Near-Eye Light Field Displays
Douglas Lanman2 HN recommenders · recommended in 1 month, 2014-2018
89K views · 13 years ago · demo · dated
A SIGGRAPH 2013 demo from Douglas Lanman and NVIDIA of near-eye light field displays, which allow much thinner head-mounted displays that still show accurate focus and depth cues.
HN cites it in Magic Leap and VR threads as a clear overview of how light fields could solve focus and bulk problems.
1:21Improving VR with NVIDIA’s Foveated Rendering
NVIDIA
110K views • 10 years ago
3:20Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
Yoichi Ochiai
1.1M views • 11 years ago
11:10I could hardly believe my eyes! - Looking Glass Holographic Monitor
Linus Tech Tips
1.8M views • 6 years ago
4:46Head Tracking for Desktop VR Displays using the WiiRemote
Johnny Lee
10.9M views • 18 years ago
4:47holoportation: virtual 3D teleportation in real-time (Microsoft Research)
I3D Past Projects
3.6M views • 10 years ago
1:46NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
NVIDIA GeForce
497K views • 8 years ago
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
260K views • 7 years ago
1:34:57Oculus Connect Keynote: John Carmack
Meta VR
49K views • 12 years ago
0:34Steve Jobs on Virtual Reality (D3, 2005)
Milan Lajtoš
133K views • 5 years ago
14:22Hypercentric optics: A camera lens that can see behind objects
Applied Science
597K views • 6 years ago
12:11Non-euclidean virtual reality
Henry Segerman
982K views • 9 years ago
6:16HYPER-REALITY
Keiichi Matsuda
3.4M views • 10 years ago
1:09:46Hands-On with Meta's New VR Headset Prototypes!
Adam Savage’s Tested
417K views • 4 years ago
13:46E3 12: John Carmack's VR Presentation
Gamereactor
30K views • 14 years ago
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
Axiom Holographics
4.4M views • 15 years ago
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
914K views • 10 years ago
2:31Project Glass: One day...
Google
22.5M views • 14 years ago
5:10Dual Photography
mm648230
24K views • 17 years ago
1:51Project Starline: Feel like you're there, together
Google
1.2M views • 5 years ago
7:031 Month with the Xreal Air AR Glasses
The Tech Chap
2.5M views • 4 years ago
6 comments from Hacker News
> 2: ▶ this video > "In 1968, Ivan Sutherland introduced the first graphics driven headmounted display, of HMD" Ivan Sutherland? As in: the guy who made Sketchpad? What hasn't this guy done?
I'm still waiting for more info on Near Eye Light Field devices.[1][2] Actually, it appears there's more on this now[3][4], but the video's audio is a weird translation of some paper or something. 1: link 2: ▶ this video 3: link 4: link
What about Near-Eye Light Field Displays[1][2]? From what I've seen those look to have promise in solving some focus problems and some of the problems with how cumbersome most VR/AR displays are. As a bonus, they can correct for prescriptions. 1: ▶ this video 2: link
They're comparing apples to oranges. The $80,000 military VR headsets of 1989 absolutely did not use OLED or OLED light field displays. They've only recently been available from manufacturers at any price with their current pixel density and refresh rate (OLED has always had amazing response time, but refresh rate has been lacking until recently) specifications. Even the most expensive research OLED panels with high enough pixel densities for VR have only existed since the early-mid '00s. The studies he linked to are from 1989. > Depth perception The author neglects to mention that OLED light field displays have already solved this problem completely. See ▶ this video The technology already exists (you need a pair of expensive MicroOLED displays and some special lenses), it's just not available at a consumer price point. > Momentum For someone involved with military devices, it's surprising that this guy has never heard of galvanic vestibular stimulation. GVS will never be easy and will always require very, very extensive calibration per-user, but it's still possible to use for simulating perceived movement. This isn't that important for me personally, as I've never experienced VR sickness even when playing fast-paced high-momentum VR games for multiple hours at a time. I could see people who get VR sickness wanting this, as GVS would help prevent it from happening.
Watch this video at the 4 minute mark: ▶ this video It explains what they're talking about. Your eyes can focus on different parts of the view - it's not just an infinite depth-of-field display like we're used to. It's like the display version of a Lytro camera.
Here's the video associated with the Nvidia paper on Near-Eye Light Field Displays linked elsewhere in the comments. ▶ this video It gives a very clear overview of the concept and prototypes.