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Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 59:03

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

19.2M views • 6 years ago
Unreal Engine
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5. It showcases Nanite virtualized micropolygon geometry and Lumen global illumination.
Enemies – real-time cinematic teaser | Unity2:01

Enemies – real-time cinematic teaser | Unity

1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment1:46

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment

497K views • 8 years ago
NVIDIA GeForce
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.
Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)6:36

Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)

5M views • 10 years ago
Matthias Niessner
The CVPR 2016 oral demo of Face2Face, a system that captures a person's face and reenacts another video's face in real time using only RGB video. The authors frame it as research on modern vision and graphics.
Build a real-time Twitter clone in 15 minutes with LiveView and Phoenix 1.517:55

Build a real-time Twitter clone in 15 minutes with LiveView and Phoenix 1.5

237K views • 6 years ago
Chris McCord
Phoenix creator Chris McCord builds a real-time Twitter-style app live with Phoenix LiveView 1.5 in about 15 minutes. It shows interactive, real-time updates without writing JavaScript.
CppCon 2015: Timur Doumler “C++ in the Audio Industry”1:03:44

CppCon 2015: Timur Doumler “C++ in the Audio Industry”

131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Computer graphics & rendering
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Topic match · Computer graphics & rendering
holoportation: virtual 3D teleportation in real-time (Microsoft Research)4:47

holoportation: virtual 3D teleportation in real-time (Microsoft Research)

3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Computer graphics & rendering
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
Are Space and Time An Illusion?8:55

Are Space and Time An Illusion?

3.3M views • 11 years ago
PBS Space Time
A PBS Space Time episode hosted by Gabe Perez-Giz on the nature of spacetime and whether space and time are fundamental. It builds up reference frames and causality in a short, dense format.
Real-Time In-Camera VFX for Next-Gen Filmmaking  | Project Spotlight | Unreal Engine2:15

Real-Time In-Camera VFX for Next-Gen Filmmaking | Project Spotlight | Unreal Engine

1.1M views • 7 years ago
Unreal Engine
Epic Games shows how LED walls can provide both virtual backgrounds and real lighting, letting scenes be captured in camera in a single pass with Unreal Engine.
Farbrausch & Neuro - Masagin (HD Stereo)8:08

Farbrausch & Neuro - Masagin (HD Stereo)

485K views • 17 years ago
Leonard Ritter
Masagin is a realtime demoscene production by Farbrausch and Neuro with music by paniq, using animated recursive SVG graphics made in Inkscape. It is a psychedelic, nested-dials audiovisual piece.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Did Time Start at the Big Bang?13:34

Did Time Start at the Big Bang?

2.5M views • 7 years ago
PBS Space Time
A PBS Space Time episode asking whether time began at the Big Bang. It explains that the Big Bang is not what most people were taught and what 'start' of the universe really means.
The Problem with Time & Timezones - Computerphile10:13

The Problem with Time & Timezones - Computerphile

4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
The Physics and Philosophy of Time - with Carlo Rovelli54:54

The Physics and Philosophy of Time - with Carlo Rovelli

1.4M views • 8 years ago
The Royal Institution
Physicist Carlo Rovelli gives a public lecture at the Royal Institution on how our understanding of time has changed, from Boltzmann and Einstein to quantum theory and loop quantum gravity. He blends physics, philosophy and art to argue that time is stranger than everyday intuition suggests.
Real Analysis, Lecture 1: Constructing the Rational Numbers1:02:06

Real Analysis, Lecture 1: Constructing the Rational Numbers

613K views • 16 years ago
HarveyMuddCollegeEDU
The first lecture of Francis Su's Harvey Mudd real analysis course, covering the construction of the rational numbers. It begins a full lecture series that follows a standard analysis text.
Timeshares: Last Week Tonight with John Oliver (HBO)25:32

Timeshares: Last Week Tonight with John Oliver (HBO)

8.4M views • 3 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on timeshares covers how people get sold into them, why they are so hard to leave, and the exit-company scams that target owners trying to get out.
Crust of Rust: Lifetime Annotations1:33:23

Crust of Rust: Lifetime Annotations

299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
Charlie Brooker's Screenwipe - Reality TV Editing5:07

Charlie Brooker's Screenwipe - Reality TV Editing

1.7M views • 19 years ago
Samusek TDS
A clip from Charlie Brooker's BBC show Screenwipe showing how reality TV uses editing to manufacture emotion and narrative. It demonstrates how the same footage can be cut to give very different impressions.
EEVblog #555 - 555 Timer Kit1:02:29

EEVblog #555 - 555 Timer Kit

370K views • 12 years ago
EEVblog
Dave Jones builds the Evil Mad Scientist discrete-component 555 timer kit, then tests it and explains the internal circuitry of the 555 at transistor level. He finishes with scope waveforms.
Surreal Numbers (writing the first book) - Numberphile14:06

Surreal Numbers (writing the first book) - Numberphile

566K views • 10 years ago
Numberphile
A Numberphile interview with Donald Knuth about how he came to write the first book on surreal numbers after a lunch with John Conway. He tells the story casually in about 14 minutes.
RSA ANIMATE: The Secret Powers of Time10:09

RSA ANIMATE: The Secret Powers of Time

4.4M views • 16 years ago
Royal Society of Arts
An RSA Animate illustrating a lecture by psychologist Philip Zimbardo on how people's perspectives on time (past, present, future) shape work, health and well-being.
Nima Arkani-Hamed: The End of Space-Time49:43

Nima Arkani-Hamed: The End of Space-Time

254K views • 4 years ago
Max-Planck-Institut für Physik
Theoretical physicist Nima Arkani-Hamed gives a public talk on why spacetime may not be fundamental and what might replace it, including newer approaches to scattering amplitudes.
Spaceballs - State of the Art - Amiga Demo (HD 50fps)4:13

Spaceballs - State of the Art - Amiga Demo (HD 50fps)

264K views • 12 years ago
RetroDemoScene
A recapture in 50fps HD of Spaceballs' 'State of the Art', an Amiga demo released at The Party 1992. It showcases the Amiga's real-time animation, graphics and music in a few minutes.
Demo: Base language, compile-time execution2:07:18

Demo: Base language, compile-time execution

164K views • 12 years ago
Jonathan Blow
Jonathan Blow demos his prototype programming language, covering the base language and compile-time execution, including running a game while compiling. The video is about 70 minutes of demo followed by Q&A.
Introducing Word Lens1:10

Introducing Word Lens

5.5M views • 15 years ago
QuestVisual
A one-minute demo of Word Lens, an iPhone app that translates printed text in real time by overlaying the translation on the camera view. It was later folded into Google Translate.
✖️Coronavirus TIMELINE18:18

✖️Coronavirus TIMELINE

208K views • 6 years ago
Nathan Rich
A data-visualization style timeline of the early coronavirus outbreak events by YouTuber Nathan Rich. It lays out dates of key developments in China.