ago
5:58MarI/O - Machine Learning for Video Games
SethBling
11.5M views • 11 years ago
4 comments from Hacker News
It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): ▶ this video (Pi day celebration) link (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): link
These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: ▶ this video (Pokemon Yellow) link (Super Mario World) link (EarthBound)
One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) ▶ this video
There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: link There's also a run where someone executes arbitrary code in Pokemon Yellow: ▶ this video