real-time graphics
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
8:55Are Space and Time An Illusion?
3.3M views • 11 years ago
PBS Space Time
A PBS Space Time episode hosted by Gabe Perez-Giz on the nature of spacetime and whether space and time are fundamental. It builds up reference frames and causality in a short, dense format.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
13:34Did Time Start at the Big Bang?
2.5M views • 7 years ago
PBS Space Time
A PBS Space Time episode asking whether time began at the Big Bang. It explains that the Big Bang is not what most people were taught and what 'start' of the universe really means.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
10:09RSA ANIMATE: The Secret Powers of Time
4.4M views • 16 years ago
Royal Society of Arts
An RSA Animate illustrating a lecture by psychologist Philip Zimbardo on how people's perspectives on time (past, present, future) shape work, health and well-being.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Computer graphics & rendering
15:29How Time Becomes Space Inside a Black Hole | Space Time
2.5M views • 9 years ago
PBS Space Time
A PBS Space Time episode explaining how space and time swap roles inside a black hole's event horizon. It is part of the channel's black hole series.
16:32Pilot Wave Theory and Quantum Realism | Space Time | PBS Digital Studios
1.9M views • 9 years ago
PBS Space Time
A PBS Space Time episode introducing de Broglie-Bohm pilot wave theory, an interpretation of quantum mechanics that avoids much of the strangeness of the mainstream views. It is aimed at curious lay viewers.
10:48The True Nature of Matter and Mass | Space Time | PBS Digital Studios
1.8M views • 10 years ago
PBS Space Time
A PBS Space Time episode asking what matter, mass, and energy really are, starting with inertial versus gravitational mass and what mass-energy equivalence means.
13:035 REAL Possibilities for Interstellar Travel
7.1M views • 11 years ago
PBS Space Time
PBS Space Time surveys five realistic options for interstellar travel, from conventional rocket fuel to antimatter and nuclear pulse propulsion. The options rely only on known physics.
14:40How the Quantum Eraser Rewrites the Past | Space Time | PBS Digital Studios
2.9M views • 10 years ago
PBS Space Time
PBS Space Time explains the quantum eraser experiment, in which erasing which-path information appears to reverse causality in a double-slit setup. It discusses what this means for quantum mechanics.
10:00Is The Alcubierre Warp Drive Possible? | Space Time | PBS Digital Studios
2.5M views • 11 years ago
PBS Space Time
PBS Space Time introduces Miguel Alcubierre's warp drive, explaining how spacetime itself could be warped rather than moving a ship through it, and whether it is physically possible.
19:59What Happens at the Event Horizon? | Space Time | PBS Digital Studios
3.2M views • 9 years ago
PBS Space Time
PBS Space Time explains what happens as you approach and cross a black hole's event horizon, using Penrose diagrams and light cones as the tool for understanding spacetime there.
9:32The Higgs Mechanism Explained | Space Time | PBS Digital Studios
2.7M views • 10 years ago
PBS Space Time
PBS Space Time explains the Higgs field and how the Higgs mechanism gives particles mass within quantum field theory. It is a ten-minute overview for a lay audience.
11:48Superluminal Time Travel + Time Warp Challenge Answer
1M views • 9 years ago
PBS Space Time
A PBS Space Time episode explaining why faster-than-light travel is equivalent to travelling back in time, using relativity and Minkowski diagrams for different observers.
11:51Does Time Cause Gravity?
3M views • 5 years ago
PBS Space Time
PBS Space Time explores whether time causes gravity, explaining that gravity does not truly warp the flow of time but arises from time gradients. It revisits how gravitational time dilation works in general relativity.
18:31The LED Traffic Light and the Danger of "But Sometimes!"
4.2M views • 8 years ago
Technology Connections
Technology Connections explains how LED traffic lights, which do not melt snow, drew complaints and were blamed for accidents. He uses it to illustrate the 'but sometimes' fallacy against new technology.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
13:37Times Tables, Mandelbrot and the Heart of Mathematics
2.8M views • 11 years ago
Mathologer
Mathologer shows how times table diagrams on a circle produce cardioids and other curves connected to the Mandelbrot set. He explains the patterns and links to a tool for making your own diagrams.
18:15So... the minute hand shows progression — apparently we think of time in wildly different ways
706K views • 4 years ago
Technology Connextras
A Technology Connections video essay on how analog and digital clocks shape different mental models of time, with the minute hand acting as a progress indicator.
0:51Sample Breakdown: Daft Punk - One More Time
2.2M views • 6 years ago
TRACKLIB
A short Tracklib video visualizing the disco sample that Daft Punk's One More Time is built from. It shows how the track is composed from the original material.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
6:30You Lose an Hour of Sleep to Save $4
12.6M views • 15 years ago
CGP Grey
CGP Grey explains the mess of Daylight Saving Time, including its dubious energy savings and the odd cases like Arizona that opt out. It is a short, simple explainer.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
21:15The REAL Possibility of Mapping Alien Planets!
778K views • 4 years ago
PBS Space Time
PBS Space Time explains the proposal to use the Sun's gravity as a giant lens, sending a train of small light-sail spacecraft to the focal point roughly 550 AU out. It covers how such a telescope could image exoplanets in surprising detail and the engineering challenges involved.
13:02Noether's Theorem and The Symmetries of Reality
1.1M views • 8 years ago
PBS Space Time
PBS Space Time explains Noether's theorem: conservation laws such as energy and momentum are consequences of deeper symmetries. It also covers why those laws hold only under certain conditions.
14:25Do Events Inside Black Holes Happen?
3.2M views • 11 years ago
PBS Space Time
A PBS Space Time episode asking what black holes really are and whether events can happen inside them. It covers event horizons, time dilation and common misconceptions about black holes.
14:03Quantum Entanglement and the Great Bohr-Einstein Debate | Space Time | PBS Digital Studios
2.6M views • 10 years ago
PBS Space Time
PBS Space Time explains the Bohr-Einstein debate over quantum mechanics and how quantum entanglement settled it. It covers the weirdness of measurement and nonlocal correlations.
16:07The Geometry of Causality
1.8M views • 9 years ago
PBS Space Time
PBS Space Time explains how spacetime geometry and light cones determine the order of events and what can cause what. It visualizes causality in special relativity.
25:10How an Atomic Clock Really Works: Inside the HP 5061A Cesium Clock
464K views • 6 years ago
CuriousMarc
CuriousMarc powers up a vintage HP 5061A cesium beam clock and explains both the quantum principle and the HP implementation in detail. It is part of a longer atomic clock series.
38:26Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
12:46The Speed of Light is NOT About Light
7.1M views • 11 years ago
PBS Space Time
PBS Space Time argues that the speed of light is better understood as the speed of causality, the universal limit on how fast cause and effect propagate. Light travels at that speed because it is massless, but the limit itself is a property of spacetime.
7:37Should We Colonize Venus Instead of Mars?
4.8M views • 11 years ago
PBS Space Time
A PBS Space Time episode asking whether Venus would be a better colonization target than Mars. It covers Venus's habitable altitudes, floating balloon habitats, and the term surfacism.