Design, Graphics & Visual Media
Computer graphics & rendering
45:35The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)
Mladen Mijatov
104K views • 13 years ago
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
68K views • 11 years ago
35:45World Building in Blender - Ian Hubert
Blender
2.2M views • 7 years ago
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
176K views • 8 years ago
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
JSConf
56K views • 13 years ago
46:37GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
insideHPC Report
126K views • 11 years ago
45:35The real story behind Wayland and X
Linux.conf.au 2013 -- Canberra, Australia
46K views • 11 years ago
25:52Halide Talk
Andrew Adams
53K views • 12 years ago
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
89K views • 7 years ago
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
35K views • 11 years ago
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
99K views • 8 years ago
45:35[Linux.conf.au 2013] - The real story behind Wayland and X
HackersOnBoard
35K views • 13 years ago
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
15K views • 9 years ago
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
710K views • 11 years ago
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
CppCon
77K views • 7 years ago
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
19K views • 10 years ago
1:06:37Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming
45K views • 11 years ago