"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner
Strange Loop ConferenceCited 3× on HN, 2015-2015
24K views · 12 years ago · talk · dated
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Cited as evidence that Clojure support in Unity exists, mostly in threads about game programming and Lisp scripting.
37:34Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
31K views • 11 years ago
32:44Clojure in a nutshell by James Trunk
Func Prog Sweden
104K views • 5 years ago
40:00"Agility & Robustness: Clojure spec" by Stuart Halloway
Strange Loop Conference
25K views • 10 years ago
1:02:26Solving Problems the Clojure Way - Rafal Dittwald
Clojure/north
87K views • 7 years ago
6:22Interactive programming Flappy Bird in ClojureScript
Bruce Hauman
55K views • 12 years ago
43:04"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)
Strange Loop Conference
468K views • 4 years ago
59:31ClojureScript in the Age of TypeScript — David Nolen
ChariotSolutions
29K views • 5 years ago
29:59John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
139K views • 13 years ago
1:28:59Clojure for Lisp Programmers Part 1 - Rich Hickey
ClojureTV
25K views • 13 years ago
1:01:39"Simple Made Easy" - Rich Hickey (2011)
ClojureTV
434K views • 5 years ago
1:12:14Beyond functional programming: a taste of Verse. Simon Peyton Jones & Tim Sweeney | Lambda Days 2023
Code Sync
30K views • 3 years ago
36:42Bottom Up vs Top Down Design in Clojure - Mark Bastian
ClojureTV
29K views • 10 years ago
53:56Expert to Expert: Rich Hickey and Brian Beckman - Inside Clojure
jasonofthel33t
119K views • 13 years ago
1:48:13Clojure for Java Programmers Part 1 - Rich Hickey
ClojureTV
131K views • 13 years ago
1:01:39"Simple Made Easy" - Rich Hickey (2011)
Strange Loop Conference
219K views • 5 years ago
42:31"Datafun: a functional query language" by Michael Arntzenius
Strange Loop Conference
9K views • 9 years ago
45:31Bruce Hauman - Developing ClojureScript With Figwheel
ClojureTV
56K views • 11 years ago
41:06"Unison: a new distributed programming language" by Paul Chiusano
Strange Loop Conference
45K views • 7 years ago
1:10:05Are We There Yet - Rich Hickey
Zhang Jian
24K views • 7 years ago
41:09ClojureScript for Skeptics - Derek Slager
ClojureTV
72K views • 10 years ago
3 comments from Hacker News
Strange Loop(2014) video:"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner" ▶ this video __ and __ link HN: link
Not really, for interactive UI development you need to model the UI as a pure function (no state in the view). So that limits you to React or React-like approaches, and game engines: ▶ this video For backed web development (in Clojure at least) there isn't really a lot of state in the first place - request comes in, request comes out, state is in the database not the application - so there are no framework constraints.
>Is having to learn a game engine going to be faster than starting from the ground up? Yes, pretty much by definition, since a game engine saves you the time of writing an engine. ;) Unity[0] and Game Maker[1] both come with tutorials which will show you how to build a basic game quickly. Game Maker uses its own properietary scripting language called GML, and Unity lets you do scripting in Javascript, C++, and Boo, which is basically Python. Also, attempts are being made to integrate Clojure support in Unity as well[2] On the other hand, if you like actually writing the code, there's a good chance there's a low-level framework (like SDL[3] for C++) which will let you code, but still take care of some of the hassle of cross-platform support and graphics. I've only played around* with SDL and C++ but there are quite a few tutorials for it. Also worth mentioning is Construct2[4], a game engine for html5/js. It is possible to do 3d rendering in javascript/html5[5], but as far as I know, only Chrome supports it well. Last I checked you have to change the config settings in firefox to allow opengl rendering to work and I just assume IE doesn't support it by default. If you want to work with 3D and want to get something done then Unity might be a good idea, although of course you're going to need good models, etc. Game Maker supports 3d but it's primarily for 2d. [0] link [1] link [2] ▶ this video [3] link [4] link [5] link *I've got some of the basics for Space Invaders done,