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Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Community - Lego0:33

Community - Lego

265K views • 14 years ago
arkmaii
A short clip from the NBC sitcom Community in which a character delivers a monologue about how LEGO changed over the years. It is the source of a widely quoted passage about the toy.
Schumer Warns Trump: Intel Community Has Many Ways to 'Get Back at You' (FLASHBACK)1:38

Schumer Warns Trump: Intel Community Has Many Ways to 'Get Back at You' (FLASHBACK)

89K views • 7 years ago
Nicholas Ballasy
A short 2019 clip of Chuck Schumer's January 2017 warning to Trump that the intelligence community has many ways of getting back at him.
Steve Huffman (Reddit) | TNW Conference | Inside the Biggest Online Community16:34

Steve Huffman (Reddit) | TNW Conference | Inside the Biggest Online Community

18K views • 10 years ago
TNW
A fireside chat at TNW Conference where Reddit CEO Steve Huffman discusses Reddit's growth, user engagement and monetisation plans.
Richard Stallman: Copyright vs. Community2:05:23

Richard Stallman: Copyright vs. Community

51K views • 13 years ago
RU Computer Science
A 2012 lecture by Richard Stallman at Reykjavik University arguing that copyright, built for the printing press, fits poorly with computer networks. He criticizes draconian enforcement and corporate lobbying.
Founders@Google Presents: The Cultural Anthropology of Stack Exchange55:39

Founders@Google Presents: The Cultural Anthropology of Stack Exchange

12K views • 14 years ago
Google TechTalks
Joel Spolsky's 2012 Google tech talk on the cultural anthropology of Stack Overflow and Stack Exchange. He explains how the software was designed to shape community norms and curation standards.
Penn and Teller on Vaccinations1:31

Penn and Teller on Vaccinations

7.3M views • 16 years ago
UltraMiraculous
A short clip of Penn and Teller arguing, in blunt and profane language, for vaccination and against anti-vaccine claims. It covers risk versus benefit and herd immunity.
“What is Success?” by Evan Czaplicki47:52

“What is Success?” by Evan Czaplicki

31K views • 8 years ago
Elm Europe
Elm creator Evan Czaplicki's 2018 Elm Europe talk on how to define success for an open source project and language community. It argues against judging projects by GitHub activity and touches on community expectations.
George Carlin - Germs, Immune System6:27

George Carlin - Germs, Immune System

7M views • 14 years ago
Geen Naam
A clip from George Carlin's "You Are All Diseased" special in which he riffs on germs, the immune system and white blood cells. It argues that modern obsession with cleanliness is misplaced.
Drawing Conclusions: Is renting really a waste of money?8:33

Drawing Conclusions: Is renting really a waste of money?

5.4M views • 11 years ago
The Globe and Mail
A short Globe and Mail animated explainer on why renting can leave you as well off as buying a home. It walks through a rent-versus-buy comparison using Toronto numbers and the opportunity cost of a down payment. The video notes it dates from 2015 and the housing market has changed since.
Cuba's Underground Gaming Network20:41

Cuba's Underground Gaming Network

1.5M views • 8 years ago
Cloth Map
Cloth Map documents Havana's SNET, a community-built private network that Cubans created because internet prices were high. It is used for gaming and sharing.
Jeeesus WEPT!4:17

Jeeesus WEPT!

1.4M views • 11 years ago
The KenMik Edit
A Community clip in which Dean Pelton explores a virtual reality environment, including a blooper moment.
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Game programming & engines
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Game programming & engines
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Game programming & engines
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · Game programming & engines
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Topic match · Game programming & engines
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Game programming & engines
Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
Topic match · Game programming & engines
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Game programming & engines
DOOM: Behind the Music1:00:57

DOOM: Behind the Music

1.8M views • 9 years ago
GDC Festival of Gaming
Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.
Topic match · Game programming & engines
Mock Interview with Shawn McGrath1:41:38

Mock Interview with Shawn McGrath

45K views • 9 years ago
Molly Rocket
A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.
Topic match · Game programming & engines
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Game programming & engines
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

58K views • 8 years ago
GDC Festival of Gaming
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
Topic match · Game programming & engines
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

139K views • 13 years ago
Kostiantyn Kostin
Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.
Topic match · Game programming & engines
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

94K views • 7 years ago
GDC Festival of Gaming
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
Topic match · Game programming & engines
Immediate-Mode Graphical User Interfaces - 200540:12

Immediate-Mode Graphical User Interfaces - 2005

150K views • 10 years ago
Casey Muratori
Casey Muratori's 2005 video introducing immediate-mode GUIs as an alternative to retained widget toolkits. He explains the motivation and shows minimal-state button logic.
Topic match · Game programming & engines
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
Topic match · Game programming & engines
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Topic match · Game programming & engines
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO1:05:33

GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO

128K views • 8 years ago
max4warn
A GDC 2018 talk by Valve's John McDonald on VACNet, a deep learning system that analyzes CS:GO gameplay to detect cheaters. It covers how the model is trained on human-reviewed Overwatch cases and how its output feeds human moderation.
Topic match · Game programming & engines
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Game programming & engines
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Topic match · Game programming & engines
QuakeCon 2011 - John Carmack Keynote1:26:39

QuakeCon 2011 - John Carmack Keynote

295K views • 15 years ago
QuakeCon Official
John Carmack's keynote at QuakeCon 2011, an hour and a half of wide-ranging talk about id Software, Rage, engine open-sourcing, patents and programming practices.
Topic match · Game programming & engines
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Topic match · Game programming & engines
Deepmind artificial intelligence @ FDOT144:41

Deepmind artificial intelligence @ FDOT14

288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Game programming & engines
John Carmack Keynote - Quakecon 20132:49:19

John Carmack Keynote - Quakecon 2013

101K views • 13 years ago
IGN
John Carmack's roughly three-hour QuakeCon 2013 keynote, delivered from a few bullet points. Topics include his Haskell experiments with functional programming and static typing, game state, and cloud gaming.
Topic match · Game programming & engines
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
Topic match · Game programming & engines
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
Topic match · Game programming & engines
Bob Nystrom - Is There More to Game Architecture than ECS?23:06

Bob Nystrom - Is There More to Game Architecture than ECS?

301K views • 8 years ago
Roguelike Celebration
Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.
Topic match · Game programming & engines