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Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

DisneyResearchHub2 HN recommenders · recommended in 2 months, 2012-2025
YouTube
887K views · 14 years ago · demo · dated

Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.

Brought up as an early example of context-aware touch sensing and as part of Disney Research's wider interaction prototypes.

GUI, HCI & interface historyEmbedded systems & DIY electronicsUX & UI design#touche#sweptfrequency#disneyresearch#gesturesensing#human-computerinteraction

5 comments from Hacker News

@jorvi2025 · in “Meta Ray-Ban Display”

Disney is about to have a serious talk with Facebook. Disney Research has had a prototype on gesture detection via wristband electric sensing tech since 2012 : ▶ this video

CitesView on HN
@Etheryte2024 · in “Disney unveils the HoloTile floor”

This is really cool tech, but the first application concept is hilarious [0]. If you hook a cereal bowl up to this device, you can have it make a loud sound if your child puts their hand in the bowl as opposed to using a spoon? That's simultaneously funny and utterly dystopian. [0] ▶ this video

JokeView on HN
@jorvi2024 · in “Disney unveils the HoloTile floor”

Disney researches / develops some really cool stuff. Their Disney Research Hub channel is a goldmine. One of my favorites is Touché. The world becomes your touchscreen: ▶ this video

RecommendsView on HN
@smtddr2014 · in “Fluid Actuators from Disney Research Make Soft, Safe Robot Arms”

If you liked this, check out another project from Disney labs called "Touché" -- ▶ this video For some reason, the girl's reactions to the 2 bzzzt-wrong sounds @ 2:55 are hilarious.

RecommendsView on HN
@Gigablah2012 · in “Show HN: A multi-touch document manipulation system”

The "false touch" problem is solvable: "Swept Frequency Capacitive Sensing" ▶ this video Basically the idea is to make devices aware of the physical context of user interactions.

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