Future Crew - Second Reality (1993) [60fps]
DemosceneVids3 HN recommenders · recommended in 3 months, 2020-2023
241K views · 11 years ago · demo · evergreen
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
HN commenters cite it as the landmark demo of the demoscene's golden era, and this capture lets people watch it without running it under DOS.
16:37Second Reality by Future Crew (pc demo)
Michael Huth (Elianda)
82K views • 13 years ago
9:24Making of Second Reality / Future Crew
Mika Tuomi
184K views • 16 years ago
13:45Unreal by Future Crew
AssemblyTV
26K views • 15 years ago
4:13Spaceballs - State of the Art - Amiga Demo (HD 50fps)
RetroDemoScene
264K views • 12 years ago
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Demoscene High-Quality Videos (Annikras)
317K views • 15 years ago
1:27Mars DOS demo by Tim Clarke (1993)
Sean Barrett
28K views • 13 years ago
0:43puls (256 bytes)
JanRrrolaKadlec
36K views • 17 years ago
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
Demoscene High-Quality Videos (Annikras)
197K views • 15 years ago
1:29:59Moleman 2 - Demoscene - The Art of the Algorithms (2012)
Vakondok (Moleman)
329K views • 14 years ago
7:15Farbrausch - fr-041: debris. [HD]
kb
229K views • 17 years ago
8:338088 MPH by Hornet + CRTC + DESiRE (final version)
andrewmjenner
93K views • 11 years ago
5:21OHP Mega Demo 9000 - TRSI & DES!RE - @Party 2012
dEviant303
35K views • 14 years ago
21:53SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²
Dodoid
2.3M views • 8 years ago
34:29The History of 3D Graphics on the Gameboy Advance | minimme
minimme
667K views • 6 years ago
2:01"Memories" - 256 byte MSDOS intro
Héll Mood
106K views • 6 years ago
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
305K views • 9 years ago
8:268088 MPH by Hornet + CRTC + DESiRE
Jim Leonard
327K views • 11 years ago
5:51SGI IRIS 2400 (1985)
VintageCG
122K views • 16 years ago
1:02:03Elite: "The game that couldn't be written"
Alexander the ok
2M views • 2 years ago
3:03Spaceballs - 9 Fingers - Amiga Demo (HD 50fps)
RetroDemoScene
83K views • 12 years ago
8 comments from Hacker News
Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong. ▶ this video
The gaming industry should always look on the demoscene. One of the most influential demo, Second Reality [1] (I think it is internally called Unreal 2), eventually impressed Tim Sweeney (yes, that Tim Sweeney from Epic Games today) and wanted to hire Future Crew to make Epic Pinball but was unsuccessful. Coincidentally, the first FC Assembly demo is called Unreal, and I'm not sure if that has anything to do with Unreal the game, and the etymology of Unreal Engine itself. I always liked demoscene because they push the tech to its limit, for example kkrieger which is a DirectX game in 96K [3], which is rare to this day due to Wirth's law [2], considering most of the games today are bloated as hell. Too bad there aren't demo groups in Hong Kong, or I may join when I was still a carefree teen back in 10 years ago when I was 14. [1]: ▶ this video [2]: link [3]: link
Nice little interview that touches on a number of the magical parts of the scene and the many elements and major sites. This guy only started in 1997? All good, but feel like that's just a bit 'after' the golden, significant era. There was definitely a change as PC/windows development happened ...right around then I'd say. But maybe that's just my take on it. Feel like references to some classic demos should be late 80s/early 90s for the sheer impact and that it was a much much more active scene then. Future Crew "Second Reality" forever. ;) ▶ this video
Loved reading this comment, thanks for sharing. The demo scene is what got me into programming in my youth - in particular Denthor's BBS tuts, and many late night adventures in mode13h. Good times! > That was when Future Crew showed up with 2nd Reality and the double bouncing, transparent balls. I still remember the feeling of amazement and utter loss at seeing that :) Future Crew's 2nd Reality demo, for those that haven't seen it: ▶ this video
The source code (+data) of Second Reality by Future Crew from 1993 is available under an open source license: link It consists of 32K lines of assembler, 24K lines of C and 2K lines of Pascal. Here is a video of the demo: ▶ this video
this recognition gives me lots of warm feels. The number of aspects that the demoscene brought together: programming, art, music, an online world of connection, and community - was incredible and had a huge impact on me when I discovered and learned more about it as a young kid in the early 90s. All I can think of to commend this occasion is Future Crew 'Second Reality' :) ▶ this video
lol : ▶ this video without even knowingly this game was exist, when i was messing with photohop years ago i made the almost same guy:) link
now you can see on youtube instead of having to download an executable and run on msdos ( ▶ this video ) those old good times when internet access was limited and going to parties where the way to play online / share / meet.