tool-assisted speedrun
1:12:43Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
Topic match · Speedrunning, glitches & game hacking
3:15[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
154K views • 13 years ago
TASVideosChannel
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
Topic match · Speedrunning, glitches & game hacking
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
Topic match · Speedrunning, glitches & game hacking
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
Topic match · Speedrunning, glitches & game hacking
58:44TasBlock at AGDQ 2017: TASBot
398K views • 9 years ago
TASVideosChannel
A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.
Topic match · Speedrunning, glitches & game hacking
2:29[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
943K views • 12 years ago
Masterjun3
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.
Topic match · Speedrunning, glitches & game hacking
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
1.9M views • 13 years ago
CosmoSpeedruns
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.
9:01Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)
4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Topic match · Speedrunning, glitches & game hacking
1:03:28"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
58:39Tim Ewald - Clojure: Programming with Hand Tools
48K views • 12 years ago
ClojureTV
Tim Ewald's Clojure/conj talk uses furniture making with hand tools versus machine tools as an allegory for software. It explores how automation changes what we make and how we think about our work, and why Clojure's small set of simple tools matters.
43:33Google I/O 2011: Chrome Dev Tools Reloaded
107K views • 15 years ago
Google for Developers
Paul Irish and Pavel Feldman present the newest Chrome Dev Tools features at Google I/O 2011, including live CSS editing, saving changes, breakpoints and network analysis. It also covers remote debugging.
0:41Tool-Making Crows
942K views • 20 years ago
quisling76
A one-minute clip of the New Caledonian crow Betty bending a straight wire into a hook to retrieve food from a tube. It comes from a 2002 Science study on tool-making in crows.
39:47How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained
8.4M views • 5 years ago
Stand-up Maths
Matt Parker analyzes the Minecraft speedrunning controversy in which Dream was accused of cheating via improbably lucky drops. He walks through the probability and the statistical arguments in the original accusation and the reply.
29:54[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous Track
5.4M views • 8 years ago
Summoning Salt
Summoning Salt traces the speedrunning history of Mario Kart 64's Choco Mountain track and its famous shortcut, through the successive record holders and discoveries. It carries an epilepsy warning for flickering lights.
Topic match · Speedrunning, glitches & game hacking
14:13Quake done Quick - Quake done Quickest
581K views • 16 years ago
Quake done Quick
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.
Topic match · Speedrunning, glitches & game hacking
1:01:45Intuition Pumps and Other Tools for Thinking | Daniel Dennett | Talks at Google
129K views • 13 years ago
Talks at Google
Philosopher Daniel Dennett visits Google to discuss his book Intuition Pumps and Other Tools for Thinking, describing thought experiments and thinking tools across psychology, biology, computer science and physics.
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
Topic match · Speedrunning, glitches & game hacking
5:22:14The Complete History of the A Button Challenge
2.4M views • 3 years ago
Bismuth
A five-hour documentary history of the Super Mario 64 A button challenge, which aims to beat the game with as few A presses as possible. It covers the bugs and exploits discovered over the years.
Topic match · Speedrunning, glitches & game hacking
1:13:57Floyd Toole - Sound reproduction – art and science/opinions and facts
144K views • 11 years ago
CIRMMT
Floyd Toole's CIRMMT distinguished lecture on the science of sound reproduction, drawing on decades of blind listening research. It covers what listeners prefer in loudspeakers and why measured accuracy and anechoic response matter.
14:06Tomorrow Corporation Tech Demo
107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
11:48Danny Carey | "Pneuma" by Tool (LIVE IN CONCERT)
56.2M views • 6 years ago
Vic Firth
Drummer Danny Carey performs Tool's 'Pneuma' live in Boston, in a Vic Firth session with close views of his playing.
38:38"Tree-sitter - a new parsing system for programming tools" by Max Brunsfeld
63K views • 8 years ago
Strange Loop Conference
Max Brunsfeld introduces Tree-sitter, a parsing system for developer tools that offers incremental parsing and robust error recovery through a uniform C API. The talk explains the design, based on LR extended to GLR parsing.
35:16Bret Victor - Drawing Dynamic Visualizations
17K views • 11 years ago
Colin McDonnell
Bret Victor's talk on Drawing Dynamic Visualizations. It argues that visualization tools offer either the directness of hand drawing or the dynamics of programmed graphics, and shows a tool that combines both.
33:06REBL - Stuart Halloway
25K views • 7 years ago
ClojureTV
Stuart Halloway introduces REBL, a graphical, interactive tool for browsing Clojure data, extracted from Datomic tools. The talk is from Clojure/conj 2018.
43:00Tree-sitter: a new parsing system for programming tools - GitHub Universe 2017
24K views • 8 years ago
GitHub
Max Brunsfeld of GitHub presents Tree-sitter, a parsing system for programming tools that supports incremental, error-tolerant parsing. He demos its integration into GitHub.com and Atom for syntax highlighting and code navigation.
2:22:40Andy Matuschak — The reason most learning tools fail
58K views • 3 years ago
Dwarkesh Patel
Dwarkesh Patel interviews Andy Matuschak on how he learns, why memorization matters for understanding, and why most learning tools fail. The conversation also covers handling confusion and the role of tutoring.
2:46Godot Engine - Apps & Tools - 2022 Showreel
172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Speedrunning, glitches & game hacking
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Speedrunning, glitches & game hacking
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
Topic match · Speedrunning, glitches & game hacking
46:06Gtk to Qt - a strange journey [linux.conf.au 2014]
46K views • 12 years ago
Konstantin Bläsi
Dirk Hohndel explains why the Subsurface dive log project migrated from Gtk to Qt, the obstacles encountered, and advice for other applications frustrated with Gtk. It is a linux.conf.au 2014 talk.
1:20:29Stanford Seminar - Google's Steve Yegge on GROK
30K views • 14 years ago
Stanford Online
Steve Yegge's Stanford seminar on GROK, Google's internal large-scale, cross-language source code analysis system. It covers how the system helps with code search and understanding across Google's huge codebase.
54:20Bret Victor - Inventing on Principle
25K views • 11 years ago
Colin McDonnell
Bret Victor's talk from Dropbox's DBX conference about living by a guiding principle, in his case that creators need an immediate connection to what they are making. He shows live-coding and time-manipulation demos that let ideas take form at the speed of thought.
54:20Bret Victor Inventing on Principle
22K views • 8 years ago
Luna Programming Language Tutorials
Bret Victor's talk "Inventing on Principle" argues that creators should find a guiding principle to fight for. He shows demos of immediate-feedback tools, such as live-updating code and animation editors.
2:29:05Cursor Team: Future of Programming with AI | Lex Fridman Podcast #447
1M views • 2 years ago
Lex Fridman
A Lex Fridman podcast conversation with the four creators of Cursor, the AI-assisted code editor. They discuss how the editor integrates models into programming workflows, including custom completion models and techniques like speculative decoding to speed up applying edits.
14:39Automatic on-the-fly video editing tool!
773K views • 7 years ago
carykh
carykh demonstrates a script that speeds up the silent parts of a video while leaving speech at normal speed, to condense lectures and similar footage. It later became the Jumpcutter tool.
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Speedrunning, glitches & game hacking
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Speedrunning, glitches & game hacking
1:53:34The History of Tetris World Records
7.3M views • 2 years ago
Summoning Salt
Summoning Salt's roughly two-hour documentary traces the history of Tetris world records, from early play through the modern competitive scene. It is a long, well-researched narrative about the players and techniques that pushed the records.
Topic match · Speedrunning, glitches & game hacking
54:20Bret Victor - Inventing on Principle
339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.