unity
2:01Enemies – real-time cinematic teaser | Unity
1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
27:56Unity DOTS vs Handbuilt: Sample Project
687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
46:22"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner
24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
2:48:23A Portal Special Presentation- Geometric Unity: A First Look
902K views • 6 years ago
Eric Weinstein
Eric Weinstein's roughly three-hour presentation of Geometric Unity, his proposed theory unifying physics, given as a special episode of The Portal. It includes clarifications at the end.
30:26Vitamin D and Immunity, Lots of Evidence
711K views • 6 years ago
Dr. John Campbell
Dr. John Campbell reviews studies on vitamin D deficiency and immunity, including links to influenza and COVID-19, with Public Health England advice. He walks through the sources he cites.
20:21Vitamin D and immunity
1.6M views • 6 years ago
Dr. John Campbell
Dr. John Campbell reviews studies on vitamin D and immunity, including research on respiratory infections, during the early COVID-19 period.
0:33Community - Lego
265K views • 14 years ago
arkmaii
A short clip from the NBC sitcom Community in which a character delivers a monologue about how LEGO changed over the years. It is the source of a widely quoted passage about the toy.
1:38Schumer Warns Trump: Intel Community Has Many Ways to 'Get Back at You' (FLASHBACK)
89K views • 7 years ago
Nicholas Ballasy
A short 2019 clip of Chuck Schumer's January 2017 warning to Trump that the intelligence community has many ways of getting back at him.
16:34Steve Huffman (Reddit) | TNW Conference | Inside the Biggest Online Community
18K views • 10 years ago
TNW
A fireside chat at TNW Conference where Reddit CEO Steve Huffman discusses Reddit's growth, user engagement and monetisation plans.
1:56:10Sunlight: Optimize Health and Immunity (Light Therapy and Melatonin)
4.2M views • 4 years ago
MedCram - Medical Lectures Explained CLEARLY
Dr. Roger Seheult of MedCram reviews the benefits of sunlight beyond vitamin D, covering the solar spectrum, circadian rhythm, melatonin and infrared light. The lecture runs nearly two hours with timestamps.
2:05:23Richard Stallman: Copyright vs. Community
51K views • 13 years ago
RU Computer Science
A 2012 lecture by Richard Stallman at Reykjavik University arguing that copyright, built for the printing press, fits poorly with computer networks. He criticizes draconian enforcement and corporate lobbying.
51:59Learning from StackOverflow.com
139K views • 17 years ago
Google TechTalks
Joel Spolsky's 2009 Google Tech Talk on why StackOverflow was built, how it addresses the mess of searching for programming help, and the community design behind it. He also takes jabs at paywalled answer sites.
8:45Racket: Why I Think It’s a Great Language, and Why I’m Not Using It Anymore
19K views • 5 years ago
Leandro Facchinetti
Leandro Facchinetti explains why he thinks Racket is a great language and why he stopped using it. He describes his backstory and experiences with the Racket community.
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Topic match · Game programming & engines
55:39Founders@Google Presents: The Cultural Anthropology of Stack Exchange
12K views • 14 years ago
Google TechTalks
Joel Spolsky's 2012 Google tech talk on the cultural anthropology of Stack Overflow and Stack Exchange. He explains how the software was designed to shape community norms and curation standards.
2:27:20NixOS Drama Explained, a Personal Account
15K views • 1 year ago
Jon Ringer
A long personal account by a former NixOS contributor of his experience in the community, his ban and the governance events. He aims to correct what he sees as a false narrative about the NixOS drama.
9:46Interview with Senior Rust Developer
1M views • 3 years ago
Kai Lentit
A short comedy sketch by Kai Lentit lampooning an interview with a 'senior Rust developer' and Rust community stereotypes.
8:24How the Minecraft Title Screen Seed was Found
10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
1:31Penn and Teller on Vaccinations
7.3M views • 16 years ago
UltraMiraculous
A short clip of Penn and Teller arguing, in blunt and profane language, for vaccination and against anti-vaccine claims. It covers risk versus benefit and herd immunity.
29:05Datacenters Behaving Like Acoustic Weapons
1.8M views • 8 months ago
Benn Jordan
Benn Jordan investigates infrasound and low-frequency noise from data centers, including xAI's Colossus and a crypto mine, and reports his own experiments on the effects. The video covers the health and community impacts on nearby residents.
41:53Gabriella Gonzalez – How to market Haskell to a mainstream programmer
8K views • 6 years ago
Konfy
Gabriella Gonzalez argues that developers misunderstand marketing as deception or hype, and applies the technology-adoption ideas of Crossing the Chasm to Haskell. She looks at what keeps Haskell from reaching mainstream programmers and what a community can do about it.
34:42Jared Mauch - Getting Fiber To My Town (NLNOG Live! September 2020)
26K views • 6 years ago
NLNOG
Jared Mauch tells how he got fed up with poor internet options in rural Michigan and built his own fiber network to his town. The talk was given at NLNOG Live in September 2020.
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
5:21Principles of economics, translated
1.4M views • 19 years ago
Yoram Bauman
Economist-comedian Yoram Bauman delivers a humorous translation of Mankiw's ten principles of economics for the uninitiated. It was presented at the AAAS humor session in 2007.
47:52“What is Success?” by Evan Czaplicki
31K views • 8 years ago
Elm Europe
Elm creator Evan Czaplicki's 2018 Elm Europe talk on how to define success for an open source project and language community. It argues against judging projects by GitHub activity and touches on community expectations.
6:27George Carlin - Germs, Immune System
7M views • 14 years ago
Geen Naam
A clip from George Carlin's "You Are All Diseased" special in which he riffs on germs, the immune system and white blood cells. It argues that modern obsession with cleanliness is misplaced.
8:33Drawing Conclusions: Is renting really a waste of money?
5.4M views • 11 years ago
The Globe and Mail
A short Globe and Mail animated explainer on why renting can leave you as well off as buying a home. It walks through a rent-versus-buy comparison using Toronto numbers and the opportunity cost of a down payment. The video notes it dates from 2015 and the housing market has changed since.
53:40GrapheneOS: Documenting Numerous Attacks Against CalyxOS,, Techlore, & More
135K views • 5 years ago
Techlore
A long Techlore video documenting what it presents as hostile conduct by GrapheneOS leadership and community members, including lead developer Daniel Micay, toward CalyxOS and others.
20:41Cuba's Underground Gaming Network
1.5M views • 8 years ago
Cloth Map
Cloth Map documents Havana's SNET, a community-built private network that Cubans created because internet prices were high. It is used for gaming and sharing.
4:17Jeeesus WEPT!
1.4M views • 11 years ago
The KenMik Edit
A Community clip in which Dean Pelton explores a virtual reality environment, including a blooper moment.
1:04:04Overwatch Gameplay Architecture and Netcode
196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Game programming & engines
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Game programming & engines
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Game programming & engines
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Game programming & engines
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Game programming & engines
1:55:24Ideas about a new programming language for games.
530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · Game programming & engines
2:27:34Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
926K views • 1 year ago
Better Software Conference
Casey Muratori's two-hour talk tracing the history of object-oriented programming back to the 1960s and examining how its ideas, and later entity component systems, came about. It is followed by a Q&A.
Topic match · Game programming & engines
31:00Exploring the Tech and Design of Noita
288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Topic match · Game programming & engines
54:53Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Topic match · Game programming & engines
3:36:39QuakeCon 2012 - John Carmack Keynote
445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Topic match · Game programming & engines