What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development1 HN recommender · recommended in 1 month, 2014-2017
128K views · 12 years ago · talk · dated
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
Cited for his plain-language explanation of how VR convinces the brain and for resolution and pixel-density figures.
13:46E3 12: John Carmack's VR Presentation
Gamereactor
30K views • 14 years ago
1:34:57Oculus Connect Keynote: John Carmack
Meta VR
49K views • 12 years ago
10:36RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js
Brian Peiris
273K views • 12 years ago
51:11Game Development with SDL 2.0 (Steam Dev Days 2014)
Steamworks Development
235K views • 12 years ago
1:36:59Keynote by John Carmack at Oculus Connect 2014
kungfl
76K views • 12 years ago
1:20:28John Carmack Tech Talk with UMKC-SCE
UMKC School of Science and Engineering
279K views • 9 years ago
1:09:46Hands-On with Meta's New VR Headset Prototypes!
Adam Savage’s Tested
417K views • 4 years ago
2:01:18Half-Life 2: 20th Anniversary Documentary
Valve
9.3M views • 1 year ago
3:36:39QuakeCon 2012 - John Carmack Keynote
QuakeCon Official
445K views • 14 years ago
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
29K views • 2 years ago
1:05:22Oculus Connect 2: Live Coding Session with John Carmack
Meta VR
141K views • 11 years ago
13:51THROUGH THE LENSES - QUEST 2 vs Reverb G2 vs INDEX! 90Hz Quest
Tyriel Wood - VR Tech
476K views • 6 years ago
17:38E3 2012: John Carmack Interview
Giant Bomb
102K views • 14 years ago
1:01:32John Carmack Facebook Connect 2021 Keynote
UploadVR
152K views • 5 years ago
5:24Near-Eye Light Field Displays
Douglas Lanman
89K views • 13 years ago
2:59living with lag - an oculus rift experiment
umeaenergi
6.3M views • 12 years ago
59:47Failing to Fail: The Spiderweb Software Way
GDC Festival of Gaming
570K views • 8 years ago
1:02:04Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations
blogphilofilms
714K views • 13 years ago
16:37Second Reality by Future Crew (pc demo)
Michael Huth (Elianda)
82K views • 13 years ago
52:54Antichamber: An Overnight Success, Seven Years In The Making
GDC Festival of Gaming
129K views • 11 years ago
3 comments from Hacker News
Yes. Even the best VR headsets still have incredibly low pixel density. According to Michael Abrash, "the per-degree pixel density of a 1k by 1k, 110-degree VR display is... actually lower pixel density than the original Quake running at 320x200."[0] And when you call the graphics "terrible" do you mean they actually look bad to you from inside a VR headset, or just looking at the screenshot on some other device? Because what looks amazing in a traditional game can look cartoony and fake within VR, and incredibly simple things can look startlingly real. [0] ▶ this video
Michael Abrash of Valve now at Oculus giving a basic description: ▶ this video It's parts of your lower brain aligning to convince you you're in a virtual world, and while it is a spectrum you really need a high end headset to experience it. Abrash himself mainly dismissed VR's potential prior to experiencing it.
It's amusing that the same optical illusion has been discussed by Michael Abrash ▶ this video and Alan Kay link in talks on very different topics recently. > Thomas Paine said in Common Sense , instead of having the king be the law, why, we can have the law be the king. That was one of the biggest shifts, large scale shifts in history because he realised "hey, we can design a better society than tradition has and we can put it into law; so, we're just going to invert thousands of years of beliefs". Pfft, tell that to the 13th-century Venetians: link . Constitutionalism isn't that new an idea.